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💙 New features for ESO! 💙

  • spartaxoxo
    spartaxoxo
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    The caveat I would give for a lot of these though is that they are more Roleplay-focused things that still require unique animations.

    The devs have made it very clear that older hardware is imposing limitations, and animations was one of those things. They in fact just released a patch to try to save space for animations (with mixed feedback), but there is still a finite space.

    I know something like “we can’t put in a new class because we spent out entire animation space on making it so you can RP a boardgame in a tavern” is not an appropriate tradeoff for some players. I’d much prefer new gameplay that everyone can use instead of making something that is hyperspecific to RPers only.

    They said they couldn't do it for a month until they fixed that issue a long time ago. And then we got a new class. I'm not saying that we can have infinite things but I don't think they'd ever have a situation where we could have RP or a new class. They'd probably sooner up the hardware requirements than have that.
  • MilesTailsProwers
    However, Taverns would prob be only places where little fun would make sense, getting drunk with animations, eating food with animations while seated and doing arm wrestling on table, a small quick respite from the adventures if it fits your character in roleplaying sense to do so!

    What if taverns had "secret" rooms for gamblers etc. that require a quest chain to access? These could take players to the same instanced game room regardless of which tavern the player entered from, increasing their chances of finding others to play with.

    I know I've been against several of the ideas presented, but I'm actually warming up to this one. And I respect the amount of thought you put into your ideas.

    Oh yeah for sure, this sounds good too, it doesn't have to directly be with in the Tavern space, but there could be some trap doors added that lead into game rooms.

    You've been right to be against them, because you make good points! And you also propose them better than i did heh.
  • thegreatme
    thegreatme
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    The only feature I really want to see (very very badly) now that we have multi-rider mounts is for them to give us mount-and-wagon type mounts that allow more than 2 players to ride. So a wagon driver and then maybe 4 - 7 other players who can get on and ride the wagon. (either 4 - 6 slots on the "back" of the wagon, and possibly an additional passenger seat at the front of the wagon with the driver).

    But considering the actual logistics of that from both an animation and technical sync standpoint, I can see why it would be difficult.

    But man, wouldn't it be cool to be able to see things like traveling wagon trains or have people roleplaying out actually traveling across zones instead of just fast-traveling around or having to deal with the jankyness of different mount speeds because you have maxed mount speed and that one person is still at 10% because they keep forgetting to get stables?

    And unlike a lot of other suggestions I've seen here, its both functional, practical, and not immersion breaking.

    It would be even cooler if there could be some way to customize what mount is pulling the wagon out of mounts you already own (and so that ZoS can still rake in the money on new releases, they could make different styles of wagons over time that you can slot your mounts into. Maybe when you set a wagon to "active" it gives you a drop-down menu to pick the mount from whatever you own), but considering I'm not going to hold my breath on even getting a basic horse and wagon, I'd take just about anything at this point.
    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Blackfeather Houseguest
    ◙ Eyebright Raven
    ◙ Gloam Indrik
    ◙ Gloam Wolf Mount
    ◙ Gloam Senche
    ◙ Gloam Quasigriff
    ◙ Evergloam house
    ◙ Nocturnal Skill Styles

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ White Raven
    ◙ Evergloam Shade skin/polymorph
    ◙ Gloam bear
  • MilesTailsProwers
    thegreatme wrote: »
    The only feature I really want to see (very very badly) now that we have multi-rider mounts is for them to give us mount-and-wagon type mounts that allow more than 2 players to ride. So a wagon driver and then maybe 4 - 7 other players who can get on and ride the wagon. (either 4 - 6 slots on the "back" of the wagon, and possibly an additional passenger seat at the front of the wagon with the driver).

    But considering the actual logistics of that from both an animation and technical sync standpoint, I can see why it would be difficult.

    But man, wouldn't it be cool to be able to see things like traveling wagon trains or have people roleplaying out actually traveling across zones instead of just fast-traveling around or having to deal with the jankyness of different mount speeds because you have maxed mount speed and that one person is still at 10% because they keep forgetting to get stables?

    And unlike a lot of other suggestions I've seen here, its both functional, practical, and not immersion breaking.

    It would be even cooler if there could be some way to customize what mount is pulling the wagon out of mounts you already own (and so that ZoS can still rake in the money on new releases, they could make different styles of wagons over time that you can slot your mounts into. Maybe when you set a wagon to "active" it gives you a drop-down menu to pick the mount from whatever you own), but considering I'm not going to hold my breath on even getting a basic horse and wagon, I'd take just about anything at this point.

    Woah this would be neat heh. In World of Warcraft theres multi-riders as well that allow more than 2, like boats and planes, but never seen wagon!
  • frogthroat
    frogthroat
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    3️⃣ Werewolf skill line overhaul.

    Werewolf form customisation for ears, eyes, tails, fur color, scars, body type, claws, mane.

    Some players want to stay in Werewolf form longer periods of time for roleplaying purposes. Have optional toggleable skill called "Persistent Form" that makes it so ultimate timer no longer automatically returns player back to normal form, but instead debuffs player unless they press the ultimate button again to manually return back to normal form.

    Emotes for Persistent Werewolves such as /Roar /Howl /Sleep /Sit /Eat. This will make roleplaying as Werewolf more fun. When Persistent Form Werewolves press mount bind, they will run on all fours instead similar to Worgen's from World of Warcraft.

    With Execution system implemented, Werewolf players can do brutal finishers on humanoid enemies with low health.
    For roleplaying, instead of some "Persistent Form" and manually toggling the ultimate, why not cosmetic form?

    If you are in overland or a player house, and out of combat, you could toggle it visually without using any ultimate.

    If you enter combat, or a dungeon, delve or trial, it would automatically switch off and then you can only use the actual ultimate.
  • onyxorb
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    BretonMage wrote: »
    ZOS_Kevin wrote: »
    Hamish999 wrote: »
    ZOS_Kevin wrote: »
    Thanks for the feedback here, @MilesTailsProwers. These are really cool. Will share these with the team.

    I have to disagree, I don't like a single one of these suggestions.

    That's totally fine to disagree. Please feel free to suggest your own feedback regarding potential new systems. Always things we can look into and bring to our teams for consideration.

    I agree with Hamish. I think that a lot of the proposed ideas would look stiff and contrived in Elder Scrolls. Even in the real world, it's not really fun watching others play board games or arm wrestle. An instanced "games house" like Silver Bride suggested might be a better place for those things.

    As for a suggestion: One thing that has been requested before (years ago) that I think would promote socialising in a way that fits with the current ESO world is paired animations.

    I've seen a lot of players doing fun emotes together, and it's always amazing to see them doing coordinated dances and music bands. But those coordinated dances and bands aren't easy to line up, and could use a more organised system. Say, someone starts a dance/social interaction, you could face them and respond with the paired emote, or something like that. The Alinor Allemande would have been perfect as a paired animation, for example.

    Absolutely! Paired animations would be wonderful, different ballroom dances, hugs, piggyback ride, carrying eachother, rock paper scissors :D

    If i remember correctly, there already exists crown store rock paper scissors emotes in ESO but they arent paired and not everyone owns them by default, so new rock paper scissors with paired emotes system would be awesome! similar to Team Fortress 2 rock paper scissors

    I would love to be able to do a 'paired animation' with my companion. That seems a lot easier to code than doing it with an actual player. Honest to God, for some reason, I want to be able to do the Kid N Play dance with my companion. I don't care if it breaks all immersion and has no purpose in ESO, I wanna do it. :D
  • Tornaad
    Tornaad
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    I want to be able to talk to the barkeeps at taverns and ask about rumors and get told about quests in that zone that I can finish.
  • frogthroat
    frogthroat
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    Tornaad wrote: »
    I want to be able to talk to the barkeeps at taverns and ask about rumors and get told about quests in that zone that I can finish.

    That is an awesome idea! Talk to the barkeep to get info about new quests is an RPG staple. That's like the one thing everyone knows about D&D even if they've never played.
  • Grafahel
    Grafahel
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    I also like the idea of barkeeps as sources for daily quests or any sidequests you may have missed, maybe a way to add daily delves to the base game zones in the future?

    As for myself, I would love the ability to 'reset' zones. Since I'm a quester/roleplayer, I sometimes have to abandon characters I really like because I've just done pretty much all solo content with them. I wish I could just wipe all quest progress for a zone and play through it with the same character. It's also happened sometimes that I started playing a zone, then something caused me to not play the game for a while, and upon returning I was like 3 quests into the main story and wished I could just start over.
    The reason I often make new characters is because I'm like 'I wanna play Necrom again this autumn' so I only have like 1 older character (because that one reached lvl 10 in scrying) and the rest are all on a short-lived rotation depending on what zones I feel like playing.
  • SwordOfSagas
    SwordOfSagas
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    I think the ability to hide more clothing pieces then just head or shoulders would be a perfect addition.
  • kind_hero
    kind_hero
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    Regarding housing:

    I would like to have a wayshrine in my house.

    Portals in houses to other houses, and portals/teleports to places in houses.


    Combat:

    A few more new abilities for each class, or for weapons, or just from the scribing system, would be nice to have. I don't really want to subclass to have some odd spells, I would rather have it inside my class.

    To be honest, I would rather have quality updates, and better stories than anything else. I would like the team to hire some top writer from the RPG franchises, at least for one chapter, and deliver a mindblowing story, like Planescape Torment.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • thegreatme
    thegreatme
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    kind_hero wrote: »
    Portals in houses to other houses, and portals/teleports to places in houses.

    Oh yeah, that's a huge one I keep thinking about and wanting.

    Its something you can technically already do now with EHT so I don't see why ZoS couldn't implement a feature like this when an add-on can achieve this exact thing. It just sucks that only other people with EHT can actually make use of such portals.
    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Blackfeather Houseguest
    ◙ Eyebright Raven
    ◙ Gloam Indrik
    ◙ Gloam Wolf Mount
    ◙ Gloam Senche
    ◙ Gloam Quasigriff
    ◙ Evergloam house
    ◙ Nocturnal Skill Styles

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ White Raven
    ◙ Evergloam Shade skin/polymorph
    ◙ Gloam bear
  • FullMax
    FullMax
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    More interaction. Why don't any NPCs comment on our vampirism or lycanthropy? Why don't our dialogue choices affect anything?
    Why aren't there any NPC children?
    Why can we only talk to green NPCs, but not gray ones? More dialogue!!!
    Why not have NPCs react to the armor style we're wearing? For example, if we're fully dressed in Daedric armor, NPCs or guards will comment on it. Or our race.
    More interactive furniture. Playable board games.
    Make some souvenirs placeable in the house, not just activated from the inventory.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.930
  • FullMax
    FullMax
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    The talking shield, dropped by the Lord Warden in the Imperial City prison, was also a really good initiative.
    Such items should be placed in a collection.
    It's incredibly cool. We need more of this: unique items that trigger unique events. I don't know why they didn't develop it further.
    It would look great as an artifact reward for archeology. Yes, they should finally make artifact weapons, not just rings and armor.
    Edited by FullMax on 5 November 2025 22:35
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.930
  • MilesTailsProwers
    frogthroat wrote: »
    3️⃣ Werewolf skill line overhaul.

    Werewolf form customisation for ears, eyes, tails, fur color, scars, body type, claws, mane.

    Some players want to stay in Werewolf form longer periods of time for roleplaying purposes. Have optional toggleable skill called "Persistent Form" that makes it so ultimate timer no longer automatically returns player back to normal form, but instead debuffs player unless they press the ultimate button again to manually return back to normal form.

    Emotes for Persistent Werewolves such as /Roar /Howl /Sleep /Sit /Eat. This will make roleplaying as Werewolf more fun. When Persistent Form Werewolves press mount bind, they will run on all fours instead similar to Worgen's from World of Warcraft.

    With Execution system implemented, Werewolf players can do brutal finishers on humanoid enemies with low health.
    For roleplaying, instead of some "Persistent Form" and manually toggling the ultimate, why not cosmetic form?

    If you are in overland or a player house, and out of combat, you could toggle it visually without using any ultimate.

    If you enter combat, or a dungeon, delve or trial, it would automatically switch off and then you can only use the actual ultimate.

    This could work too yeah! As long as Werewolf players have option to be Werewolf longer for roleplaying purposes outside of combat i'll be satisfied!
  • Erickson9610
    Erickson9610
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    frogthroat wrote: »
    3️⃣ Werewolf skill line overhaul.

    Werewolf form customisation for ears, eyes, tails, fur color, scars, body type, claws, mane.

    Some players want to stay in Werewolf form longer periods of time for roleplaying purposes. Have optional toggleable skill called "Persistent Form" that makes it so ultimate timer no longer automatically returns player back to normal form, but instead debuffs player unless they press the ultimate button again to manually return back to normal form.

    Emotes for Persistent Werewolves such as /Roar /Howl /Sleep /Sit /Eat. This will make roleplaying as Werewolf more fun. When Persistent Form Werewolves press mount bind, they will run on all fours instead similar to Worgen's from World of Warcraft.

    With Execution system implemented, Werewolf players can do brutal finishers on humanoid enemies with low health.
    For roleplaying, instead of some "Persistent Form" and manually toggling the ultimate, why not cosmetic form?

    If you are in overland or a player house, and out of combat, you could toggle it visually without using any ultimate.

    If you enter combat, or a dungeon, delve or trial, it would automatically switch off and then you can only use the actual ultimate.

    This could work too yeah! As long as Werewolf players have option to be Werewolf longer for roleplaying purposes outside of combat i'll be satisfied!

    Maybe the transformation timer can be paused outside of combat, so that they are obligated to fight when combat resumes to maintain form.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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