There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.

tomofhyrule wrote: »I have a sneaking suspicion that, once the wall is breached, then nobody will be doing siege camps for a while.
AcadianPaladin wrote: »PvE soloist here.
When a DLC zone is new, I quickly complete the world events and world bosses while the zone is overrun with players. Then, since I can't solo them, I completely ignore them. Seems rather a waste, really.
Contrast that to the original alliance zones where I fully enjoy soloing dolmens and world bosses on a very regular basis.
I've found the same applies to alliance zone group dungeons vs DLC group dungeons. I routinely solo the former and ignore the latter.
That's why I consider the original alliance zones to be - by far - the best part of ESO and spend most of my time there.
Eastern Ghish has half the health. 10M instead of 20M. However, the fight is harder.tomofhyrule wrote: »I also think Ghish's health is lower once he's back on the other side of the wall where he's supposed to be.
allochthons wrote: »Eastern Ghish has half the health. 10M instead of 20M. However, the fight is harder.tomofhyrule wrote: »I also think Ghish's health is lower once he's back on the other side of the wall where he's supposed to be.
At least when I did it today, once the wall mechanic started at around 75%, it ran for the rest of the fight. Wall after wall after wall after wall after wall after ...
I hope that's a bug. Because we could barely damage him, since there's no place to avoid the wall so you have to get the bubble every time. I got a sticky DOT on Ghish about once every 2 walls, and that eventually killed him, but I was exhausted by the end.
In his East Solstice position... where he has half the HP... Is it that the wall mechanic didn't stop, or is it that you managed to knock him down to the next breakpoint of 50% before 4 firewalls were complete, and down to the next breakpoint before 8 firewalls are complete, so the next lot of firewalls started immediately?
There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.
The problem is that when the crowds are gone, new players and alts can't get the quests/achievements done, which isn't a good experience. Not everyone can solo a 30M boss (or has the physical endurance to be in combat for 30 mins straight).
There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.
The problem is that when the crowds are gone, new players and alts can't get the quests/achievements done, which isn't a good experience. Not everyone can solo a 30M boss (or has the physical endurance to be in combat for 30 mins straight).
Again I think there needs to be content in the game that isn't meant to be solo'd. I know this is an answer some people hate but it is an MMO so some grouping with other players is to be expected. One guild I am in still does a dragon run once a week and guild members can request other runs of that type.
If everything is leveled down to individual players being able to easily solo the content that leaves players that like to group left feeling bored. There has to be a balance and there is a ton of stuff to do solo.
AcadianPaladin wrote: »PvE soloist here.
When a DLC zone is new, I quickly complete the world events and world bosses while the zone is overrun with players. Then, since I can't solo them, I completely ignore them. Seems rather a waste, really.
Contrast that to the original alliance zones where I fully enjoy soloing dolmens and world bosses on a very regular basis.
I've found the same applies to alliance zone group dungeons vs DLC group dungeons. I routinely solo the former and ignore the latter.
That's why I consider the original alliance zones to be - by far - the best part of ESO and spend most of my time there.
That's my strategy too. For example, when Western Solstice became available, I concentrated on getting the WBs (including WB daily achievement) done before I did anything else. I'll be doing the same for the eastern part of the island. And like you, I solo dolmens, base game WBs, and dungeons all the time. It's a shame that the DLC zone content is a write off for some players after the crowds have moved on. I do DLC dungeons because it's easy to pug them, but there's no equivalent for WBs and incursions. (forget the group finder - I want something I can just queue into.)
SeaGtGruff wrote: »I don't think the siege camps should be nerfed so that they're easy for everyone to solo, but I do think they should be nerfed enough to make them easier (but still challenging) for average-to-above-average players to solo.
As someone who is primarily a solo player and who is too casual to grind for everything I need to increase my DPS to what a lot of other players can output, I enjoy attempting to solo challenging bosses, and I don't mind if it takes me a long time to whittle them down due to my average-to-below-average DPS. But I don't enjoy dealing with a boss's mechanics and surviving long enough to put a fairly decent dent in their health bar, only to suddenly be one-shot by them when I'm at full health.
I don't think siege camps need an "easy mode," but I got the impression-- both from my own experiences during Phase 1 and Phase 2, as well as comments from other people in these forums-- that they had increased in overall difficulty when Phase 2 began. And if that is indeed the case (which may or may not be true, then I think it would be great if they could be put back to their Phase 1 difficulty levels, especially now that fewer players seem to be interested in doing them.
Again I think there needs to be content in the game that isn't meant to be solo'd.
twisttop138 wrote: »It can suck to not be able to complete stuff for sure. There are some dlc WBs I can't solo, I just call out in guild and get some folks down there. If it's at a off time, I'll call out in chat. Idk where you play but on PSNA it's never difficult to find someone. On the flip, I always try to answer someone's call for help, though I double dip it by dropping my guild tag at the end in chat
SeaGtGruff wrote: »It seems like a real shame that this game has a huge amount of really well-designed content, but the majority of it seems to be aimed at either the lowest-end players or the highest-end players, leaving average, in-between players out of luck as far as trying to have fun with the more difficult content.
allochthons wrote: »
In his East Solstice position... where he has half the HP... Is it that the wall mechanic didn't stop, or is it that you managed to knock him down to the next breakpoint of 50% before 4 firewalls were complete, and down to the next breakpoint before 8 firewalls are complete, so the next lot of firewalls started immediately?
I've fought Western Ghish a few times now, and know the mechs, and when the walls trigger for that one. In fact, I fought him twice for the WB daily, because I didn't know there was a second one, and I didn't check the map for the arrow. /facepalm
For Eastern Ghish, the wall didn't stop. There were only 2 of us, another came a bit later, so we were definitely not burning through the health bar to the next trigger point.
The wall never stopped coming.
Yeah, as a dungeon soloer I did not like at all that in N-C they attempted a hard stop for soloers with the plates. Luckily it can be bypassed with a streak. The dungeon is hard enough to solo that there is absolutely no need to make an artificial limitation that the minimum group size is 2. It should be "play as you want", not "play as you want ... no, not like that."
- Four different 4 person dungeons (some more skilled solo players have posted videos about doing several of these solo)
Ssssshh... don't let ZOS know that. At least, don't tell how.Necrotech_Master wrote: »both gishzor bosses can be "cheesed" avoiding the walls
Yeah, that wall phase is a bit too punishing without cheese. Without mobility and/or ranged build all you can do with your melee build is to run to safety over and over with little to no damage to the boss. Running from bubble to bubble is not really my idea of a fun boss fight.Necrotech_Master wrote: »the walls for gishzor i think are overly punishing because they happen approx every 10-15 seconds or so, and are basically 1 shots (i have survived a couple of times on a tanky toon with shields and dodging through the wall to take as few ticks from it as possible, but not something that can be done consistently)
Again I think there needs to be content in the game that isn't meant to be solo'd.
There already is. They're called trials and dungeons (yeah, I know people can solo dungeons, but a lot of people can't, or can't solo all of them).twisttop138 wrote: »It can suck to not be able to complete stuff for sure. There are some dlc WBs I can't solo, I just call out in guild and get some folks down there. If it's at a off time, I'll call out in chat. Idk where you play but on PSNA it's never difficult to find someone. On the flip, I always try to answer someone's call for help, though I double dip it by dropping my guild tag at the end in chat
There are DLC WBs I can't solo. That's fine. I'm not really complaining about that. I'm more worried about the difficulty creep in overland. DLC WBs have what, 2M or 2.5M health, or at least the earlier DLCs have that. We maybe creeped up to 4M in later DLCs. Now we have 6M and 9M in Eastern Solstice? That's what I don't like. People have been asking for an optional more difficult overland (which I support), but this isn't optional. It makes me wonder what's next. Overland mobs being a slog?
Anyway, if the game is changing so that I'll need a meta powerful build in overland, I'll be sad because I enjoy ESO. OTOH, it'll make it easier to leave.SeaGtGruff wrote: »It seems like a real shame that this game has a huge amount of really well-designed content, but the majority of it seems to be aimed at either the lowest-end players or the highest-end players, leaving average, in-between players out of luck as far as trying to have fun with the more difficult content.
Exactly. But ZOS has always struggled with who its target audience is, one reason for why every major update seems to result in a segment of the playerbase leaving.
Necrotech_Master wrote: »allochthons wrote: »
In his East Solstice position... where he has half the HP... Is it that the wall mechanic didn't stop, or is it that you managed to knock him down to the next breakpoint of 50% before 4 firewalls were complete, and down to the next breakpoint before 8 firewalls are complete, so the next lot of firewalls started immediately?
I've fought Western Ghish a few times now, and know the mechs, and when the walls trigger for that one. In fact, I fought him twice for the WB daily, because I didn't know there was a second one, and I didn't check the map for the arrow. /facepalm
For Eastern Ghish, the wall didn't stop. There were only 2 of us, another came a bit later, so we were definitely not burning through the health bar to the next trigger point.
The wall never stopped coming.
both gishzor bosses can be "cheesed" avoiding the walls
the event spawn with 24 mil hp near the daily camp you stand near the stairs of the temple ruins going into the water
in the normal spawn, stand on the stairs in the north side of the arena
personally i feel the wall mechanic is a little punishing, the only other boss that previously had some kind of killer wall mechanic is the faun boss in high isle (glemyos wildhorn), which was much easier to avoid as it used a similar mechanic to the walls in depths of malatar dungeon
the walls for gishzor i think are overly punishing because they happen approx every 10-15 seconds or so, and are basically 1 shots (i have survived a couple of times on a tanky toon with shields and dodging through the wall to take as few ticks from it as possible, but not something that can be done consistently)
There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.
The problem is that when the crowds are gone, new players and alts can't get the quests/achievements done, which isn't a good experience. Not everyone can solo a 30M boss (or has the physical endurance to be in combat for 30 mins straight).
Again I think there needs to be content in the game that isn't meant to be solo'd. I know this is an answer some people hate but it is an MMO so some grouping with other players is to be expected. One guild I am in still does a dragon run once a week and guild members can request other runs of that type.
If everything is leveled down to individual players being able to easily solo the content that leaves players that like to group left feeling bored. There has to be a balance and there is a ton of stuff to do solo.