Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

How long will this class refresh even take?

  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    Huh. What are the chances that regardless what names they choose, the 2026 Season Pass will be dubbed "Season of the Dragon Knight", 2027 "Season of the Warden", etc..
  • lostineternity
    lostineternity
    ✭✭✭✭✭
    Radiate77 wrote: »
    Imagine the actually wasted time and resources it would be if all of the development that went into Subclassing went out the window?

    What exactly development? 2 days, maybe week? What did they DEVELOP for the current multiclassing? One npc with simple quest? 0 new skills, 0 new passives, 0 new sill lines, multiclassing added absolutely nothing new to the game.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Radiate77 wrote: »
    Imagine the actually wasted time and resources it would be if all of the development that went into Subclassing went out the window?

    What exactly development? 2 days, maybe week? What did they DEVELOP for the current multiclassing? One npc with simple quest? 0 new skills, 0 new passives, 0 new sill lines, multiclassing added absolutely nothing new to the game.

    Yeah bro, they flipped a switch and hallelujah we got Subclassing. No further development needed.
  • Al_Ex_Andre
    Al_Ex_Andre
    ✭✭✭
    You gotta hate me on this one,

    but World of Warcraft change class completly* every 2 years (and xpacs are going to last 1 year soon, so the changes will happen every year), and there are more classes there than in ESO. And they all are balanced, PvE AND PVP, overall, at launch!

    So it's possible to be quick on that matter, you need decent devs and maybie a good load of them. But this is definetly possible to get all classes redo and balanced in 2 years... ;)

    The thing also, if they too insist to redo one class at a time, this will end not being balanced or so I guess... :)

    *nearly, some things stay
    Edited by Al_Ex_Andre on 13 December 2025 02:54
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    If it's going to take more than a year to do all the classes, they need to provide us with more info than that graphic that doesn't tell us much of anything. They've obviously already thought about each class and probably have some idea of what each will look like. It's unreasonable to expect players to remain for years without knowing how their favourite class(es) will change.

    I want to see a roadmap with a timeline. I want to see a preliminary idea of what each class's skills will look like. Of course, it can be subject to change. But it would be nice to at least have some idea of how it's going to play out.
  • madman65
    madman65
    ✭✭✭✭
    As long as they get it right, take the time. As far as subclassing and scribing, i`m loving it because of the unbalanced between the classes.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    how much life does the game have left in it? :*
  • joergino
    joergino
    ✭✭✭✭✭
    Given the normal glacial speed at which things happen in this game, a good guess might be "several years".
  • lostineternity
    lostineternity
    ✭✭✭✭✭
    Radiate77 wrote: »
    Radiate77 wrote: »
    Imagine the actually wasted time and resources it would be if all of the development that went into Subclassing went out the window?

    What exactly development? 2 days, maybe week? What did they DEVELOP for the current multiclassing? One npc with simple quest? 0 new skills, 0 new passives, 0 new sill lines, multiclassing added absolutely nothing new to the game.

    Yeah bro, they flipped a switch and hallelujah we got Subclassing. No further development needed.

    This is exactly what happened
  • Awbuz
    Awbuz
    Soul Shriven
    The game in this state won't be here long enough to see every rework.
    Either ZOS starts to release changes more frequently or it is doomed.
    Every week I read about some veteran leaving the game...
  • Malprave
    Malprave
    ✭✭✭✭✭
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!
  • Wereswan
    Wereswan
    ✭✭✭✭
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    They can't just trim around the edges, it really does require a complete ground-up overhaul.
  • Dalsinthus
    Dalsinthus
    ✭✭✭✭✭
    Wereswan wrote: »
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    They can't just trim around the edges, it really does require a complete ground-up overhaul.

    Yes, I agree. But then why are they starting with Dragonknight? Why aren’t they addressing the main offender, Arcanist? Instead they seem to be saying that arcanist is well designed both visually and mechanically.

  • Wereswan
    Wereswan
    ✭✭✭✭
    Dalsinthus wrote: »
    Wereswan wrote: »
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    They can't just trim around the edges, it really does require a complete ground-up overhaul.

    Yes, I agree. But then why are they starting with Dragonknight? Why aren’t they addressing the main offender, Arcanist? Instead they seem to be saying that arcanist is well designed both visually and mechanically.

    My guess, Arcanist was released post-hybridization (so it doesn't need much adjustment there) and has the crux-generation mechanic to keep it at least somewhat competitive as a pure class. It makes a certain sense they'd use it as the model for the others. As for why start with DK, one of their stated goals is that every class should be capable of filling every role—and DK healer is basically just a meme.

    (No offense intended to the DK healers out there.)
  • lostineternity
    lostineternity
    ✭✭✭✭✭
    Wereswan wrote: »
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    I have written such response during u46 pts cycle and not only me, dozens of people gave the same feedback. I know that 8puppies and SkinnyCheeks said it about multiclassing in discord channel with developers.
    It's so pity that this information was ignored by everyone in ZOS and now they are trying to sell us the result of their laziness and ignorance as a huge new exciting thing.

    a2nc8pr1br5d.png
    Edited by lostineternity on 15 December 2025 13:27
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Because it sounds like it wont even be done next year / end 26? So another "transition" year after the transition year within the transition decade before we then maybe have a finished game by the time elder scrolls 6 comes out?
    Bethesda really does not seem to be kidding when they say they plan their games with 10 year cycles in mind...

    They said over the course of several updates. We get 4/5 a updates a year.
    TES VI is nothing to do with ESO.
    Bethesda are a sister company of ZOS.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wereswan wrote: »
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    I have written such response durint u46 pts cycle and not only me, dozens of peoplse gave the same feedback. I know that 8puppies and SkinnyCheeks said it about multiclassing in discord channel with developers.
    It's so pity that this information was ingored by everyone in ZOS and now they are trying to sell us the result of their lazyness and ignorance as a huge new exciting thing.

    a2nc8pr1br5d.png

    Btw 8p just announced that he will be stepping back from the game and focus more on other things...
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Dalsinthus wrote: »
    Wereswan wrote: »
    Malprave wrote: »
    Sorry but Class Refresh is just another example of delivering something nobody asked for. They can never just fix things, instead they have to sell a whole new system.

    Why not just make some adjustments under the hood that fix subclassing/pure class balance? Make an announcement of just a few sentences that it's been fixed and what was done.

    Oh no....It's gotta be a whole new system with all the announcements and fanfare, gotta trot Jess and Gina out there in multiple installments of ESO Live to sell it and make everybody wait, what? a year? two years? Christ

    No flipping way!!!

    Their problem is this: Arcanist, Necromancer, and Warden all have more-or-less defined damage, healing, and tanking skill lines. The original four classes predate that setup. They also didn't create the class passives with the idea that folks would be mix-and-matching them, leading to the overpowered meta nonsense.

    They can't just trim around the edges, it really does require a complete ground-up overhaul.

    Yes, I agree. But then why are they starting with Dragonknight? Why aren’t they addressing the main offender, Arcanist? Instead they seem to be saying that arcanist is well designed both visually and mechanically.

    They are trying to keep the power levels where they are right now. Addressing arcanist first could end very badly if they make the wrong changes, dropping the max power achievable and wrecking the ability to clear high-end content.

    Starting with DK, allows them to pull DK up to the same power level as a sub-classed arcanist. Then the same for sorc, then NB, etc etc without risking throwing off PvE balance, as well as having a power level they are aiming for.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    My guess: way longer than it took to create the imbalances in the first place.
    Fedrals: PC / NA / EP / NB

Sign In or Register to comment.