As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
lostineternity wrote: »This is from "Studio Director's Letter: 2025"
What can I say... The overall feel from combat with animation improved so much that I can say Oblivion original combat animations from 2006 are not so dated anymore...
p.s. amazing read overall, I have never had so much spaghetti on my ears
colossalvoids wrote: »Maybe @ZOS_Kevin can enlighten us more on how we went from improving the combat feel to downgrading for the old tech in just under a year? I suspected the whole letter was a way with words to mask what actually happens with the game, painting downgrades as features and cut corners as new and bold strategies but definitely would want to hear from someone from zos on it.
colossalvoids wrote: »We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
I'll be just dead honest here but when you're cutting on a very core parts of the game to fit something new it's a symptom of a bigger disease. Not that it's just bad inherently by itself as it's a direct downgrade with combat feel and smoothness which are a core part why ESO is still played by many despite many issues it has, but it can't be done indefinitely cutting every smooth corner into a strictly optimised asset lacking their basic properties.
It also should be evaluated if those new things even worth it with those downgrades. Like we got a new card game and I'm betting it's not as well received as company hoped and still here we are, stuck with it and might probably be the one thing also holding a precious memory slot that can be used elsewhere for a better overall experience with the game. Not even mentioning that maybe, a better solution would be dropping the objectively weaker consoles and optimising the other things properly to for them to still have an ability to load a 10yo game despite new requirements.
We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.