That's an interesting take on the situation. I don't think PCNA "wimped out"--there were always people there taking on the camps. I also don't think the server's reputation hangs on this single event. Of course, I'm one of those quitters you mention, since I stopped participating in the event a little while ago, when I wasn't having fun with it.
twisttop138 wrote: »You're worried about what strangers say or think about what a sever did or didn't do during an imaginary video game event? Quitters lol. As if not enjoying the content you paid for is bad.
The quitters were those who wanted phase 2 shortened, rather than just doing what you did, which was to do other things until it was over.
Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.
That's an interesting take on the situation. I don't think PCNA "wimped out"--there were always people there taking on the camps. I also don't think the server's reputation hangs on this single event. Of course, I'm one of those quitters you mention, since I stopped participating in the event a little while ago, when I wasn't having fun with it.
No, you're not one of the quitters. The quitters were those who wanted phase 2 shortened, rather than just doing what you did, which was to do other things until it was over.twisttop138 wrote: »You're worried about what strangers say or think about what a sever did or didn't do during an imaginary video game event? Quitters lol. As if not enjoying the content you paid for is bad.
"Imaginary video game event"? It seemed pretty real to me. I can remember doing quests and everything. I'm pretty sure I wasn't imagining it, but YMMV.
As for the server wimping out, that was a bit of a light-hearted tongue-in-cheek jab. I should have known better than to say something like that here, where people are so easy to unintentionally rile up. Nobody, including me, ever cared about the server competition. We all know it was rigged. It's something I hope isn't repeated in future events.
DragonRacer wrote: »Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.
Pro-tip from PS NA, you’re gonna need to grab a new quest/update the Support the Fellowship at the Rampart camp with Skordo and the Prince before you go in there.
It was cool to all be gathered at the wall waiting… until the quest marker was suddenly behind us and this mass of people all turn around and tide full speed to go talk to peeps first… THEN ride back to the wall. LOL
twisttop138 wrote: »Hey, if I got it wrong I got it wrong. You're not the first person here to express that opinion and, while you may have been joking, some folks are actually turning on the people on their servers or other servers.
SilverBride wrote: »I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.
SilverBride wrote: »I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.
You couldn't spend 30 seconds/day doing one quest (the crafting one) for a golden box?
Anyway, I agree for sure that the event has lagged on for way too long. I also think it was a bad idea to gate content we paid for behind completion of an event. But I was okay with waiting (and literally spending 10 minutes a day to get three golden boxes) until phase 2 finished as intended.
twisttop138 wrote: »Hey, if I got it wrong I got it wrong. You're not the first person here to express that opinion and, while you may have been joking, some folks are actually turning on the people on their servers or other servers. Accusations of cheating even were thrown around today, an unwillingness to accept the results. Europeans no less. That's supposed to be an American thing. I think how this thing has turned out has made a lot of people frustrated and that sucks for a community event lol. So, sorry if I jumped down your throat.
Well, here's some player feedback: they should've left the rate alone. For people who took a healthy, non-grindy approach to the event and only got 3 gold boxes a day--treating it as a background thing that you devote 10 minutes to per day--the long duration meant that we could collect all the collectibles within the duration.
And now that the duration has been cut short, in response to feedback from people who mostly took an unhealthy blue-box-grind approach to the event, we are now getting screwed. So, there you go. That's my player feedback.
Not only that, but it doesn't feel earned now, and PC/NA will forever be known as the server that wimped out. I agree that they should have left the rate alone. When I logged in tonight and saw that we're above 90% now, I laughed. We certainly didn't earn it, but at least the quitters will be happy.
(Yes, the daily quests will still be there for collectibles, but it will take longer, and how many players will still be doing siege camps and such during phase 3 and when Eastern Solstice is open?)
Yuushanaba1 wrote: »Some players have already broken the wall, the rest cannot join
It seems that some people have already completed the instance, but does that have nothing to do with this event?
DragonRacer wrote: »Well it was somewhat exciting waiting for the game to finally acknowledge the wall on PC-NA was down and phase 2 was complete, we all rushed over to the wall and saw the tunnel, then worked out we had to wait 22 odd hours for phase 3 to start. That killed the excitement.
Pro-tip from PS NA, you’re gonna need to grab a new quest/update the Support the Fellowship at the Rampart camp with Skordo and the Prince before you go in there.
It was cool to all be gathered at the wall waiting… until the quest marker was suddenly behind us and this mass of people all turn around and tide full speed to go talk to peeps first… THEN ride back to the wall. LOL
So you did not have to wait 22 odd hours to get in there? I was waiting for a quest update at first, but it never came, so went over to inspect the wall. I am not doing those quests tonight, I am debating whether to even bother coming back tomorrow to try and get to the fortress, it will probably just bug out and be empty, leading to just more disappointment.
twisttop138 wrote: »[...] Accusations of cheating even were thrown around today, an unwillingness to accept the results. Europeans no less.[...]
SilverBride wrote: »I was one of those that did other things because I couldn't mentally keep doing it any longer. I am not a quitter for wanting this shortened so we could experience the rest of the content we paid for.
You couldn't spend 30 seconds/day doing one quest (the crafting one) for a golden box?
Anyway, I agree for sure that the event has lagged on for way too long. I also think it was a bad idea to gate content we paid for behind completion of an event. But I was okay with waiting (and literally spending 10 minutes a day to get three golden boxes) until phase 2 finished as intended.
scrappy1342 wrote: »An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.
i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop
Actually, I think the problem with the bone fragment droprates(and other phase two drops) is how ZOS did the event dailyquests. They have created two types of quests: The phase one quests that granted the haj mota fragments, and the phase two quests that grant the bone fragments. During phase one all quests were phase one quests, meaning the droprate for the haj mota pet was 100% chance for the quests to be able drop them. With 18 quests per day and the haj mota fragment low droprate, that still granted enough haj mota fragments. Then came phase two which added the phase two quests, these replaced half of the phase one quests(as we still get phase one quests). This cut our chances of getting bone fragments by 75%(and all other phase two rewards). We only get half the amount of phase two quests as compared to phase one quests, and we can't get the full amount of quests for phase two fragments as we did for phase one fragments due to the daily 6(18 total) questlimit per character.LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
Rkindaleft wrote: »Please understand that I love this game, and I'm trying to say this in the nicest way possible.
I was lucky enough to be in the first group of PS/NA that did Phase 3, so I did manage to clear it before it bugged, but in all honesty this event has been straight up terrible from start to finish.
This event has had almost nothing but problems since it started. Inconsistent drop rates of quest items, bad rewards, the very few "good" rewards like the purple furnishings and the Caltrops style are locked behind really bad RNG, glitched Phase 2 world boss starting before intended, which when "fixed" meant that Phase 2 for console was meaningless because they couldn't even fight it before their U48 update, Stirk wayshrine never worked when trying to travel from it, the event bosses replacing regular delve bosses which prevented people getting completion achievements, and also in cases broke receiving antiquity lead drops from them, the daily quest givers gave out quests for Eastern Solstice which you couldn't access, dig sites for antiquity leads led you to Eastern Solstice which you couldn't access...
Writhing Fortress is also time-gated, so unless you fix it ASAP, there will be tons of people that will be permanently locked out of the experience/achievements/outfit style.
I appreciate the effort of trying to fix these problems, but do you guys not have a QA team at all? I understand oversights happen, but most of these issues should have been avoided.
scrappy1342 wrote: »An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.
i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop
I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.
Saying "I hate to break it to you," sounds rude so I am ignoring the rest of your post and your account. I am done with rude posters.LootAllTheStuff wrote: »LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.
I hate to break it to you, but you could get that drop without having the pass - the rarity had nothing to do with access to Solstice, and the drop could be obtained from blue as well as gold boxes. I did in fact get the plot of land, although I have no idea what to do with it, and I don't have Solstice either. But as far as I am concerned the drop chance really is too low for a special event without curated loot.
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WuffyCerulei wrote: »@ZOS_Kevin One thing I am wondering: Are the Shards of Writhing Bone gonna drop in the Writhing Fortress? Since Phase two is ending for the rest of the servers?
scrappy1342 wrote: »An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.
i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop
I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.
LootAllTheStuff already told you about the bolded bit, but you decided that because the post started with "I hate to break it to you" (which is a common phrase that people use when they're about to tell someone something that if they had known sooner may have caused them to do things differently) you decided that they were being rude and you didn't want to read the rest of the post. Sad but true.Saying "I hate to break it to you," sounds rude so I am ignoring the rest of your post and your account. I am done with rude posters.LootAllTheStuff wrote: »LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.
I hate to break it to you, but you could get that drop without having the pass - the rarity had nothing to do with access to Solstice, and the drop could be obtained from blue as well as gold boxes. I did in fact get the plot of land, although I have no idea what to do with it, and I don't have Solstice either. But as far as I am concerned the drop chance really is too low for a special event without curated loot.