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View randomly changing to third person in combat.

Kappachi
Kappachi
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As seen here: https://www.reddit.com/r/elderscrollsonline/comments/1oo1gah/first_person_keeps_switching_to_third_person_in/

I am experiencing the same issue stated in this thread along with many others in that thread. While doing first person combat my view is randomly changing to third person and then back to first person, it's very jarring and seems to have only started recently(?) since this thread was opened 2 days ago and I can't find mention of the issue prior to this. It seems 100% random, I am using a battleaxe, weaving light/heavy attacks with necromancer/nightblade skills with two scribed healing spells. This has never happened before this update and I do not know the exact steps to replicate it (as it seems the others in the thread don't as well)
  • Kappachi
    Kappachi
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    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.
  • Gabriel_H
    Gabriel_H
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    Kappachi wrote: »
    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.

    Have you reproduced it with any other 2H or is it just battleaxe? I sport a maul myself and haven't had this issue.
  • Kappachi
    Kappachi
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    Gabriel_H wrote: »
    Kappachi wrote: »
    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.

    Have you reproduced it with any other 2H or is it just battleaxe? I sport a maul myself and haven't had this issue.

    battleaxe is all I have, seems like when i was searching the web someone else mentioned it's the 2h battleaxe as well (but this wasn't happening until recently), also you have to be hitting something, the 3rd registered hit with light attacks seems to trigger this bug.
    Edited by Kappachi on 6 November 2025 07:50
  • Kappachi
    Kappachi
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    just as a whole it seems like 2h battleaxe might be bugged? it's seriously shifting camera with every single left click attack (specifically in first person mode), might be why the camera breaks after a few attacks.
    Edited by Kappachi on 6 November 2025 08:03
  • Sbonaker
    Sbonaker
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    This occurs when using elemental explosion, the first second or so of animation frames are forced third person then reset to first. Continually casting the skill or other skills before it changes back to first person results in the pov staying in third person, requiring manual view change.
  • Kappachi
    Kappachi
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    haven't had it occur with a skill yet, (oakensoul and here's my skill build atm ntkwr5khg22c.png
    but it consistently happens with light attacks using a 2h battleaxe even transmogrified into a sword. definitely kills immersion since I almost exclusively play first person except for veteran content.
  • Gabriel_H
    Gabriel_H
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    Kappachi wrote: »
    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.

    I just crafted a basic 2H battleaxe and cannot reproduce this. Are you using as specific set/axe?

    Edit: Ok, now I can and I can re-produce it and with a 2H Maul too. What appears to be happening is the weapon animation going off screen with the larger weapons is pushing the player out of 1st person view to 3rd person in order for the full animation to play.

    There does seem to be an avenue that can alleviate the issue in the short term which is why I couldn't reproduce at first, but not fix it outright - as it's an obvious bug. Having the angle of the camera slightly down from center seems to result in this happening a lot less, but it does also seem dependent on the size of the mobs hitbox and therefore your distance from the mob.

    In short: The animation file changes seem to be causing the full animation to play, and when in 1st PoV, that means forcing a push to 3rd PoV so the file can play out. 1H don't seem to suffer as their animations are smaller in distance the weapon moves @ZOS_Kevin.

    Oh and @Kappachi: Yes, it's jarring as hell. As someone who has vision issues that would drive me insane very quickly. It's not on the known bugs list either.
    Edited by Gabriel_H on 7 November 2025 17:22
  • Chilly-McFreeze
    Chilly-McFreeze
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    Tried it on PC EU as well. Animations looking abrupt but no change in PoV
  • Kappachi
    Kappachi
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    Gabriel_H wrote: »
    Kappachi wrote: »
    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.

    I just crafted a basic 2H battleaxe and cannot reproduce this. Are you using as specific set/axe?

    Edit: Ok, now I can and I can re-produce it and with a 2H Maul too. What appears to be happening is the weapon animation going off screen with the larger weapons is pushing the player out of 1st person view to 3rd person in order for the full animation to play.

    There does seem to be an avenue that can alleviate the issue in the short term which is why I couldn't reproduce at first, but not fix it outright - as it's an obvious bug. Having the angle of the camera slightly down from center seems to result in this happening a lot less, but it does also seem dependent on the size of the mobs hitbox and therefore your distance from the mob.

    In short: The animation file changes seem to be causing the full animation to play, and when in 1st PoV, that means forcing a push to 3rd PoV so the file can play out. 1H don't seem to suffer as their animations are smaller in distance the weapon moves @ZOS_Kevin.

    Oh and @Kappachi: Yes, it's jarring as hell. As someone who has vision issues that would drive me insane very quickly. It's not on the known bugs list either.

    known bug list has something to do with 2H weapons but it isn't very specific and it said those animations are disabled but it doesn't seem like these animations that cause the force out to third-person got hotfix disabled, so not sure if they're aware of it.
  • Gabriel_H
    Gabriel_H
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    Kappachi wrote: »
    Gabriel_H wrote: »
    Kappachi wrote: »
    Seems to be reproducable with the 2h battleaxe on the 3rd light attack swing consistently.

    I just crafted a basic 2H battleaxe and cannot reproduce this. Are you using as specific set/axe?

    Edit: Ok, now I can and I can re-produce it and with a 2H Maul too. What appears to be happening is the weapon animation going off screen with the larger weapons is pushing the player out of 1st person view to 3rd person in order for the full animation to play.

    There does seem to be an avenue that can alleviate the issue in the short term which is why I couldn't reproduce at first, but not fix it outright - as it's an obvious bug. Having the angle of the camera slightly down from center seems to result in this happening a lot less, but it does also seem dependent on the size of the mobs hitbox and therefore your distance from the mob.

    In short: The animation file changes seem to be causing the full animation to play, and when in 1st PoV, that means forcing a push to 3rd PoV so the file can play out. 1H don't seem to suffer as their animations are smaller in distance the weapon moves @ZOS_Kevin.

    Oh and @Kappachi: Yes, it's jarring as hell. As someone who has vision issues that would drive me insane very quickly. It's not on the known bugs list either.

    known bug list has something to do with 2H weapons but it isn't very specific and it said those animations are disabled but it doesn't seem like these animations that cause the force out to third-person got hotfix disabled, so not sure if they're aware of it.

    I think the one listed on the Known list is about the smoothness of the animation, which can be a bit awkward. That they have disabled those and this is still happening would indicate it's more to do with how the animation is being played rather than the animation itself.

    When I can (have the time) I do like to help people investigate bugs like these. They more information ZOS has, the more they can quickly move to the fixing stage than lingering in the confirming stage.

    Videos, pictures, others replicating, and some suggestions based on solid observations will hopefully mean ZOS now have enough to pinpoint the offending code and snip it.

    Edit: Just for the record, I never play in 1st person. I find it near impossible to do so, especially at end game when I need a better panoramic view, so this bug existing makes zero difference to me, but it's an MMO and success is through teamwork and helping fellow players. Just saying.
    Edited by Gabriel_H on 8 November 2025 21:13
  • Kappachi
    Kappachi
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    yea; I tend to play in first person exclusively when it comes to overland, because the overland is too easy to not have to worry about any kind of mechanics & I like to immerse, including base game dungeons, for dlc dungeons/veterans/etc i go exclusively third person so it doesn't affect that, 100% affects singleplayer play though and makes me not want to use it at all right now...
  • Gabriel_H
    Gabriel_H
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    Kappachi wrote: »
    yea; I tend to play in first person exclusively when it comes to overland, because the overland is too easy to not have to worry about any kind of mechanics & I like to immerse, including base game dungeons, for dlc dungeons/veterans/etc i go exclusively third person so it doesn't affect that, 100% affects singleplayer play though and makes me not want to use it at all right now...

    Today's patch looks to have solved the issue, even though the PoV change wasn't noted in the patch notes. Have tested it several times and I stay in 1st person with a 2H.
  • Kappachi
    Kappachi
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    Yep, seems to be fixed. Glad that was resolved so quickly!
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