I’m finding the combat graphics more and more ridiculous. It’s to the point that group events are almost unplayable. I CANT SEE what’s going on. All I can do is stand there, throw down an AOE and hope for the best.
It was disappointing enough when you introduced the Voriplasm with that cartoonish fluorescent green that clashes with everything. Now there is nothing but those horrible blinding colors everywhere. This is Elder Scrolls. Not a rave or a disco dance party.
I want the ability to turn them all off or mute the fluorescent flashy colors and get back to playing in old world style. Vibrant is fine. The disco rave party, not so much.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
Then why are they ruining all the animations to improve "performance?"
tomofhyrule wrote: »SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
Then why are they ruining all the animations to improve "performance?"
That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.
Their goal is to still be accessible to older hardware that doesn't have much RAM.
(Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)
And what’s the real reason behind "their goal is to still be accessible to older hardware"? To bring back players from the old TES games? Does ZOS really think people will dust off their Intel486 and return to ESO for a dramatic "Return of the Hero," while the Pentium 7 generation is walking away from the game?
SilverBride wrote: »If animations and effects are client-side I would think they could give us more individual control over them. I would love to be able to turn down all the effects for my own personal comfort.
Absolutely agree with OP. Tried several times to return to the game, but eye-burning pets/mounts/polymorphs from the crown store always keep me away.
A client-side toggle to hide cosmetics you don't want to see would be ideal for preventing this.
it will never happen because every cosmetic you see in the game is an advertisement for the crown store.
Is there ever going to be an option to shut off the annoying visual clutter, lightshows, and explosion noises on our end?
Playing the game has become more and more difficult for me over the years, because of how the game has gone more and more extreme with FX effects left and right, sudden sounds, flashbang lights etc. Like why does a skin need to explode into existence? Why does a weapon need to make a bang and flash every time someone swap it? Why do mounts need to explode into existence with the power of a meteor? Why does every skill need to be laser beams and giant bright flashes?
For years I had no problem playing the game, but the latest years it has become more and more difficult because the game is simply causing me extreme discomfort, pain and nausea with all of this. It's not fun playing when something can happen at any time and regularly do that will cause me eye pain or headaches.
ESO has completely lost all sense of identity, not just with its classes, but with everything in the game. If you don't agree with me, then explain how this "fits" within the Elder Scrolls universe.
I've been playing other multiplayer games that have settings like "hide non historical cosmetics" and it feels so good
they are intended for sale and profit; the more strange the item, the more attention it will attract, the more money it will bring. Profit, above all, and immersiveness and quality, it has always been and always will be. And even better when such items are also FOMO
I agree. ZoS should add more options to reduce screen clutter. For example, make the HideGroup addon part of the game.
https://www.esoui.com/downloads/info2273-HideGroup.html
PS 4 and Xbox Ones has 16 GB of ram, shared between system and graphic, PS 5 has 18.5 GB.tomofhyrule wrote: »SnakeDodger wrote: »It is definitely a matter of accessibility at this point, and i do wonder how much performance they could gain by reducing the visible effects of other players.
Little to none. Animations and effects are client-side.
Then why are they ruining all the animations to improve "performance?"
That one they have mentioned - the animations for pretty well every skill in the game need to be loaded into RAM while the game is running.
Their goal is to still be accessible to older hardware that doesn't have much RAM.
(Of course, the other answer would be that it's 2025 and players should upgrade their hardware so that they have more than 8GB of RAM, part of which is still supporting the OS, but that's a different issue)