Combat Animation Memory Reduction

  • frogthroat
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    The plot thickens. I had 2h on my back, sheathed. I swapped to front bar (dual wield) without unsheathing my weapons and I lost my personality (Scholar). The idle is normal, without any personality. And when I am jogging, the toon does hold his hand like he would be holding a book, but there's no book in his hand. It is still selected when I go to U menu, but just doesn't show.

    Unsheathing dual wield and sheathing them again fixes it though.
    Edited by frogthroat on 10 November 2025 19:55
  • twisttop138
    twisttop138
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    So, yesterday for the very first time ever. You know when you use inspired scholarship and it creates this green, idk, I guess runic lines around your weapon? So I would do that to my staff and then move and the green stuff would just stay there. Just chill in mid air for the 30 secs. During that time I couldn't recast it. I was a little shocked. I told sharp as night that we just got ZOS'd and he said "Skill issue." I says to him, I says heard chef.
  • YandereGirlfriend
    YandereGirlfriend
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    Treeshka wrote: »
    I think this memory reduction should be reverted entirely for now, given all the bugs that is now in game. If this memory reduction is so important for new things, they can put it in game in next patch.

    It was intended to be a part of u46, but postponed because of all negative response. However zos decide to push these in u48 despite everything. We can see the result right now. They ignored players feedback and now chaotically trying to fix all these trash without any testing. AAA experience for playerbase.

    Add to that that we just finally got a reason for it. Granted, many of us suspected it, but Kevin did confirm it in the other thread.
    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    There’s definitely a lot of consternation about the fact that last-gen consoles and potato PCs are essentially keeping the game hostage. All of this animation rework (and we got the same explanation for Account-wide Achieves and the furnishing limits for housing) are essentially telling us that ESO is physically unable to add new things unless they remove what they already have to cannibalize that space back.

    It definitely feels bad that the solution ZOS has taken is “let’s make the current experience worse so we can expand the game in the future.”

    It is high time that ZOS consider sunsetting 10+ year old hardware. Yes, that would mean some players who have not upgraded their tech in those 10 (or more!) years would need to upgrade or leave, but technology normally goes obsolete on an 8-year cycle. It is time. And I’m sure the people they’d get back by saying “we’re dropping old hardware support but now you get double furnishing limits!” would even out a lot more than they expect.

    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.
  • Rkindaleft
    Rkindaleft
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    Seriously, we're less than 2 months out from 2026. Xbox One and PS4 came out in 2013. It's time to drop them, or people who haven't upgraded their PCs in 10 years.

    I think it's ridiculous that we have to downgrade the gameplay experience for the vast majority just because there are a few people who won't upgrade 10+ year old hardware.
    I play DPS in magical mystical elf game, my raid leaders have determined that I play beam character https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • Kelenan7368
    Kelenan7368
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    As of today I'm still experiencing abilities not activating at all, sometimes the entire ability bar will be blacked out. But most of the time the abilities just won't fire at all.

    The combat is clunky at best when the rare occasion it works. The animation looks out of place and doesn't seem to be doing the skill I'm trying to activate.

    I'm not finding the experience fun at all! I am growing very dismayed toward this game for the 1st time in my years of playing ESO.

    I'm not sure how much longer I can hold out for it to be fun again.

    :(
  • BretonMage
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    It definitely feels bad that the solution ZOS has taken is “let’s make the current experience worse so we can expand the game in the future.”

    It is high time that ZOS consider sunsetting 10+ year old hardware. Yes, that would mean some players who have not upgraded their tech in those 10 (or more!) years would need to upgrade or leave, but technology normally goes obsolete on an 8-year cycle. It is time. And I’m sure the people they’d get back by saying “we’re dropping old hardware support but now you get double furnishing limits!” would even out a lot more than they expect.

    Not to mention the players they will lose by reducing the quality of the animations.

    I remember there were already players earlier this year complaining that the animations needed to be upgraded.
  • Gabriel_H
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    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005
    Edited by Gabriel_H on 11 November 2025 03:05
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • colossalvoids
    colossalvoids
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    Not sure how saving space means much when the game feel is compromised, it's a basic fluidity that is lacking now and it's a grave mistake if they think it doesn't matter. I'd say minute to minute combat feel is what matters the most and it's what makes games that are not satisfying enough to just die.

    If AwA was a finger cut off to many players this now is an entire limb amputation to game's playability.
  • Yudo
    Yudo
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    Psijic Imbue Weapon skill still bugged. It has the animation delay/shift as described.
    Yudo wrote: »
    fvyecq04vwen.gif

    I try to illustrate here why the animation delay is still an issue because it creates a large gap and puts the entire animation window out of sync. Throws you off real time:
    s74bcoy3tz8l.png

    The problematic part marked in orange, first increase delay in animation gap, followed by a shift of the cast-to-animation window by half a second. This is not normal and very hard to play. Missing weave often. Because you no longer get the visual confirmation that you have cast the skill from the consecutive weave. So far this only happens with elemental weapon for me with a lighting staff (I don't know if that matters). But is my fav skill and for me personally is a break of my build :(

    I did not mark this but this also brings down the animation-to-hit gap a mere 0.1s. Meaning by the time my character animates, 0.1s after the skill is hitting.

    Not spamming just weaving per second, here is an example:
    LA -> Ele wep (normal)
    LA -> Ele wep (delayed)
    LA -> Ele wep (delayed)
    LA -> Ele wep (delayed)
    LA -> crystal fragment proc (delayed)
    LA -> Ele wep (normal)
    LA -> Ele wep (delayed)
    LA -> Ele wep (delayed)
    LA -> Ele wep (delayed)

    Before this patch, the delays were not there. You gotta try it

    Our characters still twitching sideways when receiving damage.
    The_Saint wrote: »
    Morvan wrote: »
    It's bad dude, my character can't stop tilting while receiving damage. :lol:

    xmx7kr4t7ehp.gif

    https://youtu.be/5gUZmYKcnZc?si=Xozuwvsfh7_ISba8

    5j4xd059p55f.jpg

    Getting hit while holding staff still makes you let go one hand and fires the staff sideways like a billiard shot.
    Yudo wrote: »
    Getting hit while blocking with staves, makes you let go one hand like a scared noob tank
    jb5acjp2at39.png
  • Morvan
    Morvan
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    I also noticed that if you're playing an emote and open the map, it breaks the emote to other people, you see yourself using it but not to anyone else, this didn't use to happen before, though I'm not sure if it started on U48 or after this incremental patch.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Vaqual
    Vaqual
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    The live servers are so not the place to work this out.
  • lostineternity
    lostineternity
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    Gabriel_H wrote: »
    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005

    wow minimum ram requirement is 8 GB of RAM
    and eso - 3 GB of RAM

    and believe me playing with 8GB of RAM in WoW is more like torture
    Edited by lostineternity on 12 November 2025 10:21
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005

    wow minimum ram requirement is 8 GB of RAM
    and eso - 3 GB of RAM

    and believe me playing with 8GB of RAM in WoW is more like torture

    4GB, but that isn't about the age of the tech.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • lostineternity
    lostineternity
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    Another one bug (from hyperioxes stream).
    Humanoid bosses sometimes have no animation for heavy attack and you can't track it on tank without addons.

    https://www.twitch.tv/hyperioxes/clip/SpotlessDistinctMallardImGlitch-JJ0gYPeD-OOwSfU3
  • Gabriel_H
    Gabriel_H
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    Another one bug (from hyperioxes stream).
    Humanoid bosses sometimes have no animation for heavy attack and you can't track it on tank without addons.

    https://www.twitch.tv/hyperioxes/clip/SpotlessDistinctMallardImGlitch-JJ0gYPeD-OOwSfU3

    That's been around for years.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • LootAllTheStuff
    LootAllTheStuff
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    There was some commentary about the animations, including player feedback from PTS, in the most recent XBox patch notes that are relevant to (and specifically mention) PC that might be relevant here:

    https://forums.elderscrollsonline.com/en/discussion/comment/8389639/#Comment_8389639

    Quoting the important bit:
    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
  • Ingenon
    Ingenon
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    Gabriel_H wrote: »
    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005

    wow minimum ram requirement is 8 GB of RAM
    and eso - 3 GB of RAM

    and believe me playing with 8GB of RAM in WoW is more like torture

    Where did you get these minimum RAM numbers?

    From https://systemrequirementslab.com/cyri/requirements/world-of-warcraft/10207, the WoW minimum is 4 GB RAM.

    From https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/, the ESO minimum is 4 GB RAM.
  • lostineternity
    lostineternity
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    Ingenon wrote: »
    Gabriel_H wrote: »
    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005

    wow minimum ram requirement is 8 GB of RAM
    and eso - 3 GB of RAM

    and believe me playing with 8GB of RAM in WoW is more like torture

    Where did you get these minimum RAM numbers?

    From https://systemrequirementslab.com/cyri/requirements/world-of-warcraft/10207, the WoW minimum is 4 GB RAM.

    From https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/, the ESO minimum is 4 GB RAM.

    for wow from battle net

    j2xqeoeppnl8.png

    for eso very "smart" google ai confused me, it's indeed 4gb
  • CameraBeardThePirate
    CameraBeardThePirate
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    Overload Light Attacks, especially when weaved with Force Pulse/Crushing Shock, cause an animation shift.

    Critical Surge (Sorcerer Buff) causes an animation shift/hitch as well.
  • Ingenon
    Ingenon
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    Ingenon wrote: »
    Gabriel_H wrote: »
    Indeed.

    If someone has not updated their platform in 10+ years then at that point it is on them. Like, imagine if WoW was still making development decisions based upon systems from like 1998 or whenever that game launched. It would be both comical and sad.

    WoW current minimum system requirements are 10+ year old tech.
    WoW also runs two versions, as they have the resources to do so. WoW Classic minimum system requirements are 15+ year old tech. Classic was released in 2019.

    Edit: Oh and WoW released in 2004/2005

    wow minimum ram requirement is 8 GB of RAM
    and eso - 3 GB of RAM

    and believe me playing with 8GB of RAM in WoW is more like torture

    Where did you get these minimum RAM numbers?

    From https://systemrequirementslab.com/cyri/requirements/world-of-warcraft/10207, the WoW minimum is 4 GB RAM.

    From https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/, the ESO minimum is 4 GB RAM.

    for wow from battle net

    j2xqeoeppnl8.png

    for eso very "smart" google ai confused me, it's indeed 4gb

    OK. Separately, I have found that Windows 11 runs like a turtle with less than 8 GB RAM. I play on console, but if I was still playing Windows games, I would have 8 GB minimum.
  • SkaiFaith
    SkaiFaith
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    Only played 1 hour since console update today. I've yet to experience bugs but I want to say I really like the fact unsheathing weapons is snappier.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Last'One
    Last'One
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    This game needs so many fixes in so many areas. And how do they spend their time?
    They change things that were working into something worse, so now the whole game is a mess as one!


    nod-nodding.gif



    Edited by Last'One on 12 November 2025 22:37
  • Militan1404
    Militan1404
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    Wow the game feels awful now, this is game breaking and make the game not fun at all. Been using a two hander in pvp for years but it felt sluggish and got stuck inn animations so i just had to stop using it and switched it for dual wield. Dual wield animation also felt off and look strange. And bar switch barley working also..
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