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Update 48: The Discount Animation Update

  • StihlReign
    StihlReign
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    ZOS_Kevin wrote: »
    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.


    I can go into stealth and back out and see 3-4 issues with the 2h transition. Easy to see, but intense if you equip a shiny or glowy 2h, ie The Prior Thierric Greatsword. Also unholstering the 2h does an interesting hip twist. Didn't include a video for these since everyone can do it. You can see the hip twist easily at an outfit station. Are these considered a bug? This is the new animation.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • tomofhyrule
    tomofhyrule
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    I would assume that eventually ZOS would have to make that decision.

    Nick’s first statement as Director was that it is intended that ESO be a 30-year game. So… do we honestly expect that ESO in 2045 will still be shackled by 2014-era hardware?

    Making the game actively worse to cater to obsolete hardware does not seem to be a strategy for longevity. Eventually, they will need to drop things holding the game back… and hopefully before the players who are frustrated from this backsliding and lack of progress go find games that don’t try to kneecap themselves.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Player since beta. I was on a break for a few months, picked the game back up Saturday.

    Wow does weaving feel awful since the update. Especially Overload light attack weaving. It's unacceptable how much clunkier it feels.

    ZOS, if these animation changes were for old gen consoles, just drop the support for them already.
  • colossalvoids
    colossalvoids
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    This is from "Studio Director's Letter: 2025"

    n1jsf1ixa0pq.png

    What can I say... The overall feel from combat with animation improved so much that I can say Oblivion original combat animations from 2006 are not so dated anymore...

    p.s. amazing read overall, I have never had so much spaghetti on my ears

    Maybe @ZOS_Kevin can enlighten us more on how we went from improving the combat feel to downgrading for the old tech in just under a year? I suspected the whole letter was a way with words to mask what actually happens with the game, painting downgrades as features and cut corners as new and bold strategies but definitely would want to hear from someone from zos on it.
  • G0K4R
    G0K4R
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    Maybe @ZOS_Kevin can enlighten us more on how we went from improving the combat feel to downgrading for the old tech in just under a year? I suspected the whole letter was a way with words to mask what actually happens with the game, painting downgrades as features and cut corners as new and bold strategies but definitely would want to hear from someone from zos on it.

    Good luck with that...
  • katanagirl1
    katanagirl1
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    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.

    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.

    I'll be just dead honest here but when you're cutting on a very core parts of the game to fit something new it's a symptom of a bigger disease. Not that it's just bad inherently by itself as it's a direct downgrade with combat feel and smoothness which are a core part why ESO is still played by many despite many issues it has, but it can't be done indefinitely cutting every smooth corner into a strictly optimised asset lacking their basic properties.

    It also should be evaluated if those new things even worth it with those downgrades. Like we got a new card game and I'm betting it's not as well received as company hoped and still here we are, stuck with it and might probably be the one thing also holding a precious memory slot that can be used elsewhere for a better overall experience with the game. Not even mentioning that maybe, a better solution would be dropping the objectively weaker consoles and optimising the other things properly to for them to still have an ability to load a 10yo game despite new requirements.

    From a player’s perspective, it seems like there could be some additional optimizations made that would be the more preferable low-hanging fruit.

    1. Remove bodies of dead npcs and bosses when the respawn occurs, or earlier if the player seeing them is not able to loot the body.
    2. Remove the repeating play of animation for mount summoning that other players see when the that player is already on the mount and riding.
    3. Allow turning off other player ability animations on consoles.
    4. Allow turning off other player combat pets and companions.
    5. Create more instances to lower the amount of players in each instance and reduce strain.

    I don’t know exactly what the savings might be for these, or if it is even possible in the last one, but it would be worth investigating. Each one might be small but the aggregate could be significant.

    Like you, I am concerned that even upgrading machines only seems to work for a while before some kind of code bloat catches up. PS5 came along in time to save performance issues on PS4, but now even PS5 is seeing those same issues again. The game frequently struggles and fails to show the glow of wayshrines, the Volundrung portal in Cyrodiil, and similar items. I suspect it is due to the rapidly increasing number of glowing mounts, costumes, emotes, etc. from the Crown store. These things are great if they are making money for ZOS, but if they are causing harm to the gameplay then they need to be addressed in some way, like allowing players turn other player’s high performance visuals on older machines with performance issues, if they are going to be supported. I know this would not be their first choice but it seems easier to do than redo the complete list of combat animations.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SnakeDodger
    SnakeDodger
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    Is the low quality of the anims and stances counted as an 'issue'? This is a legit question, i would like to be hopeful that they are trying to mantain a certain level of quality in these even if it takes time to reach it. It shouldn't have gone live in the first place, but it did; can we expect the issues that are not bugs, but rather a product of unfinished/poor animations to be fixed as well?

    It would be fantastic to get an actual answer to this, i would like to add that animations are a huge part of a game, something you quite literally see for the entire time you are playing, making these better and upholding a certain quality standard should be the priority, the fact that they got worse is not something to brush off, the wait for the 'fix' isn't going to go by easy.
    Edited by SnakeDodger on 13 November 2025 00:32
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.

    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.

    Im just so confused as to why ZOS feels it needs to maintain these older platforms ability to access the game. This is like a city deciding it needs to turn roads into slip and slides because individual drivers drove their cars til the tires fell off. Now those tireless cars can get around with a push but all of those who maintained their cars have to deal with the consequences of the roads having no traction.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • frogthroat
    frogthroat
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    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.

    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.

    Im just so confused as to why ZOS feels it needs to maintain these older platforms ability to access the game. This is like a city deciding it needs to turn roads into slip and slides because individual drivers drove their cars til the tires fell off. Now those tireless cars can get around with a push but all of those who maintained their cars have to deal with the consequences of the roads having no traction.

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?
  • Chrisilis
    Chrisilis
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    PS5/NA, Mages wrath doesn't seem to be working consistently in Battlegrounds. It doesn't connect unless you're standing still and staring another player in the face. Its like the skill isn't firing at all or if it does fire it either does not connect or does zero damage. I'm assuming this is a result of the new animation parameters? I'm also assuming it will be fixed at some point, until then any suggestions on what to replace that execute skill with on a non-subclassed magsorc?

    Side note, I doubt this game will stop supporting the older platforms until the company stops supporting them. Until Microsoft and Sony discontinue support I don't think ZOS can or will stop supporting them.
  • StihlReign
    StihlReign
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    frogthroat wrote: »

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.

    To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.

    Can cellphones use the 3g network?

    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • frogthroat
    frogthroat
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    StihlReign wrote: »
    frogthroat wrote: »

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.

    To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.

    Can cellphones use the 3g network?

    It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.

    Even 10% is a huge number and to think that adding a few furniture slots and smoother animations would suddenly bring in 10% more customers on new hardware is not going to happen, little alone 30% more.

    However, the trend looks good. PS4 players dropped from 50% to 30% of Playstation users from last year, so I would assume next year there'll be ~20%. So maybe in 2027 there's so few it doesn't make financial sense to keep legacy device support.
  • ADarklore
    ADarklore
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    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.

    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.

    I just had to build a whole new gaming machine because of having to upgrade to Windows 11. Perhaps it's time that ZOS starts working on discontinuing support for those 'older platforms' so that you don't ruin the experience moving forward. Right now you guys seem to be stuck in the past, and are making future progress difficult... cutting off your nose to spite your face so to speak. ZOS talks about a desire to keep the game going for '30 years', so is ZOS saying that they plan to support these older platforms for 30 years? Probably not. So the sooner you push players to upgrade, the better the future of the game will be. It's amazing how many times this was done in the past, and games didn't collapse when they opted to discontinue support for older platforms. In fact, they got so much better BECAUSE OF the improvements they could then make without being limited. Perhaps ZOS needs to think harder about what they want for the future of this game, because holding on to older platforms is not going to benefit this game for 30 years.

    EDIT: Now that I think about it. Considering ZOS is now owned by a 'console manufacturer' in Microsoft, THEY probably insist that their outdated XBOX consoles continue to be support, it's probably not a decision that ZOS can make independently.
    Edited by ADarklore on 14 November 2025 13:01
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • frogthroat
    frogthroat
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    ADarklore wrote: »
    EDIT: Now that I think about it. Considering ZOS is now owned by a 'console manufacturer' in Microsoft, THEY probably insist that their outdated XBOX consoles continue to be support, it's probably not a decision that ZOS can make independently.

    Good point. I had assumed XB One vs XB Series follow similar trend to PS4 vs PS5. But assuming might lead you astray. So I checked.

    XBox Live has 130 million monthly users.
    XBox Series has sold 33 million units.

    ...so 100 million users are not using the current gen XBox. Ok, so while on PS the current gen has surpassed the previous gen console just this year, it may take a few years before XBox Series surpasses XBox One.

    So yeah, maybe my estimation that perhaps in 2027 the older console support can be dropped was too optimistic.
  • Varana
    Varana
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    frogthroat wrote: »
    XBox Live has 130 million monthly users.
    XBox Series has sold 33 million units.

    Not sure how reliable this is.
    I have an XBox Live account (for playing multiplayer Grounded) and I have never owned a console (or used a controller) in my life.
    Edited by Varana on 14 November 2025 13:49
  • StihlReign
    StihlReign
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    frogthroat wrote: »

    It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.

    Even 10% is a huge number and to think that adding a few furniture slots and smoother animations would suddenly bring in 10% more customers on new hardware is not going to happen, little alone 30% more.

    However, the trend looks good. PS4 players dropped from 50% to 30% of Playstation users from last year, so I would assume next year there'll be ~20%. So maybe in 2027 there's so few it doesn't make financial sense to keep legacy device support.

    Furniture slots and the default animations are minor considerations in the grand scheme of what new tech ESO could offer the player base were it not degrading current systems to accommodate aged hardware and no longer supported operating systems. Tons of folks have money and have demonstrated they're willing to give it ZOS.

    We have to remember, they're degrading current systems as accommodation...they can sell the old animations and new stuff, a bit tougher to sell broke animations, poor combat, and reskins. I'm not their actuary so we'll see how it plays out. :)

    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • tomofhyrule
    tomofhyrule
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    frogthroat wrote: »
    StihlReign wrote: »
    frogthroat wrote: »

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.

    To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.

    Can cellphones use the 3g network?

    It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.

    Remember though that there was a reason PS5/XBX uptake was very slow: they released in 2019/2020, right as a little thing shut the entire world down and made everything scarce and expensive.

    The supply chain issues have now mostly been solved, so what we’re seeing now is what we should have seen in 2020 if it weren’t for COVID.

    There’s also the thing that a lot of people don’t adopt new tech until they have a reason to upgrade. I know I definitely don’t go out and buy a new console on release, but I wait for a game or two to require the new one (or it’s unplayable on the old) before I start shopping for one.
  • Vaqual
    Vaqual
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    frogthroat wrote: »
    ZOS_Kevin wrote: »
    We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.

    We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.

    Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.

    As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.

    Im just so confused as to why ZOS feels it needs to maintain these older platforms ability to access the game. This is like a city deciding it needs to turn roads into slip and slides because individual drivers drove their cars til the tires fell off. Now those tireless cars can get around with a push but all of those who maintained their cars have to deal with the consequences of the roads having no traction.

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    People are not mad that they haven't randomly dropped support for older platforms, people are mad because the game has been held back and made worse to help performance on the weakest system. I'd be willing to bet that not even all players on the older consoles are unanimously happy with that direction. Many want a functioning, populated and continuously improving game. If it costs a couple FPS, a longer load screen or a graphic setting change that may be well worth it - even before a hardware upgrade is being considered.
    Edited by Vaqual on 14 November 2025 15:23
  • frogthroat
    frogthroat
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    frogthroat wrote: »
    StihlReign wrote: »
    frogthroat wrote: »

    A rough estimate of players by platform:
    PC: ~40-45%
    PlayStation: ~35-40%
    Xbox: ~15-20%
    (Google AI used 18 sources to estimate these.)

    In 2024 Playstation 4 vs Playstation 5 users were 50/50.
    In 2025 it's 30/70.

    We can assume Xbox One and Xbox Series have similar distribution.

    Consoles are therefore more than half of the player count.

    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    Yes. Since the old income (30%) is preventing new income, I'd devise a strategy and campaign to replace them with higher income and let them know - technology is doing what it's ALWAYS done, moving forward and providing the same awesome experience it provided when you first purchased your current outdated equipment. Instead of diminishing the experience of everyone, I'd reduce the features available to the old systems to give them some time to sunset their systems, and I'd give them a timetable and the reason.

    To entice them, I'd continue doing what brought them in the first place: Announce amazing updates and features available to the cutting edge and middle systems. I may lose some, but society and most folks employment has drilled the silent mantra of tech update into almost everyone at every age and level of society.

    Can cellphones use the 3g network?

    It took Playstation 5 four years to have as many users as Playstation 4. It took five years to go past Playstation 4 player count. Technology does go forward, but a large portion of the customer base is lagging a few years behind. They also have money they are willing to give to ZOS.

    Remember though that there was a reason PS5/XBX uptake was very slow: they released in 2019/2020, right as a little thing shut the entire world down and made everything scarce and expensive.

    The supply chain issues have now mostly been solved, so what we’re seeing now is what we should have seen in 2020 if it weren’t for COVID.

    There’s also the thing that a lot of people don’t adopt new tech until they have a reason to upgrade. I know I definitely don’t go out and buy a new console on release, but I wait for a game or two to require the new one (or it’s unplayable on the old) before I start shopping for one.

    True, but the point still stands. 2.5% of Windows users are still rocking Win7 and it has been stable for a very long time. There are early adopters and there are stubborn people using old tech, but most are somewhere in between.

    I have a pretty good PC and would like to see legacy hardware support being dropped so the game can really be improved. But I do not fool myself into believing it will happen as long as previous gen consoles bring in enough money to justify the support.
  • Ezhh
    Ezhh
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    frogthroat wrote: »
    And half of them played on old hardware last year, still 30% of players this year.

    That's a lot of money. Would you be willing to drop 30% of your income?

    Percentage of players on x platforms doesn't necessary equal percentage of income. It wouldn't be too unrealistic to reason that those not willing to invest so much into gaming (by upgrading what they play on) are... not willing to invest so much in gaming (by spending on an individual game).

    What I do know is that many players in my own groups are dropping any financial support for the game because we're just so tired of low quality content, what feels like very disconnected development, and now what feels like a direct downgrade to the flow of combat.
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