KalevaLaine wrote: »Nope. Hate it. Almost all my chars are useless in any way now or they feel useless. Was thinking about to quit the game. I play just pure and left a trial gruop cuz they wanted to play me this way.
That is just end game mindset period. Before subclassing you were already required to run specific classes and builds most of the time. If the raid lead knew you cooked with dk or necro they might have made an exception.
We were clearing content like vDSR with 80k DPS, requirements of 120-150k is kind of silly but let them spend the time looking for people wanting to do old content at those levels.
twisttop138 wrote: »KalevaLaine wrote: »Nope. Hate it. Almost all my chars are useless in any way now or they feel useless. Was thinking about to quit the game. I play just pure and left a trial gruop cuz they wanted to play me this way.
That is just end game mindset period. Before subclassing you were already required to run specific classes and builds most of the time. If the raid lead knew you cooked with dk or necro they might have made an exception.
We were clearing content like vDSR with 80k DPS, requirements of 120-150k is kind of silly but let them spend the time looking for people wanting to do old content at those levels.
Idk what endgame you're a part of but this isn't something I see. If you're in a group and they ask you for 150k DPS for vDSR, you should laugh at them. I guess this could happen in a pug group maybe but not in any guild or organized group I've been a part of. In my social guild, we've taught casuals and senior citizens to clear that with no requirements or gear check. Requirements for gear and dps become a part of hard mode and progression stuff but then it's more of everyone respecting each other's time and commitment by bringing their best possible playing.
ToddIngram wrote: »My problem with subclassing is less to do with subclassing than it does with why I think subclassing was implemented. I think we will never again see a new class now. Subclassing eliminates the need to create a new class. Vengeance and subclassing are efforts to work toward officially entering maintenance mode. ZOS seems to be focusing on systems they'll have to put minimum inputs into to keep functioning.
I think the subclass skills should adapt their color to that of the main class.
This will help for a better class-feeling.

cyclonus11 wrote: »"Does majority hate it or does the minority."
Perhaps it's the secret third option
A binary choice doesn't quite work.
The system is closer to previous elder scrolls titles in that it gives the appearance of choice and customisation of characters but, unlike previous titles, this customisation potential is not available at character creation. Unfortunately, it also involves yet another unwelcome grind once it becomes available. This grind is particularly egregious because it amounts to little more than time-wasting over levelling skills that have already been levelled multiple times on multiple characters.
ToddIngram wrote: »My problem with subclassing is less to do with subclassing than it does with why I think subclassing was implemented. I think we will never again see a new class now. Subclassing eliminates the need to create a new class. Vengeance and subclassing are efforts to work toward officially entering maintenance mode. ZOS seems to be focusing on systems they'll have to put minimum inputs into to keep functioning.
That’s a unique and scary observation.
ToddIngram wrote: »My problem with subclassing is less to do with subclassing than it does with why I think subclassing was implemented. I think we will never again see a new class now. Subclassing eliminates the need to create a new class. Vengeance and subclassing are efforts to work toward officially entering maintenance mode. ZOS seems to be focusing on systems they'll have to put minimum inputs into to keep functioning.
These forums are a small subset of the actual playerbase. More than 90% of the people who used to participate here have either been banned, or no longer use this place to communicate.
I’m sure population isn’t down because this has been the lightest content year we’ve ever had, with a failed Content Pass concept that brought us the worst experience we’ve ever had in the history of ESO leading up to the Writhing Wall, and sold us rehashed Altmer and Argonian assets, our year one villain and hero, with no new class, no new skill lines, and zero balance changes all year following the biggest combat shake-up we’ve ever had.
Must be Subclassing.
I’m sure if the same few people keep shouting from the roof-tops that it’s Subclassing, instead of the scam we call a Content Pass, we’ll all eventually believe you guys, right?
AvalonRanger wrote: »Yes...but. After Subclass grinding, every my mag DPS looks like same.
Lost personality. This is not good as RPG.
ToddIngram wrote: »My problem with subclassing is less to do with subclassing than it does with why I think subclassing was implemented. I think we will never again see a new class now. Subclassing eliminates the need to create a new class. Vengeance and subclassing are efforts to work toward officially entering maintenance mode. ZOS seems to be focusing on systems they'll have to put minimum inputs into to keep functioning.