Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Are you suggesting that the slider go both directions? That difficult group play be toggled down to a solo or partnered level?
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Are you suggesting that the slider go both directions? That difficult group play be toggled down to a solo or partnered level?
Dungeons and trials should NOT be the only places to encounter hard difficulties. Challenging content that is optional need to also exist when soloing and questing as well! We only have two hard solo content in the form of Maelstrom and Vateshran arenas against the flood of challenging group content. This is counting the entirety of the game in the span of 11 years. Add to that, majority of ESO players prefer to play alone and treat it as another singleplayer title.
Yeah... we need more flexibility of enjoyment for solo playing by adding an optional difficulty slider.
Are you suggesting that the slider go both directions? That difficult group play be toggled down to a solo or partnered level?
I'm suggesting that Overland difficulties should be added, that solo players shouldn't have to group up to find challenging content, especially with engaging narratives and characters. Though, I wouldn't mind if ZOS adds a solo or duo option for dungeons as well. I think ZOS even mentioned about it in yesterday's stream?? I didn't watch it, maybe Sparta can clarify.
spartaxoxo wrote: »Some players have one sugar cookie they can enjoy and a whole plate of various cookies they are allergic to and cannot enjoy.
Yeah, no. Vets being unable to play it because it's not designed to include them is very different from someone who doesn't enjoy group play. Normal trials and dungeons are already in the game. And many casual users play and enjoy them. They aren't allergic. It's existence does not cause them harm. Some of them don't feel like eating the sugar cookie with blue frosting because they don't like blue. But it's still a cookie baked to the taste of sugar cookie enjoyers.
It's more like I hate peanut butter so I should be the only with a sugar cookie, if we're going to treat the other content as cookies on this plate.
spartaxoxo wrote: »Some players have one sugar cookie they can enjoy and a whole plate of various cookies they are allergic to and cannot enjoy.
Yeah, no. Vets being unable to play it because it's not designed to include them is very different from someone who doesn't enjoy group play. Normal trials and dungeons are already in the game. And many casual users play and enjoy them. They aren't allergic. It's existence does not cause them harm. Some of them don't feel like eating the sugar cookie with blue frosting because they don't like blue. But it's still a cookie baked to the taste of sugar cookie enjoyers.
It's more like I hate peanut butter so I should be the only with a sugar cookie, if we're going to treat the other content as cookies on this plate.
Obviously, I don't mean by using the term "allergic to" in this analogy that I think any part of playing a game actually harms anyone. To clarify, I was just using the metaphor to express that some players can't participate in most of the non-overland content, and that includes so-called "normal" difficulty in dungeons and trials. I won't rehash all the reasons why here as we've been over them in this thread before, but I will amend the analogy as follows: I stipulate that of the people just eating the sugar cookie, some are allergic to the other cookies (can't play the rest), some could eat the other cookies only after seeing a doctor and getting a shot or otherwise preparing and jumping through hoops, and some just don't like the taste of the other cookies just as the people in the second group don't like the taste of the original sugar cookie.
To clarify another point, there are obviously other players I didn't mention in the analogy who like sugar cookies and some of the other cookies but not all of them. This is an analogy. I was simplifying to make a point.
I don't think one group should be the only one with a sugar cookie, but whether or not they get a sugar cookie made to their exact taste is the real question. They already have access to the sugar cookie.
Analogy aside, as I've said before, I don't necessarily mind an optional increased overland difficulty solution if it doesn't affect my game play. I'm not so sure it won't affect me, but we won't know until we hear the details about ZOS's answer to the issue and test it out. I do have concerns about what a reward system that doesn't punish players who opt out of increased difficulty could possibly look like. We'll see, I guess. I do think there should be a story mode in other content as a balance, and I appreciate your support in that.
The whole reason I responded to your initial analogy is because I didn't think it was a fair assessment of the context of the overland difficulty debate. It seems to me the those who object to an increase in overland difficulty are frequently told, in so many words, that they are just selfish and unjust. It's not that simple. I don't think the arguments against increased overland difficulty (or against exceptional rewards for increased overland difficulty, as we already know the increased difficulty itself is coming in some form) are being given a fair shake. They are often just being dismissed out of hand. I was modifying your analogy to point out that there is another way to look at the whole of the situation from the other side and to hopefully dissuade people from just assuming that anyone who objects to overland difficulty is just doing so for selfish or unfair reasons.
I don't think the arguments against increased overland difficulty (or against exceptional rewards for increased overland difficulty, as we already know the increased difficulty itself is coming in some form) are being given a fair shake. They are often just being dismissed out of hand. I was modifying your analogy to point out that there is another way to look at the whole of the situation from the other side and to hopefully dissuade people from just assuming that anyone who objects to overland difficulty is just doing so for selfish or unfair reasons.