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Overland Content Feedback Thread

  • ESO_player123
    ESO_player123
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    spartaxoxo wrote: »
    shadoza wrote: »
    Tariq9898 wrote: »
    spartaxoxo wrote: »
    Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.
    Monsters & NPCs
    Monsters are no longer vulnerable to elements.
    They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
    Monsters are no longer resistant to elements.
    They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
    Monsters that dodge roll no longer always move in the same direction.
    Injured soldiers in Eagle’s Strand can no longer be attacked.
    Attacking or killing a critter no longer takes you into combat.
    Skavenger critters will no longer grant Ultimate.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975

    It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.

    With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.

    To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.

    This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.

    It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.

    I think we can safely say that Bastion Nymic is not truly overland content regardless of how many times ZoS may say that it is.
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    spartaxoxo wrote: »
    shadoza wrote: »
    Tariq9898 wrote: »
    spartaxoxo wrote: »
    Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.
    Monsters & NPCs
    Monsters are no longer vulnerable to elements.
    They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
    Monsters are no longer resistant to elements.
    They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
    Monsters that dodge roll no longer always move in the same direction.
    Injured soldiers in Eagle’s Strand can no longer be attacked.
    Attacking or killing a critter no longer takes you into combat.
    Skavenger critters will no longer grant Ultimate.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975

    It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.

    With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.

    To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.

    This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.

    It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.

    I think we can safely say that Bastion Nymic is not truly overland content regardless of how many times ZoS may say that it is.

    Honestly, I do feel the same. But, I'm trying to at least be fair to the idea that some people may have felt gatekept from overland content. It's just the only real scenario I could think of where someone could be purposefully excluded from something labeled overland content. IDK how it would even work otherwise.
    Edited by spartaxoxo on 11 November 2025 04:43
  • colossalvoids
    colossalvoids
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    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    shadoza wrote: »
    Tariq9898 wrote: »
    spartaxoxo wrote: »
    Fun Fact: Enemies did used to have various elemental resistances and elemental weaknesses! This was removed with Summerset.
    Monsters & NPCs
    Monsters are no longer vulnerable to elements.
    They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
    Monsters are no longer resistant to elements.
    They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
    Monsters that dodge roll no longer always move in the same direction.
    Injured soldiers in Eagle’s Strand can no longer be attacked.
    Attacking or killing a critter no longer takes you into combat.
    Skavenger critters will no longer grant Ultimate.

    https://forums.elderscrollsonline.com/en/discussion/comment/5145975#Comment_5145975

    It's been so many years that I no longer remember why. I think, if I am remembering correctly, it was because they wanted people to be able to play anything they wanted in content. So, as an example, they didn't want Magicka Dragon Knights to be at a disadvantage in content with a lot of fire monsters. But, I could be remembering that wrong because it's been a very long time.

    With subclassing in place maybe we could have that back? The disadvantage argument is not valid anymore and it would be an interesting refresher to have enemies actually interacting with builds.

    To add what others have said, this would put pure class at an even further disadvantage. I’d rather ZOS balance pure and subclassing, making pure close to/on par with subclassing builds. Not everyone wants to subclass and it has caused a lot of gatekeeping in group content, but that’s a separate topic.

    This topic is overland feedback, so I think gatekeeping in group content is appropriate as there are group events in overland.

    It's almost impossible to gatekeep overland group events. Players have almost no influence over who attacks the world bosses/events. The only things is socialization e.g. please don't help I want to see if I can solo it. Or not inviting someone to a Bastian Nymic because for some reason they decided to make those private instances. Only the latter can be considered a form of gatekeeping.

    I think we can safely say that Bastion Nymic is not truly overland content regardless of how many times ZoS may say that it is.

    Honestly, I do feel the same. But, I'm trying to at least be fair to the idea that some people may have felt gatekept from overland content. It's just the only real scenario I could think of where someone could be purposefully excluded from something labeled overland content. IDK how it would even work otherwise.

    Would imagine that disrupting/ive experience is what a lot of people do call gatekeeping no matter if that's the right term or not, same as in a group setting. At least coming from what the person had written previously, if I'm not mistaken, that's the case. One of the reasons people advocate for better instancing.
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