There's a subset of subclassers that are vocally opposed to any and all proposals of this sort. They want to be vastly stronger than pure classes. It's going to be a major headache for ZOS with this rework/refresh/whatever.
No, there is a difference between wanting to be stronger, and not wanting the roles reversed.
The last thing this game needs, is a universal buff applied to people who do not subclass, just for them to catch up to 1% builds, leaving the other 99% of them in the dust.
Reworking the class skill lines is the solution here, and from the German preview we got, ZOS are on point with these upcoming changes.
Imagine the actually wasted time and resources it would be if all of the development that went into Subclassing went out the window?
lostineternity wrote: »Imagine the actually wasted time and resources it would be if all of the development that went into Subclassing went out the window?
What exactly development? 2 days, maybe week? What did they DEVELOP for the current multiclassing? One npc with simple quest? 0 new skills, 0 new passives, 0 new sill lines, multiclassing added absolutely nothing new to the game.