As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
lostineternity wrote: »This is from "Studio Director's Letter: 2025"
What can I say... The overall feel from combat with animation improved so much that I can say Oblivion original combat animations from 2006 are not so dated anymore...
p.s. amazing read overall, I have never had so much spaghetti on my ears
colossalvoids wrote: »Maybe @ZOS_Kevin can enlighten us more on how we went from improving the combat feel to downgrading for the old tech in just under a year? I suspected the whole letter was a way with words to mask what actually happens with the game, painting downgrades as features and cut corners as new and bold strategies but definitely would want to hear from someone from zos on it.
colossalvoids wrote: »We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
I'll be just dead honest here but when you're cutting on a very core parts of the game to fit something new it's a symptom of a bigger disease. Not that it's just bad inherently by itself as it's a direct downgrade with combat feel and smoothness which are a core part why ESO is still played by many despite many issues it has, but it can't be done indefinitely cutting every smooth corner into a strictly optimised asset lacking their basic properties.
It also should be evaluated if those new things even worth it with those downgrades. Like we got a new card game and I'm betting it's not as well received as company hoped and still here we are, stuck with it and might probably be the one thing also holding a precious memory slot that can be used elsewhere for a better overall experience with the game. Not even mentioning that maybe, a better solution would be dropping the objectively weaker consoles and optimising the other things properly to for them to still have an ability to load a 10yo game despite new requirements.
We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
Nomadic_Atmoran wrote: »We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
Im just so confused as to why ZOS feels it needs to maintain these older platforms ability to access the game. This is like a city deciding it needs to turn roads into slip and slides because individual drivers drove their cars til the tires fell off. Now those tireless cars can get around with a push but all of those who maintained their cars have to deal with the consequences of the roads having no traction.
frogthroat wrote: »
A rough estimate of players by platform:
PC: ~40-45%
PlayStation: ~35-40%
Xbox: ~15-20%
(Google AI used 18 sources to estimate these.)
In 2024 Playstation 4 vs Playstation 5 users were 50/50.
In 2025 it's 30/70.
We can assume Xbox One and Xbox Series have similar distribution.
Consoles are therefore more than half of the player count.
And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
StihlReign wrote: »frogthroat wrote: »
A rough estimate of players by platform:
PC: ~40-45%
PlayStation: ~35-40%
Xbox: ~15-20%
(Google AI used 18 sources to estimate these.)
In 2024 Playstation 4 vs Playstation 5 users were 50/50.
In 2025 it's 30/70.
We can assume Xbox One and Xbox Series have similar distribution.
Consoles are therefore more than half of the player count.
And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.
To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.
Can cellphones use the 3g network?
We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
EDIT: Now that I think about it. Considering ZOS is now owned by a 'console manufacturer' in Microsoft, THEY probably insist that their outdated XBOX consoles continue to be support, it's probably not a decision that ZOS can make independently.
frogthroat wrote: »XBox Live has 130 million monthly users.
XBox Series has sold 33 million units.
frogthroat wrote: »
It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.
Even 10% is a huge number and to think that adding a few furniture slots and smoother animations would suddenly bring in 10% more customers on new hardware is not going to happen, little alone 30% more.
However, the trend looks good. PS4 players dropped from 50% to 30% of Playstation users from last year, so I would assume next year there'll be ~20%. So maybe in 2027 there's so few it doesn't make financial sense to keep legacy device support.
frogthroat wrote: »StihlReign wrote: »frogthroat wrote: »
A rough estimate of players by platform:
PC: ~40-45%
PlayStation: ~35-40%
Xbox: ~15-20%
(Google AI used 18 sources to estimate these.)
In 2024 Playstation 4 vs Playstation 5 users were 50/50.
In 2025 it's 30/70.
We can assume Xbox One and Xbox Series have similar distribution.
Consoles are therefore more than half of the player count.
And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.
To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.
Can cellphones use the 3g network?
It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.
frogthroat wrote: »Nomadic_Atmoran wrote: »We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
Im just so confused as to why ZOS feels it needs to maintain these older platforms ability to access the game. This is like a city deciding it needs to turn roads into slip and slides because individual drivers drove their cars til the tires fell off. Now those tireless cars can get around with a push but all of those who maintained their cars have to deal with the consequences of the roads having no traction.
A rough estimate of players by platform:
PC: ~40-45%
PlayStation: ~35-40%
Xbox: ~15-20%
(Google AI used 18 sources to estimate these.)
In 2024 Playstation 4 vs Playstation 5 users were 50/50.
In 2025 it's 30/70.
We can assume Xbox One and Xbox Series have similar distribution.
Consoles are therefore more than half of the player count.
And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
tomofhyrule wrote: »frogthroat wrote: »StihlReign wrote: »frogthroat wrote: »
A rough estimate of players by platform:
PC: ~40-45%
PlayStation: ~35-40%
Xbox: ~15-20%
(Google AI used 18 sources to estimate these.)
In 2024 Playstation 4 vs Playstation 5 users were 50/50.
In 2025 it's 30/70.
We can assume Xbox One and Xbox Series have similar distribution.
Consoles are therefore more than half of the player count.
And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.
To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.
Can cellphones use the 3g network?
It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.
Remember though that there was a reason PS5/XBX uptake was very slow: they released in 2019/2020, right as a little thing shut the entire world down and made everything scarce and expensive.
The supply chain issues have now mostly been solved, so what we’re seeing now is what we should have seen in 2020 if it weren’t for COVID.
There’s also the thing that a lot of people don’t adopt new tech until they have a reason to upgrade. I know I definitely don’t go out and buy a new console on release, but I wait for a game or two to require the new one (or it’s unplayable on the old) before I start shopping for one.
frogthroat wrote: »And half of them played on old hardware last year, still 30% of players this year.
That's a lot of money. Would you be willing to drop 30% of your income?
Nemesis7884 wrote: »they really have to abandon the xbox series s at this point im sorry - its just holding the game back so much that it will just hurt the playerbase...besides the next msoft console is apparently high end premium high performance so it makes even less sense
UntilValhalla13 wrote: »Imagine how much space could've been saved if we never got tales of tribute or companions; neither was really asked for. But I digress...