We know that the Writhing Wall event has been disappointing for many of our players, and that you were looking forward to experiencing Phase 3 and the Writhing Fortress. This event has not met the quality standards you expect and deserve from us, and it certainly hasn’t been the experience we wanted to give you. For that, I’d like to sincerely apologize.
We understand that an apology only goes so far, so we wanted to share what we’re doing to address this.
First, as a thank you for your patience throughout all of this, we’re adding 8,000 Seals of Endeavor on Day 1 of the December Daily Login Reward Calendar rewards.
We’ve been working hard over the past days to tackle multiple issues with the Phase 3 experience and the Writhing Fortress. Today, we pushed the following Writhing Wall event hotfixes (full notes here):We investigated the possibility of extending Phase 3 of this event, because we want everyone to have more time to play the Writhing Fortress once these issues are fixed. However, extending the Writhing Wall event would introduce technical risks and unknowns that could result in additional issues, which we want to avoid. Because of this, we’ll let the event conclude on its current schedule, and then in early 2026, we will bring back the Writhing Fortress once we’ve completed additional internal tests and have had the chance to implement additional fixes.
- We removed the flying phases from the encounter with Zysax, the Titan boss in the Writhing Fortress, to fix situations where it could sometimes become bugged and not completable. This also includes any instances where the quest “Support the Fellowship” was not correctly updating.
- Walks-In-Ash and the Infernium will no longer get stuck in the Writhing Fortress, preventing further progression in the instance.
- Skordo will now consistently appear when you go to hand in the quest “Support the Fellowship” at the siege camp in Solstice.
We were trying something new with this event, but our execution ultimately didn’t meet yours or our expectations. This was not the experience we should have delivered. We hear your feedback on Phase 3 and the Writhing Fortress in addition to your feedback on Phases 1 & 2 (especially the grind, rewards, and required activities). We take this feedback to heart, and as the new Game Director, I want to personally assure you that we hear you, we will learn from it, and we will do better.
Thank you to everyone who has shared thoughts and feedback with us – especially the constructive criticism – and told us what you want and expect. It matters, and we are listening. We truly appreciate your longstanding dedication and support to us, each other, and ESO. I (and everyone here) look forward to forging a better path ahead with you.
Nick G, Game Director
I’d like to address this part of the statement: "This event has not met the quality standards you expect and deserve from us, and it certainly hasn’t been the experience we wanted to give you."
The problem is, I honestly don’t know what "quality standards" we are supposed to expect from ZOS anymore. ESO feels like it’s sinking, players are on a ship full of holes, and every time one gets patched, two more appear. I’m struggling to understand what we’re meant to hope for at this point.
Subclassing, while maybe intended to bring flexibility, has seriously damaged the lore, identity, and fantasy that originally made ESO unique. Class identity has been watered down, and the game now feels like it revolves almost entirely around DPS numbers rather than creativity, immersion, or meaningful variety. That shift has taken away a lot of the fun.
Just days ago, ZOS replaced animations due to "lack of memory" (come on…), and now we have broken animations in the game as well. Can we really call this "quality standards"? Is this what we "deserve"?
So, when you ask us to expect better, I genuinely don’t know what "better" means anymore. At this point, a broken event unfortunately feels consistent with the direction things have been heading. It gives the impression that ZOS is no longer focused on preserving what made the game special or delivering long-lasting quality.
So please, instead of finding new ways to break the game even further, could we actually receive the "quality standards" that Zenimax claims to offer? Please, the real quality standards, not what we’ve been getting lately.
I say this not out of hate, but out of disappointment, because many of us still care, even if it’s getting harder to believe.
JoeCapricorn wrote: »I largely enjoyed this event, even if it was a bit tedious, but it gave me something to do when I use this game as an escape from the troubles of the world.
I have to ask though, does it matter if one does the Zone quests? Do the Zone main quests for Solstice change after this event is done with? Or is that a permanent thing?
I need to know if I only have like 5 days to catch up with it all, story wise. >.<
We investigated the possibility of extending Phase 3 of this event, because we want everyone to have more time to play the Writhing Fortress once these issues are fixed. However, extending the Writhing Wall event would introduce technical risks and unknowns that could result in additional issues, which we want to avoid. Because of this, we’ll let the event conclude on its current schedule, and then in early 2026, we will bring back the Writhing Fortress once we’ve completed additional internal tests and have had the chance to implement additional fixes.
We know that the Writhing Wall event has been disappointing for many of our players, and that you were looking forward to experiencing Phase 3 and the Writhing Fortress. This event has not met the quality standards you expect and deserve from us, and it certainly hasn’t been the experience we wanted to give you. For that, I’d like to sincerely apologize.
Nick G, Game Director
ZOS_JessicaFolsom wrote: »You can take your time doing the Solstice zone story quests. We designed and wrote the main story in such a way that there is no loss in continuity if you do them after the event ends.