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Disco/Rave Graphics - TURN IT OFF

Vampryss
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I’m finding the combat graphics more and more ridiculous. It’s to the point that group events are almost unplayable. I CANT SEE what’s going on. All I can do is stand there, throw down an AOE and hope for the best.

It was disappointing enough when you introduced the Voriplasm with that cartoonish fluorescent green that clashes with everything. Now there is nothing but those horrible blinding colors everywhere. This is Elder Scrolls. Not a rave or a disco dance party.

I want the ability to turn them all off or mute the fluorescent flashy colors and get back to playing in old world style. Vibrant is fine. The disco rave party, not so much.
  • Gabriel_H
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    Not so long ago I posted something similar, pointing out that the over-abundance of effects cause me actual pain and ZOS' contribution to that thread ... zero.

    For reference: https://forums.elderscrollsonline.com/en/discussion/682014/request-turning-off-visual-effects-an-accessibility-issue

    Edited by Gabriel_H on 26 November 2025 09:18
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • liliub17_ESO
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    Vampryss wrote: »
    I’m finding the combat graphics more and more ridiculous. It’s to the point that group events are almost unplayable. I CANT SEE what’s going on. All I can do is stand there, throw down an AOE and hope for the best.

    It was disappointing enough when you introduced the Voriplasm with that cartoonish fluorescent green that clashes with everything. Now there is nothing but those horrible blinding colors everywhere. This is Elder Scrolls. Not a rave or a disco dance party.

    I want the ability to turn them all off or mute the fluorescent flashy colors and get back to playing in old world style. Vibrant is fine. The disco rave party, not so much.

    One of the WB fights - of course, I can't remember which one at the moment! but it's in one of three lands currently being "celebrated" - has so many player light effect skills going on that I honestly cannot see the boss itself for several seconds (half life bar). The *only* way I know it's there is the life bar at the top of the screen. The Imperfect in Clockwork is another which attracts folks who like to compare the size of their sparklies, and it's in a very contained dark space which makes it all worse.

    My video card may not be the bestest possible, but it's decent, so it no longer lags out completely as it once did with all the fireworks. But on occasion the lightshow triggers a migraine, and that's not great for being a productive member of society in real life.

    @ZOS_Kevin - do the devs realize this level of bright animation effect causes some people very real pain? Can be physically, medically, episode triggering? Devs figured out a toggle for overall number of pets/mounts in towns and a toggle for the amount of companion chatter - why can't they also implement a toggle or slider for animation effects in group areas?
  • Toanis
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    Meanwhile over at GW2:
    kbaf34q5tuy0.jpg


    Edited by Toanis on 26 November 2025 14:34
  • AcadianPaladin
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    That GW2 pic looks quite a bit like the Imperfect WB on any given day during this event.
    PC NA(no Steam), PvE, mostly solo
  • SnakeDodger
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    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    But yes, i agree,there are so many issues like this that just don't get the time of day from ZOS, idc if it's characteristic of an mmo, there's not many effects on others that you would want to be able to identify quickly more than youd want a cleaner, less polluted screen. I remember how my eyes literally hurt after my first harrowstorm, it is utterly ridiculous.
  • SilverBride
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    This is one reason I don't understand how players get any useful information from watching streamers. When I watch boss fights all I see is a big blur of flashing lights. It's impossible to tell what is being cast, etc .
    Edited by SilverBride on 26 November 2025 19:16
    PCNA
  • Gabriel_H
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    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    Little to none. Animations and effects are client-side.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SilverBride
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    If animations and effects are client-side I would think they could give us more individual control over them. I would love to be able to turn down all the effects for my own personal comfort.

    Edited by SilverBride on 26 November 2025 19:55
    PCNA
  • whitecrow
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    Gabriel_H wrote: »
    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    Little to none. Animations and effects are client-side.

    Then why are they ruining all the animations to improve "performance?"
  • tomofhyrule
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    whitecrow wrote: »
    Gabriel_H wrote: »
    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    Little to none. Animations and effects are client-side.

    Then why are they ruining all the animations to improve "performance?"

    That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.

    Their goal is to still be accessible to older hardware that doesn't have much RAM.
    (Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)
  • Last'One
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    whitecrow wrote: »
    Gabriel_H wrote: »
    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    Little to none. Animations and effects are client-side.

    Then why are they ruining all the animations to improve "performance?"

    That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.

    Their goal is to still be accessible to older hardware that doesn't have much RAM.
    (Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)

    You know what? Why doesn’t ZOS just disable all these skill effects? That would definitely reduce FPS drops and CPU usage and probably save some memory too!
    ZOS says their goal is to keep the game accessible for older hardware? Sure. But doing something players are actually asking for would help with that… right?
    Ah, of course not. If players want it, then the game probably "doesn’t need" it!


    And what’s the real reason behind "their goal is to still be accessible to older hardware"? To bring back players from the old TES games? Does ZOS really think people will dust off their Intel486 and return to ESO for a dramatic "Return of the Hero," while the Pentium 7 generation is walking away from the game?

    Let me give you an example:
    Imagine I’m a new player who just bought the basic ESO game, just to test it out. I’ve only been playing for 4 or 5 days. I hear there’s an event going on and of course, everyone loves events, right?

    So tell me… or better yet, make me a clear, step-by-step guide showing how in the world I’m supposed to participate in this event and earn 2 event tickets. It’s an event, right? Shouldn’t it be available to everyone?
    It’s free… isn’t it?

    Please, make me a very detailed, step-by-step, explaining how I participate in the event. But remember: I’m a new player, someone who just arrived.

    Tell me… why should I stay in this game?

    Meanwhile, ZOS is worried about "their goal is to still be accessible to older hardware."Come on…

    I honestly wonder why they’re leaving.


    Edited by Last'One on 26 November 2025 22:10
  • Gabriel_H
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    Last'One wrote: »
    And what’s the real reason behind "their goal is to still be accessible to older hardware"? To bring back players from the old TES games? Does ZOS really think people will dust off their Intel486 and return to ESO for a dramatic "Return of the Hero," while the Pentium 7 generation is walking away from the game?

    PS users are roughly 50% PS4 and 50% PS5, and it's only been in the last couple of months that PS5 usage has surpassed PS4 usage - it's take 5 years.

    XBox Series X vs XBox One are roughly the same numbers - and again it's taken 5 years to get there.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • AlienatedGoat
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    If animations and effects are client-side I would think they could give us more individual control over them. I would love to be able to turn down all the effects for my own personal comfort.

    What's weird is that they already have most of what they need already. There's a setting in-game called "Show Additional Ally Effects" to toggle on/off certain ally skill effects like AoE. It would take trivial dev time to work from that and add an additional setting for other bright/distracting effects.
    PC-NA Goat - Bleat Bleat Baaaa
  • Dojohoda
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    WTB AGREES. I cannot agree enough. I haven't been able to see what's going on either. It's exactly like that, "throw down an AOE and hope for the best"
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • thedocbwarren
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    Half the time Dolmens are like the screenshot. None of this even resembles an elder scrolls game. All the stupid costumes and silliness is annoying as well. I miss the single player games honestly.
    Edited by thedocbwarren on 27 November 2025 05:46
  • mdjessup4906
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    If effects are all client side they ought to be able to implement their own version of Hide Group addon. Or better yet hire that addon maker to do it for them. That way you know it will be done right.
  • AcadianPaladin
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    I agree on the excessive graphics in big fights. Though since I generally avoid big fights by soloing dungeons, I actually find the exploding neon cartoon mount graphics more obtrusive because they are harder to select content that avoids them. The best I can do is to try and process loot in my home instead of in town. Still, I need to turn in quests. . . . I would love for a settings option that changes what I see to being every player on a mount riding a plain sorrel horse.
    PC NA(no Steam), PvE, mostly solo
  • Shawn_PT
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    I agree that when there's a lot of locusts swarming somewhere, it's absolutely impossible to do anything.

    I've been wondering this for years.

    Why is it that when I approach some area with a lot of players and a lot of effects, the game has to load the effects first, the clothes on said locusts second, then their mustaches, the leg hair, the sheen on their gelled hairstyles, the buckles on the belts, the nail polish, the scratches on their staves, the fingerprints on their shields.... And ONLY THEN will it think about loading what's really important: the boss/enemies.

    I do not care about the other players and their cosmetics. I do care about the event/boss/whatever is happening. If the client struggles with loading stuff, then it should prioritise what's relevant. Load enemies FIRST. Load allies and their corresponding effects second. I'd rather see a big enemy surrounded by black featureless locusts but still be able to participate, than to see a whole sea of fancy-looking fashionistas and be left sucking my thumb because I couldn't even see the boss before it got nuked out of existence.

    Edit: yes I would also absolutely love to have an option to turn OFF all other players' sparkly stuff. It has never sat well with me. It's an unpopular opinion, and it's only got worse the more outrageous the cosmetics get. I am the Vestige in my game. I am the hero in my story. I am the "main" character in my adventure. Why am I forced to put up with exploding pink mammoths and naked dancing fluorescent green people when all I want is to be a lore-friendly guy who fits in the surrounding lore?
    Edited by Shawn_PT on 27 November 2025 15:56
  • ceruulean
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    I agree. ZoS should add more options to reduce screen clutter. For example, make the HideGroup addon part of the game.

    https://www.esoui.com/downloads/info2273-HideGroup.html
  • Chili_Pepper
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    https://forums.elderscrollsonline.com/en/discussion/681463/the-crown-store-has-reached-critical-levels-of-immersion-breakage/p1
    Absolutely agree with OP. Tried several times to return to the game, but eye-burning pets/mounts/polymorphs from the crown store always keep me away.
    A client-side toggle to hide cosmetics you don't want to see would be ideal for preventing this.
    it will never happen because every cosmetic you see in the game is an advertisement for the crown store.
    Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
    Playing the game has become more and more difficult for me over the years, because of how the game has gone more and more extreme with FX effects left and right, sudden sounds, flashbang lights etc. Like why does a skin need to explode into existence? Why does a weapon need to make a bang and flash every time someone swap it? Why do mounts need to explode into existence with the power of a meteor? Why does every skill need to be laser beams and giant bright flashes?
    For years I had no problem playing the game, but the latest years it has become more and more difficult because the game is simply causing me extreme discomfort, pain and nausea with all of this. It's not fun playing when something can happen at any time and regularly do that will cause me eye pain or headaches.
    ESO has completely lost all sense of identity, not just with its classes, but with everything in the game. If you don't agree with me, then explain how this "fits" within the Elder Scrolls universe.
    I've been playing other multiplayer games that have settings like "hide non historical cosmetics" and it feels so good

    BUT
    they are intended for sale and profit; the more strange the item, the more attention it will attract, the more money it will bring. Profit, above all, and immersiveness and quality, it has always been and always will be. And even better when such items are also FOMO
    Edited by Chili_Pepper on 27 November 2025 16:40
  • Gabriel_H
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    ceruulean wrote: »
    I agree. ZoS should add more options to reduce screen clutter. For example, make the HideGroup addon part of the game.

    https://www.esoui.com/downloads/info2273-HideGroup.html

    Too blunt an instrument. I need the options to turn off effects not lose complete track of the raid group I'm leading.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • zaria
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    whitecrow wrote: »
    Gabriel_H wrote: »
    It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.

    Little to none. Animations and effects are client-side.

    Then why are they ruining all the animations to improve "performance?"

    That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.

    Their goal is to still be accessible to older hardware that doesn't have much RAM.
    (Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)
    PS 4 and Xbox Ones has 16 GB of ram, shared between system and graphic, PS 5 has 18.5 GB.
    So not much improvement, but probably enough.
    For potato pc's well game launched as 32 bit only now its 64 bit only. You can always downscale textures, 256x256 worked for Morrowind :smile:
    You could also disable Cyrodil and trials, it would not work there anyway or have an warning, your system is to weak and you will likely crash.
    Or just mess up animations for the potatoes but I assume the focus is on the crown crate items.
    Number of times I screamed bomber and streaked out of an Cyrodil resource as some mounted their epic.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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