frogthroat wrote: »It is a bit difficult to figure out without a calculator. You can see the current crit chance in Character details (C).
But the way everything is shown in this game is either a flat value, or a percentage. And they are different.
Flat value increases the base value by that amount.
Percentage increases the value by the percentage.
That means that if you have for example Major Savagery and 3 crit lines. 3x 657 crit chance, you will now have 10 + 12 + 3 + 3 + 3 = 31% crit chance.
If the crit lines would be 3% each and Major Savagery would be 12%, then you would have 10 * 1.12 * 1.03 * 1.03 * 1.03 = 12% crit chance.
If Major Savagery would still be flat value, but crit lines are percentages, then you would have (10 + 12) * 1.03 * 1.03 * 1.03 = 24% crit chance.
So the calculations differ wildly depending on if they are flat values or percentages.
frogthroat wrote: »It is a bit difficult to figure out without a calculator. You can see the current crit chance in Character details (C).
But the way everything is shown in this game is either a flat value, or a percentage. And they are different.
Flat value increases the base value by that amount.
Percentage increases the value by the percentage.
That means that if you have for example Major Savagery and 3 crit lines. 3x 657 crit chance, you will now have 10 + 12 + 3 + 3 + 3 = 31% crit chance.
If the crit lines would be 3% each and Major Savagery would be 12%, then you would have 10 * 1.12 * 1.03 * 1.03 * 1.03 = 12% crit chance.
If Major Savagery would still be flat value, but crit lines are percentages, then you would have (10 + 12) * 1.03 * 1.03 * 1.03 = 24% crit chance.
So the calculations differ wildly depending on if they are flat values or percentages.
Probably because they wanted ~100 to be about 0.5% and 21,912 is divisible by 1, 2, 3, 4, 6, 8 and even 12. Less rounding.wolfie1.0. wrote: »I never did figure out why ZOS set max crit chance with a value of 21,912.
wolfie1.0. wrote: »The problem is not really how it's calculated. Its that ZOS does a poor job explaining how its calculated.
Much like a lot in this game they rely too heavily on players and the community to "just figure it out"
I never did figure out why ZOS set max crit chance with a value of 21,912.
This would be easy enough to solve by choosing different wording, for example "adds 3% base crit chance" vs "increases total crit chance by 3%". Still not the most intuitive for new players, but easy enough to understand once you know the difference.