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Writhing Wall Event – Consolidated Messaging Thread

  • Sarannah
    Sarannah
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    The writhing fortress was a lot of fun and is really cool. Enemies to kill everywhere, the loot chests dropping the same loot as siege camps, the major bosses. Fights were a bit chaotic with all the siege stages, but still very fun!

    I can see why this writhing fortress public dungeon is going to be removed and why it has such a tight time window to complete, as with too few players this would be a pain to complete after the event.

    Takes a bit of time to figure out what is happening and what is going on, which is worth it!

    PS: Ran the fortress three times. The first time was a bugged instance of the west boss(east boss was already down), but that did give me the time to see what is going on and how the instance works. The second and third runs were without issues and I got to see all the bosses(east on the first working run, west on the second working run).
    PPS: For those who have issues with navigation, check the map, use the blue portals, and follow the roads! This will usually point you to where you need to go.
  • Varana
    Varana
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    And then again here:

    Keep the Fortress open after the event.

    Don't go through with this absurdly stupid idea of removing content from the game for no discernible reason whatsoever.
  • Malyore
    Malyore
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    Varana wrote: »
    And then again here:

    Keep the Fortress open after the event.

    Don't go through with this absurdly stupid idea of removing content from the game for no discernible reason whatsoever.

    I've been taking a break from ESO for a few months. I did not buy the solstice chapter at all, as I did not have confidence or fun from ESOs recent chapters.

    And I'm glad I didn't buy it. It would suck to pay money for game content, to then have that game content removed. I'm keeping away from this one.

    Any time I think about coming back to ESO– due solely to missing my character– I like to hop on the forums to see how poorly things are going in the game. Makes me a lot more comfortable staying away. With people saying the fortress is fun, it sounds a little intriguing... but there's no way I would buy the entire chapter to participate in to-be cut content for less than a week.
  • Eternity_Was
    Eternity_Was
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    Hey, does anyone know how to get the barrier buster achievement shown on the event overview? I have the other three showing complete (caltrops, pet, and whatever the fourth on was).

    I finished the helping skodo quest, completed the fortress and turned it in back at the camp and it’s no longer in my journal under quests. The barrier buster achievement and momento still shows unachieved.
  • AzuraFan
    AzuraFan
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    Hey, does anyone know how to get the barrier buster achievement shown on the event overview? I have the other three showing complete (caltrops, pet, and whatever the fourth on was).

    I finished the helping skodo quest, completed the fortress and turned it in back at the camp and it’s no longer in my journal under quests. The barrier buster achievement and momento still shows unachieved.

    Not sure if this is it, but did you turn in the story quest to Prince Azah?
  • Blood_again
    Blood_again
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    After playing all 3 parts of the event, I want more things like that. But there were cons.

    + Daily quests fit for at least 2 activities (crafting and killing mobs) were good.
    + Phase two surprised crafters with a bit more variety, and that was good too.
    + I especially love the variety of locations available for kill-n-loot quests. Being able to do every quest in a new zone by choice has made it way better than doing the New Life event quests for example.
    + Changes in lens effects were just necessary, and they were on place. Watching that something is slightly changes was a special kind of slow fun :)
    - 40+ days was grindy, really grindy. I know, it is about letting all the players participate, but well it was close to exhausting.
    - Having haj mota parts instead of bone shards in box loot is irritating. It should've been cut by the achievement (collected haj mota - no parts of it until the caltrops style is collected) or divided among quests (lenz give shards, mats give mota for example), but not like that. Just check the prices of bones and mota parts on guild traders to see the difference in amount supplied.
    - Blocking the Undaunted (Bolgrul) quests with daedra resp is a wrong solution. Some new chapter event shouldn't block a daily routine for non-participating players for a month. It is totally wrong. At least make the daedra resp 1 of 2 times, so players could kill their delve boss after 2-3 attempts, but don't block the progress. If you want to block it, then block the Bolgrul too, make him say that all the Undaunted went to Stirk or whatever. The current way is not a solution but a gameplay bug.
    -/+ Souls and mats drop for daily quest was horrible at start. Thank you for fixing it on fly.

    + Siege camps mechanic is nice. It distributes the players on the first step, if there are too many participants, and concentrates them on the final step. At the same time, it allows killing mobs group by group doing it solo without being overwhelmed. It is a great solution after W-Skyrim world event problems. Thank you!
    + Styles, recipes etc in the list of world event rewards are cool.
    + Bosses are challenging but doable. I was glad to see good old friends from the imperial sewers among the besiegers. Has that two-hand swordsman resigned? I miss him :)
    + Two bosses in the central camp is an interesting solution. I'm not sure if it is a good idea for after-event rotation, but I like it at the moment.
    - Souls drop from the camp mobs is still unobvious or buggy. I can obtain zero souls from 4 waves I killed solo, but if I manage to use that shred pinion I will have souls from mobs I didn't even touch (I'm not in a group).

    + Fortress encounters are great. I wish to run that kind of trial for 12 players. Shoot a boss with ballistas, split the group to open the way to each other, bring ballista ammo for friend... That was cool! Please make it a real trial.
    + While I barely like the coldharbour style, the design of the fortress is nice. Please pass my love to the designers of the final chamber after the titan battle. Those Giger-like vibes warmed the oldman's heart :)
    + The connection between the low and high paths that allows players to jump down or jump up is a great solution. That allows the instance to be soloable (if somebody has to), which is good.
    + I'm glad to see Vateshran mechanics back in the game. Maelstrom ones in the dungeon... Now this... Sweet nostalgia. Thank you!
    - Joining the run in the middle is just painful. Yes, it enforces those few who started it in a small amount... but it makes the full run like just a lucky coincidence. It is not fair. Please give me an option to choose between a full run or joining in the middle maybe?
    - It is buggy. At least two places have bugs that block the progress. Yes, I know it is very dynamic, and so many players, and so on. But please test it. I jumped in tens of instances during the day and about a half times I ended up in the bugged ones. Some players just sit there and moan in a zone in despair. There is no such thing that kills the fun more than a blocking progress bug.
    - The protection ball mechanic is not explained well enough. You can see the Vateshran veterans from the start, yes. But many players just avoid the plasm or die there with no clue how to manage it. I don't know a good way to do it: make an npc eat those red berries or something else. Just a fact - it is not clear enough for players. Not like shoot-n-pull.

    + Stirk quests as a way to participate aside of Solstice - it is just great. Well, it is even more grindy than Solstice. You can not see any progress but the progress bar on the web page. Anyway, players got their quests, their loot and their fun. It is way better than any previous chapter event.
    - Stirk players kill two delve-boss-difficulty mobs and get the crown. Wait, what?! We worked on ballistas till our palms bled, my friends have fallen dead to the lake of dirty plasm, we fought for each meter of that fortress against countless daedra to get this crown! Now that guy got the same for delve-like quest. Omg!

    -/+ Ghishzor, who is it? I heard something about it, but didn't meet it neither in besieged camps nor in the fortress. Probably it is some kind of scary tale for the magical Argonians? Jokes off, really, this boss is totally cut from the event. While the battle was fun, the boss as it is should've been integrated better.
  • M0ntie
    M0ntie
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    I finally got to defeat the wall, after first getting a bugged instance that was stuck at 7%. This time I got to defeat the side sections. It was great! The mechanics were fun, the scenery is awesome.
    Such a shame that ZoS has to shoot themselves in the foot by such buggy content, and then not having staff working who can fix the bugged instances.
    And please make the drop rate for the caltrops effect higher!
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