Theres still things that are only found in “generic” skills. Like group major/minor expedition as 1 skill, guard, proccing backbar enchant, chain (except dk has chain), etc. Also, not everyone subclasses.
BloodRedHurricane wrote: »Theres still things that are only found in “generic” skills. Like group major/minor expedition as 1 skill, guard, proccing backbar enchant, chain (except dk has chain), etc. Also, not everyone subclasses.
Correct but; these seem secondary. While I was trying healer nightblade; I used to use lots of generic skills. I think subclassing make generic skills obsolete.
BloodRedHurricane wrote: »When I heard about subclassing system, this question popped up "If every class can use another class' abilities; then what is the point of generic skill lines or guild skill lines? Weren't those skill lines made to compensate players which do not play in the style of their classes' tendencies? Such as a healer nightblade?"
What do you think?
BloodRedHurricane wrote: »"If every class can use another class' abilities; then what is the point of generic skill lines or guild skill lines?"
Yeah I don't like how classes are implemented in ESO. Assigning them in the character creation menu.
Should have been like vampire and werewolf in that you can earn the class through association with some ingame faction, and alter it the same way from one faction to another. In the same light, vampire and werewolf could have been entire classes.
Start the character as some lowly peasant or something instead.
Then maybe fighters guild for dragonknight, mages guild for sorcerer, temples for templar, outlaws refuge for nightblade. The DLC classes maybe should have something in their origin zones instead. From all the stuff in Vvardenfell, Warden seems like something one should go to Ald'ruhn to learn from Ashlanders. Necromancer might be Vastarie in Ashen Scar. Arcanist is something one might place in the infinite archive lobby or something. That kind of stuff.
Start the character as some lowly peasant or something instead.