I’m finding the combat graphics more and more ridiculous. It’s to the point that group events are almost unplayable. I CANT SEE what’s going on. All I can do is stand there, throw down an AOE and hope for the best.
It was disappointing enough when you introduced the Voriplasm with that cartoonish fluorescent green that clashes with everything. Now there is nothing but those horrible blinding colors everywhere. This is Elder Scrolls. Not a rave or a disco dance party.
I want the ability to turn them all off or mute the fluorescent flashy colors and get back to playing in old world style. Vibrant is fine. The disco rave party, not so much.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
Then why are they ruining all the animations to improve "performance?"
tomofhyrule wrote: »SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
Then why are they ruining all the animations to improve "performance?"
That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.
Their goal is to still be accessible to older hardware that doesn't have much RAM.
(Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)
And what’s the real reason behind "their goal is to still be accessible to older hardware"? To bring back players from the old TES games? Does ZOS really think people will dust off their Intel486 and return to ESO for a dramatic "Return of the Hero," while the Pentium 7 generation is walking away from the game?
SilverBride wrote: »If animations and effects are client-side I would think they could give us more individual control over them. I would love to be able to turn down all the effects for my own personal comfort.