 https://youtu.be/4pnTe87Kkjc?si=qxmdVsPLMMqgSSK0
https://youtu.be/4pnTe87Kkjc?si=qxmdVsPLMMqgSSK0
SaintJohnHM wrote: »@ZOS_Kevin were these issues fixed in last night's update?
or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?
Renato90085 wrote: »SaintJohnHM wrote: »@ZOS_Kevin were these issues fixed in last night's update?
or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?
no,it not fixed
@ZOS_Kevin It might be a good idea to make a pinned post with all the combat-related bugs introduced in this update, so that the devs can keep track and hopefully prioritize.
Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
 
                     adamsmith42 wrote: »Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast
Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
acastanza_ESO wrote: »Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
What about the rest of the game-breaking combat bugs that haven't been addressed yet? https://forums.elderscrollsonline.com/en/discussion/684616/update-48-gamebreaking-combat-bugs
Ability bars getting locked out by missed gap closes, constantly getting stuck in a break-free only broken core combat ability state, abilities not hitting anyone at point blank range even though the animation plays.
This patch is unacceptable.