@Necrotech_Master in New World there are specific requirements you must meet to queue for either Tank or Healer, you need a certain gem in your weapon for taunts, or you need 300 focus (healing stat) and a life staff.
Making these things translate into ESO is possible and would effectively eliminate fake role-queues in all content, including dungeons.
It’s just the desire to do so which is the barrier, and I don’t think “player nature” is part of that as the goal would be to bring in new players, ones who already want that kind of experience with their game. If this content became available I guarantee a lot of vets, like myself, would jump on board with it, and if you don’t believe me, look at current battlegrounds. Simply adding actual rewards has pulled in a whole new (unhappy*) generation of PvP interested players. Nothing has changed except you’re now not getting 3rd partied.
Also; you’re right… players have been suggesting the removal of Cyrodiil, and for the longest time I wasn’t one. After experiencing large scale PvP elsewhere I can definitively say that Cyrodiil is a failed experiment.
Have to say it, all of this Vengeance testing is pointless. People will not sacrifice their identity as a character to play a Temu version of PvP. I am of the mind that ZOS needs to cut the cancer out and build something new, even if it doesn’t work out, they need to keep trying new ideas with respect to the values players hold until something does work.
*Unhappy because it’s much more lopsided now.
Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
spartaxoxo wrote: »Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
That is not what is being suggested and not how it worked in New World. In New World, you could queue as a tank, DPS, or healer. If you queues as a tank you were required to slot some form of taunt or you didn't meet the requirements. The same was true of healers. You had to have a healing staff equipped and points into the healing stat.
DPS didn't have requirements afaik.
spartaxoxo wrote: »Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
That is not what is being suggested and not how it worked in New World. In New World, you could queue as a tank, DPS, or healer. If you queues as a tank you were required to slot some form of taunt or you didn't meet the requirements. The same was true of healers. You had to have a healing staff equipped and points into the healing stat.
DPS didn't have requirements afaik.
Right! It was so perfect, and in the 30-40 dungeons I ran, there was not a fake role among them.
spartaxoxo wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
That is not what is being suggested and not how it worked in New World. In New World, you could queue as a tank, DPS, or healer. If you queues as a tank you were required to slot some form of taunt or you didn't meet the requirements. The same was true of healers. You had to have a healing staff equipped and points into the healing stat.
DPS didn't have requirements afaik.
Right! It was so perfect, and in the 30-40 dungeons I ran, there was not a fake role among them.
I wasn't in New World long. But despite it being apparently a dying a game, I never once had trouble getting my expeditions done even as a new player. They were done quickly and with not a single fake tank or healer. As a new player, I did notice healers quietly helping me with the damage because I wasn't very strong yet. But they didn't blame me because I was low level and still kept me alive. Also the dialogue for the quests around the expeditions was largely outside of it, so I didn't have to worry about missing anything but the occasional treasure chest.
It made the dungeon experience a heck of a lot of more fun than ESO's dungeon experience despite me being a new player being rushed through.
The only thing I missed about ESO's dungeon experience was the ability to enter solo with a companion. I didn't mind as much because the story wasn't inside. But, there were still little notes in stuff on the ground that I would have liked the ability to stop and read and putter around.
As I understand New World was designed as an always full pvp with full loot game. Then the player testing started they found that the hard core PvP player base is pretty small, way smaller than the customer base they wanted.Freelancer_ESO wrote: »I would point out that it looks like New World failed at this point.
As such, I would recommend not being too eager to copy them until it is 100% clear why it failed as otherwise you may end up copying elements that helped lead to it's failure.
For example, recently ZOS changed the leaderboard setup for Competitive Battlegrounds to list up to 500 accounts. If you watch it after it resets which it seems to do now after each time the server is adjusted you'll notice it takes around a full day on PC NA to get 500 accounts to do at least one Competitive Battleground match.
As such, I would have a degree of skepticism regarding ESO's ability to field sufficient players for PvP battles in every zone or 50 vs 50 arenas.
New World failed because it was half of a game, ESO has been supporting PvE since launch, but gave the illusion that PvP had support with balance updates every quarter, which is why they’ve survived much longer. When those balance updates iced a few years ago, that illusion was shattered. To compensate, Battlegrounds were shuffled… simply shifting Battlegrounds around to 2 teams did nothing to address why 3 teams were failing.
And that’s where New World comes in… they left no illusion, PvE was not their focus. As soon as they began to implement PvE into their game in the form of new Raids and then Catacombs, the game saw a monumental tone shift and a huge, more steady population.
After 2-3 years of loss though, Amazon cut the cord on a high note so the IP has more value, in turn, increasing their own valuation.
All that said, I firmly believe the three parts of New World I referenced would make an incredible addition to the experience of ESO, and I’m eager to hear what other parts of the game people would love salvaged.
https://youtu.be/F3ZMly9YAPA?t=744DenverRalphy wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
That is not what is being suggested and not how it worked in New World. In New World, you could queue as a tank, DPS, or healer. If you queues as a tank you were required to slot some form of taunt or you didn't meet the requirements. The same was true of healers. You had to have a healing staff equipped and points into the healing stat.
DPS didn't have requirements afaik.
Right! It was so perfect, and in the 30-40 dungeons I ran, there was not a fake role among them.
I wasn't in New World long. But despite it being apparently a dying a game, I never once had trouble getting my expeditions done even as a new player. They were done quickly and with not a single fake tank or healer. As a new player, I did notice healers quietly helping me with the damage because I wasn't very strong yet. But they didn't blame me because I was low level and still kept me alive. Also the dialogue for the quests around the expeditions was largely outside of it, so I didn't have to worry about missing anything but the occasional treasure chest.
It made the dungeon experience a heck of a lot of more fun than ESO's dungeon experience despite me being a new player being rushed through.
The only thing I missed about ESO's dungeon experience was the ability to enter solo with a companion. I didn't mind as much because the story wasn't inside. But, there were still little notes in stuff on the ground that I would have liked the ability to stop and read and putter around.
I'm gonna miss those puzzles.
And they required group participation. Players couldn't just run ahead. Well they could. But they'd hit a road block.
I like the idea of different instruments and songs to collect.
Imagine having a class similar to Alan Dean Fosters Spellsingers
For a good two days of those two weeks I had created a band and we would travel town to town and play songs together, and people would walk up to us and start dancing, asking to join our band or tipping us. It was unreal.
An updated music system like this would work so well within ESO and would help foster community by adding more healthy player interactions.
spartaxoxo wrote: »Necrotech_Master wrote: »i dont think anyone here wants to be force marked a tank for slotting a taunt skill
That is not what is being suggested and not how it worked in New World. In New World, you could queue as a tank, DPS, or healer. If you queues as a tank you were required to slot some form of taunt or you didn't meet the requirements. The same was true of healers. You had to have a healing staff equipped and points into the healing stat.
DPS didn't have requirements afaik.
Did people complain all the time about New World on their forums? There is a lot of negativity on ESO forums if management is looking for an excuse.
I'll try to be more positive.



Necrotech_Master wrote: »im guessing they had no way to check or you just couldnt change gear after you entered or the content required ideal roles
spartaxoxo wrote: »Necrotech_Master wrote: »im guessing they had no way to check or you just couldnt change gear after you entered or the content required ideal roles
Idk about that but most people aren't going to do such things with a requirement so I'm not convinced a check would be necessary. And the expeditions I did were definitely easy enough that the high level players didn't get very far. But I was new when it announced shut down so maybe things would have been different with the high level expeditions.
All I know is that the playerbase as a whole seemed to love expeditions. They didn't need to have excessive rewards for fast queue times.
spartaxoxo wrote: »
spartaxoxo wrote: »Necrotech_Master wrote: »im guessing they had no way to check or you just couldnt change gear after you entered or the content required ideal roles
Idk about that but most people aren't going to do such things with a requirement so I'm not convinced a check would be necessary. And the expeditions I did were definitely easy enough that the high level players didn't get very far. But I was new when it announced shut down so maybe things would have been different with the high level expeditions.
All I know is that the playerbase as a whole seemed to love expeditions. They didn't need to have excessive rewards for fast queue times.
Did people complain all the time about New World on their forums? There is a lot of negativity on ESO forums if management is looking for an excuse.
I'll try to be more positive.
Yes, of coursed they did. It's what forums consist of on every MMO. Go to the WoW forums right now, the biggest MMO, and you'll see a litany of complaints that mirror these. People are much more likely to give a complaint than compliment. It's why posts like "everyone on the forums agree" are always nonsense - it represents a tiny fraction of the player base.
Here are 3 pages from the Steam NW forums, just before the shutdown announcement.
Looks familiar, right?!
Elvenheart wrote: »Did people complain all the time about New World on their forums? There is a lot of negativity on ESO forums if management is looking for an excuse.
I'll try to be more positive.
Yes, of coursed they did. It's what forums consist of on every MMO. Go to the WoW forums right now, the biggest MMO, and you'll see a litany of complaints that mirror these. People are much more likely to give a complaint than compliment. It's why posts like "everyone on the forums agree" are always nonsense - it represents a tiny fraction of the player base.
Here are 3 pages from the Steam NW forums, just before the shutdown announcement.
Looks familiar, right?!
Thanks so much for showing this! It’s something I always know in the back of my mind, but since I only go to the ESO forums now since it’s the only game I really care about I sometimes forget. Some of those forum topics are definitely universal. All the complaints and negativity I read on the ESO forums sometimes start to get me down and I consider stop looking at the forumsso it’s a good reminder.
Elvenheart wrote: »Did people complain all the time about New World on their forums? There is a lot of negativity on ESO forums if management is looking for an excuse.
I'll try to be more positive.
Yes, of coursed they did. It's what forums consist of on every MMO. Go to the WoW forums right now, the biggest MMO, and you'll see a litany of complaints that mirror these. People are much more likely to give a complaint than compliment. It's why posts like "everyone on the forums agree" are always nonsense - it represents a tiny fraction of the player base.
Here are 3 pages from the Steam NW forums, just before the shutdown announcement.
Looks familiar, right?!
Thanks so much for showing this! It’s something I always know in the back of my mind, but since I only go to the ESO forums now since it’s the only game I really care about I sometimes forget. Some of those forum topics are definitely universal. All the complaints and negativity I read on the ESO forums sometimes start to get me down and I consider stop looking at the forumsso it’s a good reminder.
I have issues with the game, I have my opinions on how things could be made better, and I visit the forums to stay abreast of what is happening, as well as to offer advice and help; but I always take what is here with a pinch of salt.
That's not to say there aren't a lot of legitimate complaints, and of late ZOS do seem to be one step forward, two steps back. It's very easy to fall into a negative spiral, and find even the slightest problem a massive issue. If you are playing the game and enjoying it that's what really matt iters at the end of the day.
The lesson to take away from NW is that if you don't have consistent player numbers, and they only spike on content drops, you won't have much support from upper management.
While the points you make are reasonable, the content in NW was not holding the players interest.