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https://forums.elderscrollsonline.com/en/discussion/684716

Defensive Weapon Passives Falling Off?

Wobbu
Wobbu
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Since the new U48 patch, I've noticed whenever I bar swap back and forth between different weapon types, some of my weapon passives appear to stop functioning. This seems to be fixed after changing zones but only until I weapon swap back and forth again.

Passives include:
Ancient Knowledge - Destruction Staff
Fortress - One Hand and Shield
Battlefield Mobility - One Hand and Shield
Sword and Board - One Hand and Shield

In this video you can see the increase in cost to my block, along with my bracing mobility being slower on my 1h bar than it was before swapping. I disabled all addons during the recording of this video.
https://youtu.be/4pnTe87Kkjc?si=qxmdVsPLMMqgSSK0

Has anyone else been having this issue?
  • Soarora
    Soarora
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    Can confirm. I tested the block cost reduction to make sure it’s not just a visual change by going into a dungeon with one bar s&b and one bar ice staff, then bar swapped 4 times. ESOLogs and combat metrics both showed an objective difference in block cost.

    Entered dungeon on ice staff, blocking cost 788 magicka (trifocus is working).
    Bar swap 1 time to s&b, blocking cost 788 stamina.
    Bar swap 1 time back to ice staff, blocking cost 1231 magicka.
    Bar swap 1 time back to s&b, blocking cost 1231 stamina.

    Problem does not occur if swapping between 2 ice staves or between 2 s&bs.
    Problem still occurs without trifocus.
    Edited by Soarora on 29 October 2025 06:21
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Renato90085
    Renato90085
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    This explains why today i feel hard to tank vet trial...
  • Yudo
    Yudo
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    I only play double staves and that seemed ok.
    Tried ice staff, lightning staff, and that was ok too.
    Though did discover some horrifying animation bugs that I will post somewhere else :disappointed:
  • SaintJohnHM
    SaintJohnHM
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Renato90085
    Renato90085
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?

    no,it not fixed
  • Æthërnüm
    Æthërnüm
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?

    no,it not fixed

    it's not only block cost, also block mitigation and block speed tho. brother, this is so ... jesus
  • Jaimeh
    Jaimeh
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    @ZOS_Kevin It might be a good idea to make a pinned post with all the combat-related bugs introduced in this update, so that the devs can keep track and hopefully prioritize.
  • Æthërnüm
    Æthërnüm
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    Jaimeh wrote: »
    @ZOS_Kevin It might be a good idea to make a pinned post with all the combat-related bugs introduced in this update, so that the devs can keep track and hopefully prioritize.

    dude, they've been fixing deadly bash passive for half year. do not expect them to fix it quickly, only leaderboards and crown store stuff is kinda pioritized
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All, the team is investigating this and looking for other instances where the passive drop happens. We have shared the list provided earlier as part of the investigation. We will follow up once we know more.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • kilroy5250
    kilroy5250
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    Where is the list for this please? @ZOS_Kevin
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    I meant the list that @Wobbu noted above. But we should have more to share soon. Seems like the team has some stuff they are looking into regarding this.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Gabriel_H
    Gabriel_H
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Do ZOS understand why this is not acceptable?
  • SolarRune
    SolarRune
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    But its not just this element - people are reporting/experiencing skills not firing and/or firing but not damaging, block not working that would appear to be related, why has only 2h and passives dropping off been included in the tracker when there are many reports of other issues related to skills and abilities?
  • Wobbu
    Wobbu
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Thanks for the update, and thanks to those who were able to provide additional info regarding this bug B)
  • adamsmith42
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    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast
  • Gabriel_H
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    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast

    Possible the mob had been CC'd before the pull?
  • SaintJohnHM
    SaintJohnHM
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    I've been seeing and hearing about other weird issues with resources since the update on Monday

    I'm not sure why all these bugs were worth the terrible looking animations and visual glitches.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • acastanza_ESO
    acastanza_ESO
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    What about the rest of the game-breaking combat bugs that haven't been addressed yet? https://forums.elderscrollsonline.com/en/discussion/684616/update-48-gamebreaking-combat-bugs

    Ability bars getting locked out by missed gap closes, constantly getting stuck in a break-free only broken core combat ability state, abilities not hitting anyone at point blank range even though the animation plays.
    This patch is unacceptable.
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