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Get same ToT opponent almost every time I play

SilverBride
SilverBride
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I used to love ToT but was so disillusioned by the ranking system that I quit playing a long time ago. But recently I thought I'd try a casual game now and then, and I was curious to learn the decks that had been added since I had quit playing. So some evenings I queue for an Unranked Casual game before logging off for the day.

The problem is that 3 out of the last 4 games I queued for I was paired with the same person, and these were all on different days. Are we the only ones playing?

I'd like to have a casual game now and then but not if I am matched with the same opponent over and over and over.

Has this happened to anyone else?
Edited by SilverBride on 8 July 2025 18:03
PCNA
  • SilverBride
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    It would be nice if there was a counter showing how many players are in the queue. Then if I see it's just 1 I'd assume it's that same player again and I won't bother.
    PCNA
  • colossalvoids
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    Not sure if it's in company's interest to show how many players exactly are queuing currently or ever, but if you're getting same people or even a person it's already telling enough I guess.
  • kwinter
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    Sometimes waiting 3 to 5 minutes can reduce the chance of getting same opponent in the next match. Since it’s 2 players match once 2nd players enters the queue you get match so if both you queue right way after the last match it increases the odds you get paired again
  • SilverBride
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    I only played one game each day. I keep getting this same player on different days.
    PCNA
  • ESO_player123
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    I think it depends on the time you are playing. I find a greater variety of players when I'm playing earlier during the day. From my experience I actually noticed more new names lately.
  • valenwood_vegan
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    I've heard this complaint from others in my guild before - I get the feeling that the pool of people playing ToT through the queue has grown quite small. And perhaps the number of people doing unranked is even smaller. Just going with my own thinking on this, but if I was more into ToT and comfortable enough to be up for playing random strangers at all, I feel like I'd be willing to enter the ranked queue at that point.
  • SilverBride
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    Well I played earlier than usual a couple of times and got different opponents. But the time I like to play before logging off for the night appears that many aren't playing then. I'll just adjust my play time for now. I don't play every day, anyway.
    PCNA
  • Northwold
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    I've heard this complaint from others in my guild before - I get the feeling that the pool of people playing ToT through the queue has grown quite small. And perhaps the number of people doing unranked is even smaller. Just going with my own thinking on this, but if I was more into ToT and comfortable enough to be up for playing random strangers at all, I feel like I'd be willing to enter the ranked queue at that point.

    A slight tangent but I stopped playing against other players, effectively permanently, because I got so sick of players deliberately running down the clock as a game tactic. It ruined the game and I wish ZOS had done something about it. I assume (though no idea) I'm not the only one.
    Edited by Northwold on 18 July 2025 09:36
  • SolarRune
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    I've not encountered many players running the clock down - I feel I've encountered players that could be using external tools - as they wait before placing even just gold cards - but they dont run the clock to the limit and make their moves fast once they start.
  • Kappachi
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    Northwold wrote: »
    I've heard this complaint from others in my guild before - I get the feeling that the pool of people playing ToT through the queue has grown quite small. And perhaps the number of people doing unranked is even smaller. Just going with my own thinking on this, but if I was more into ToT and comfortable enough to be up for playing random strangers at all, I feel like I'd be willing to enter the ranked queue at that point.

    A slight tangent but I stopped playing against other players, effectively permanently, because I got so sick of players deliberately running down the clock as a game tactic. It ruined the game and I wish ZOS had done something about it. I assume (though no idea) I'm not the only one.

    Running the clock down is a legitimate strategy in that you are thinking out all of your moves. there was a guy in Hearthstone nicknamed Rope Coach because he'd always be planning ahead, thinking of his next moves. in ToT you can see the remaining cards in your deck, the potential cards you could grab next turn, your opponents remaining deck cards... I'm not saying that's what these players are doing but if I've ever roped someone in ToT it's been because I'm considering all the potentialities, usually just once or twice during a very long game though to plan my next plan more effectively.
  • Northwold
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    Kappachi wrote: »
    Northwold wrote: »
    I've heard this complaint from others in my guild before - I get the feeling that the pool of people playing ToT through the queue has grown quite small. And perhaps the number of people doing unranked is even smaller. Just going with my own thinking on this, but if I was more into ToT and comfortable enough to be up for playing random strangers at all, I feel like I'd be willing to enter the ranked queue at that point.

    A slight tangent but I stopped playing against other players, effectively permanently, because I got so sick of players deliberately running down the clock as a game tactic. It ruined the game and I wish ZOS had done something about it. I assume (though no idea) I'm not the only one.

    Running the clock down is a legitimate strategy in that you are thinking out all of your moves. there was a guy in Hearthstone nicknamed Rope Coach because he'd always be planning ahead, thinking of his next moves. in ToT you can see the remaining cards in your deck, the potential cards you could grab next turn, your opponents remaining deck cards... I'm not saying that's what these players are doing but if I've ever roped someone in ToT it's been because I'm considering all the potentialities, usually just once or twice during a very long game though to plan my next plan more effectively.

    It's definitely not what the majority of people I've experienced this with are doing, unfortunately. They're leaving it until just before the hourglass turns in many cases to do anything at all, trying to get you to concede so they get their win.
  • Munkfist
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    Almost always the same player, seemingly on back Ranked and Unranked, as my last 6 opponents have been the same top 10 ranked players.

    Makes for a great experience. So many just running the clock down, also, even after playing their hand.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Personofsecrets
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    @ZOS_JessicaFolsom

    A guildy today wrote that they were considering giving up on ToT because they played against the number 1 ranked player in casual mode close to 30 times in a row.

    I've brought the issue of casual mode causing such bad experiences and the issue hasn't been addressed. This was probably years ago when I first pointed it out.

    ToT doesn't have to be something that so many players dislike. There are so many ways that it could be better and instead of such changes, the most recent patch for ToT involved a really nich mechanic that has little to no practical impact on what is probably like 99% of games.

    I don't get it.
  • IncultaWolf
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    @ZOS_JessicaFolsom

    A guildy today wrote that they were considering giving up on ToT because they played against the number 1 ranked player in casual mode close to 30 times in a row.

    I've brought the issue of casual mode causing such bad experiences and the issue hasn't been addressed. This was probably years ago when I first pointed it out.

    ToT doesn't have to be something that so many players dislike. There are so many ways that it could be better and instead of such changes, the most recent patch for ToT involved a really nich mechanic that has little to no practical impact on what is probably like 99% of games.

    I don't get it.

    I usually just get the daily gold coffer, and over the past few months I just see the same dozen people over and over. A few of them I saw regularly a couple years ago...
  • ESO_player123
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    @ZOS_JessicaFolsom

    A guildy today wrote that they were considering giving up on ToT because they played against the number 1 ranked player in casual mode close to 30 times in a row.

    I've brought the issue of casual mode causing such bad experiences and the issue hasn't been addressed. This was probably years ago when I first pointed it out.

    ToT doesn't have to be something that so many players dislike. There are so many ways that it could be better and instead of such changes, the most recent patch for ToT involved a really nich mechanic that has little to no practical impact on what is probably like 99% of games.

    I don't get it.

    Yes, that's been happening lately. Since I do not care about ranking, when I'm matched in casual against #1, I concede immediately, switch toons and go to play ranked mode where I normally stay below rank 100. So, matching against top players does not happen there.
  • SilverBride
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    I get more than one opponent now but they all repeat. It's the same handful of players over and over. I don't know if they are on the leaderboard but I will start writing down their names and check.
    Edited by SilverBride on 17 November 2025 16:52
    PCNA
  • ESO_player123
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    I get more than one opponent now but they all repeat. It's the same handful of players over and over. I don't know if they are on the leaderboard but I will start writing down their names and check.

    I think the pool of players is really small at this point.

    edit: at least on PCNA
    Edited by ESO_player123 on 17 November 2025 16:58
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hey all, just wanted to note that we see this discussion and are sharing it with the Systems team. Thank you for sharing your experiences (and challenges) with us.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • Personofsecrets
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    Hey all, just wanted to note that we see this discussion and are sharing it with the Systems team. Thank you for sharing your experiences (and challenges) with us.

    Thank you for writing. A few of my observations over the years are as follows.

    While I don't play much casual mode currently, mid 2024, I had recorded 2000 games in the casual mode and recorded a 90% win rate. I had played more games previous to starting the data recording. This was quite literally an experience that I did due to my frustrations with different parts of ranked mode that I felt were going unadressed by development.

    The reason that some ranked players go to casual mode is multifaceted.

    1.) There is a large point loss for losing once once has established oneself on the ladder.

    2.) Along with that fact, the game has punishing random elements with little to no counterplay. So for some high ranking players, there isn't enough incentive to keep playing ranked due to the risk of lost points on games that were determined more by factors of chance than agency. It also seems like the developers are not able to solve the RNG seeding issue that seems inherent to ESO as a whole and causes some of these gameplay problems.

    3.) And the issue of randomness is conjoined with the issue of poor balance on some key cards. I've talked about a number of overly strong cards over the years. Currently, the gamestates forced by the Alessia Patron ability and some Mora cards, especially Voracious Tomeshell, make games more of a lottery than a game that is worthy of a ranked play mode.

    4.) Additionally, this issue seems less bad for some reason now, but I had documented that problems with the que for ranked games taking too long was also pushing me to the casual mode. I noted that I thought merging the game modes would be a solution to the que timer issue, but some other players didn't like that idea.

    I'm sure that I've written more about all of these issues, but these ideas should be good enough to get the point accross about some of ToTs pain points which have helped create the kind of environment that exists today.

    Overall, philosophies that are popular in card game design such as "stop worrying and play the card" or "try to make players feel strongly, not good," should be thrown in the trash. I'm a little bit worried that the ToT designers are of these philosophical design schools.
    Edited by Personofsecrets on 18 November 2025 03:42
  • IncultaWolf
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    I get more than one opponent now but they all repeat. It's the same handful of players over and over. I don't know if they are on the leaderboard but I will start writing down their names and check.

    I think the pool of players is really small at this point.

    edit: at least on PCNA

    It is. For over a year when I queue for casual to get my daily coffer, I constantly go up against the top #1 and #2 ranked players multiple times and this will go on for several hours/days, even trying to play during different times doesn't help. I don't know why they're bullying noobs in casual, but there's been a few times both players have quit matches I was about to win. And no, they're not just trying to get their daily because I have been matched against them 5+ times in a row even if I've lost.
  • SummersetCitizen
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    Unless ToT is made appealing to the vast majority of players who neither enjoy nor engage with it, repeat opponents will continue to rise.

    The only time new players appear is when an endeavor or golden pursuit requires it, and even then, they participate reluctantly.
    Edited by SummersetCitizen on 18 November 2025 14:51
  • Personofsecrets
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    Unless ToT is made appealing to the vast majority of players who neither enjoy nor engage with it, repeat opponents will continue to rise.

    The only time new players appear is when an endeavor or golden pursuit requires it, and even then, they participate reluctantly.

    Quite honestly, people should be made to engage with ToT in such a way.

    ESO is all about helping players into content that they may not otherwise participate in. I would play ToT to get antiquities if I could. Me having to go out into the open world and get them that way instead is good for the game.
  • SilverBride
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    Unless ToT is made appealing to the vast majority of players who neither enjoy nor engage with it, repeat opponents will continue to rise.

    The only time new players appear is when an endeavor or golden pursuit requires it, and even then, they participate reluctantly.

    Quite honestly, people should be made to engage with ToT in such a way.

    ESO is all about helping players into content that they may not otherwise participate in. I would play ToT to get antiquities if I could. Me having to go out into the open world and get them that way instead is good for the game.

    Players should not be made to engage with ToT, or any activities they have no interest in. Every player isn't going to be interested in everything the game offers and that's ok.

    I remember trying for a music box lead that took me about 60 games before I got it. That didn't encourage me to play but felt more like torture.
    Edited by SilverBride on 18 November 2025 21:22
    PCNA
  • SummersetCitizen
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    Players should not be made to engage with ToT

    I agree.
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