tomofhyrule wrote: »lostineternity wrote: »I think this memory reduction should be reverted entirely for now, given all the bugs that is now in game. If this memory reduction is so important for new things, they can put it in game in next patch.
It was intended to be a part of u46, but postponed because of all negative response. However zos decide to push these in u48 despite everything. We can see the result right now. They ignored players feedback and now chaotically trying to fix all these trash without any testing. AAA experience for playerbase.
Add to that that we just finally got a reason for it. Granted, many of us suspected it, but Kevin did confirm it in the other thread.We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
There’s definitely a lot of consternation about the fact that last-gen consoles and potato PCs are essentially keeping the game hostage. All of this animation rework (and we got the same explanation for Account-wide Achieves and the furnishing limits for housing) are essentially telling us that ESO is physically unable to add new things unless they remove what they already have to cannibalize that space back.
It definitely feels bad that the solution ZOS has taken is “let’s make the current experience worse so we can expand the game in the future.”
It is high time that ZOS consider sunsetting 10+ year old hardware. Yes, that would mean some players who have not upgraded their tech in those 10 (or more!) years would need to upgrade or leave, but technology normally goes obsolete on an 8-year cycle. It is time. And I’m sure the people they’d get back by saying “we’re dropping old hardware support but now you get double furnishing limits!” would even out a lot more than they expect.
tomofhyrule wrote: »It definitely feels bad that the solution ZOS has taken is “let’s make the current experience worse so we can expand the game in the future.”
It is high time that ZOS consider sunsetting 10+ year old hardware. Yes, that would mean some players who have not upgraded their tech in those 10 (or more!) years would need to upgrade or leave, but technology normally goes obsolete on an 8-year cycle. It is time. And I’m sure the people they’d get back by saying “we’re dropping old hardware support but now you get double furnishing limits!” would even out a lot more than they expect.
YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
I try to illustrate here why the animation delay is still an issue because it creates a large gap and puts the entire animation window out of sync. Throws you off real time:
The problematic part marked in orange, first increase delay in animation gap, followed by a shift of the cast-to-animation window by half a second. This is not normal and very hard to play. Missing weave often. Because you no longer get the visual confirmation that you have cast the skill from the consecutive weave. So far this only happens with elemental weapon for me with a lighting staff (I don't know if that matters). But is my fav skill and for me personally is a break of my build
I did not mark this but this also brings down the animation-to-hit gap a mere 0.1s. Meaning by the time my character animates, 0.1s after the skill is hitting.
Not spamming just weaving per second, here is an example:
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> crystal fragment proc (delayed)
LA -> Ele wep (normal)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
LA -> Ele wep (delayed)
Before this patch, the delays were not there. You gotta try it
It's bad dude, my character can't stop tilting while receiving damage.https://youtu.be/5gUZmYKcnZc?si=Xozuwvsfh7_ISba8
Getting hit while blocking with staves, makes you let go one hand like a scared noob tank
YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
WoW current minimum system requirements are 10+ year old tech.
WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.
Edit: Oh and WoW released in 2004/2005
lostineternity wrote: »YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
WoW current minimum system requirements are 10+ year old tech.
WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.
Edit: Oh and WoW released in 2004/2005
wow minimum ram requirement is 8 GB of RAM
and eso - 3 GB of RAM
and believe me playing with 8GB of RAM in WoW is more like torture
lostineternity wrote: »Another one bug (from hyperioxes stream).
Humanoid bosses sometimes have no animation for heavy attack and you can't track it on tank without addons.
https://www.twitch.tv/hyperioxes/clip/SpotlessDistinctMallardImGlitch-JJ0gYPeD-OOwSfU3
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
lostineternity wrote: »YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
WoW current minimum system requirements are 10+ year old tech.
WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.
Edit: Oh and WoW released in 2004/2005
wow minimum ram requirement is 8 GB of RAM
and eso - 3 GB of RAM
and believe me playing with 8GB of RAM in WoW is more like torture
lostineternity wrote: »YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
WoW current minimum system requirements are 10+ year old tech.
WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.
Edit: Oh and WoW released in 2004/2005
wow minimum ram requirement is 8 GB of RAM
and eso - 3 GB of RAM
and believe me playing with 8GB of RAM in WoW is more like torture
Where did you get these minimum RAM numbers?
From https://systemrequirementslab.com/cyri/requirements/world-of-warcraft/10207, the WoW minimum is 4 GB RAM.
From https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/, the ESO minimum is 4 GB RAM.

lostineternity wrote: »lostineternity wrote: »YandereGirlfriend wrote: »Indeed.
If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
WoW current minimum system requirements are 10+ year old tech.
WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.
Edit: Oh and WoW released in 2004/2005
wow minimum ram requirement is 8 GB of RAM
and eso - 3 GB of RAM
and believe me playing with 8GB of RAM in WoW is more like torture
Where did you get these minimum RAM numbers?
From https://systemrequirementslab.com/cyri/requirements/world-of-warcraft/10207, the WoW minimum is 4 GB RAM.
From https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/, the ESO minimum is 4 GB RAM.
for wow from battle net
for eso very "smart" google ai confused me, it's indeed 4gb
