Kelenan7368 wrote: »Crazy, take something that works great and break it! I have never seen a Developer break their own game to cater to old hardware before.
I haven't noticed any difference in light or heavy attack animations, only that sometimes skills don't seem to work. They fire but never hit the enemy, seen it mostly with Force Pulse and Endless Fury. Doesn't happen often though.
But if we're aiming for memory reduction I vote for slashing the cringy lightshows, visual effects and unnecessary explosions from mounts.
If this makes it to Console launch, that’s going to be the final straw for me, and I’d imagine a lot of other customers.
I’d rather play dying New World for another year while waiting for Chrono Odyssey or Archeage Chronicles than watch my character have a seizure every time I try to do anything combat related.

If this makes it to Console launch, that’s going to be the final straw for me, and I’d imagine a lot of other customers.
I’d rather play dying New World for another year while waiting for Chrono Odyssey or Archeage Chronicles than watch my character have a seizure every time I try to do anything combat related.
guarstompemoji wrote: »I'm trying to assume it has to do w the rumored upcoming crossplay.
The animations are causing so many issues.
Poor Bahsei -.-;

The incremental patch broke even more animations, whenever you barswap to Dual Wield from another weapon you get locked into that other weapon's idle...

https://www.youtube.com/watch?v=evCOtNIAV-w

PurpleScroll wrote: »The new patch also broke Gloambound weapons for dual-wield, at least the daggers - when you bar swap from them and back to them, the weapons completely disappear. They also do not unsheathe as fast as other weapons on mouse click, doing it slowly as if you've pressed the keybind instead.
It's beyond ridiculous at this point.


I think this memory reduction should be reverted entirely for now, given all the bugs that is now in game. If this memory reduction is so important for new things, they can put it in game in next patch.

lostineternity wrote: »I think this memory reduction should be reverted entirely for now, given all the bugs that is now in game. If this memory reduction is so important for new things, they can put it in game in next patch.
It was intended to be a part of u46, but postponed because of all negative response. However zos decide to push these in u48 despite everything. We can see the result right now. They ignored players feedback and now chaotically trying to fix all these trash without any testing. AAA experience for playerbase.
We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.