Turtle_Bot wrote: »I do want to add though, the current WardenBladeX build (where X is just insert 3rd skill line of choice) that plagues PvP needs addressing. Solving Charm will fix most of the warden aspect of this build, but the elephant in the room with this build is the Assassination skill line. This skill line needs massive nerfs to it's insane crit chance bonuses (that makes it a mandatory skill line for DPS in both PvE and PvP) and the removal of firing multiple bow procs back to back that are basically ultimate level abilities, but without the long build up time (30s+) that ultimates are supposed to have.
i11ionward wrote: »Honestly, while the Assassination skill line shows up in almost every build and can feel repetitive or annoying, I actually like the amount of damage it brings. For the first time in years, I’m seeing some of the BG veterans — the ones who used to tank five people and still counterkill — actually having a hard time surviving against 2–3 opponents. That’s a healthy shift, in my opinion.
i11ionward wrote: »Turtle_Bot wrote: »I do want to add though, the current WardenBladeX build (where X is just insert 3rd skill line of choice) that plagues PvP needs addressing. Solving Charm will fix most of the warden aspect of this build, but the elephant in the room with this build is the Assassination skill line. This skill line needs massive nerfs to it's insane crit chance bonuses (that makes it a mandatory skill line for DPS in both PvE and PvP) and the removal of firing multiple bow procs back to back that are basically ultimate level abilities, but without the long build up time (30s+) that ultimates are supposed to have.
Honestly, while the Assassination skill line shows up in almost every build and can feel repetitive or annoying, I actually like the amount of damage it brings. For the first time in years, I’m seeing some of the BG veterans — the ones who used to tank five people and still counterkill — actually having a hard time surviving against 2–3 opponents. That’s a healthy shift, in my opinion.
As long as healing stays as overtuned as it currently is, I really don’t think the Assassination line needs damage nerfs. If anything, I’d rather see more skill lines brought up to its level, instead of dragging this one down.
And also, @Turtle_Bot, I’m assuming you’re an experienced player — you’ve definitely noticed that, against mid- to high-skill players, maybe 1 out of 4 bow procs actually lands for meaningful damage. Most people just dodge or block them. Looking at bow procs against below-average players doesn’t make sense either, because those players die with or without them. So to me, the whole “bow proc problem” is pretty overblown.
ESO PvP Is in Decline
Ball Groups Are Out of Control
The biggest elephant in the room is the state of ball groups.
Stacked heals, stacked buffs, stacked shields — it’s all gotten ridiculous. They can sprint through an entire keep, wipe entire factions of people without breaking much of a sweat, and shrug off entire factions because the sheer amount of layered defensive power is unlike anything else in the game.
There is no counterplay anymore. Except for another ball group and even that most of the time ends in a stalemate. It’s not even about skill at this point — it’s about stacking mechanics to the point of absurdity.
Speed Creep Has Broken Combat
ESO was always a game where line of sight mattered more than raw mitigation. But now?
People are zooming around keeps at speeds that simply break the intended flow of combat. (Remember when people actually using Gap closers) When the best defense is to outrun and LOS faster than abilities can even register, something has gone very wrong. Speed creep is outpacing the fundamental design of the game.
I’m saying it because I care about it. Many of us do— but it’s hard to keep defending a game mode that the developers seem reluctant to support.
There is something very strange about speed in the current PvP. Let's review this.
Run speed is 100%, sprint is 140%. The speed cap is 200%.
It is almost impossible to get to the speed cap without sprinting: Major= 30%, minor 15%, 3 swift 21%, celerity 10%. Without spring you are at 176%, not capped even with those build concessions (sacrificing 3 enchants and one red CP) But these players are at 200%.
Here's the thing: they need sprint...but...you cannot cast abilities when sprinting. These players are running super fast yet using abilities all the time.
My orc NB has 10% orc bonus to spring, 9% medium armor bonus to spring, equips major and minor and sometimes 1-2 swift and sometimes celerity. He is at the cap but frequently just cannot catch these players eg in towers.
AD_ThisIsTheWay wrote: »Very interesting comments in this thread guys. I'm glad to see everyone sharing their opinions and input.
I must say though, my intention for this thread wasn't to get bogged down fully into the mechanics of the meta, or discuss certain types of gear or abilities that are problematic. I hear you that lots of things need to be addressed in terms of evening out the combat, especially after subclassing has been introduced.
My intention for this thread was to discuss the bigger picture. Where is PVP going? How can we keep it interesting? How can we evolve the PVP systems and game modes entirely to keep up in the current climate of videogaming? Because currently, with what is happening now, it has gotten very stale. It needs to be refreshed. It needs to be shiny and attractive for the new players and veterans alike. I fear that if significant changes don't happen, the population will continue to decline.
So please, lets open this thread up to discuss more BIG PICTURE ideas. Does anyone like my idea of the coliseum mode? See my prior thoughts:
So in conclusion, here are the things that I would absolutely love to see for Bgs.
- New maps, a lot more please.
- An overhaul of the PVP ranking system in bgs
- A new ranked mode for bgs that implements a tier system
- New rewards that can be earned by winning and leveling your rank in bgs
- Lastly, a brand new game mode for the hardcore end-game pvpers who want to become legends (we could call it the coliseum or something)! A league that requires you to officially register a team and advance up the bracket. There could be seasons for the league that reset after a set period of time.