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https://forums.elderscrollsonline.com/en/discussion/684716

Are Vitrified Souls drop rate working as intended?

  • Friendly-assasin81
    This whole event was so boring and i didnt get anything useful in the boxes either. With this progress, the wall will come down in late december...
  • valenwood_vegan
    valenwood_vegan
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    Has there been a hotfix? If not, is there an ETA? What's being adjusted? Why doesn't the known issues thread match the information we were given in this thread? Any further information? Where's the communication?

    The hotfix is in progress and we will post a thread with details over in Patch Notes & Hotfixes as soon as it's complete.

    Thank you for responding, Gina. Hopefully it will alleviate some of the frustration many players have been expressing.
  • PDarkBHood
    PDarkBHood
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    Marto wrote: »
    PDarkBHood wrote: »
    In Coldharbour, when looking for vitrified souls the Spider Daedra do not drop the vitrified souls(??). Killed many and no drops. All the other daedra seem fine and can be done in under 15 minutes. But nothing from Spider Daedra.

    The NPC that gives the quest explicitly says Worm Cultists are the ones carrying Vitrified Souls. Drops from Daedra seem to be only a bonus.

    Not true. She says both Daedra and Worm Cultists. See picture below:
    nnthaguyvt8m.png
  • tinythinker
    tinythinker
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    Are the roles for loot (such as vitrified souls) based on damage done? Or do some of the mobs at siege camps still not drop any? Or both? Results so far (even after the latest fix) are confusing. Sometimes doing more damage at camps seems to help, other times not.
    Edited by tinythinker on 16 October 2025 23:31
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  • dcrush
    dcrush
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    Sometimes I can loot a ton of bodies at siege camps and sometimes not a single one, even if I do all of the damage to a specific enemy. I can’t seem to find any logic to it. So while some people say “just do the siege camps and you’ll get the vitrified souls”, it seems to be yet another case of rng.
  • freespirit
    freespirit
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    I found Siege Camps to be an unreliable source of souls.

    Find yourself a farming spot if there's Wormcult there's usually Daedra too!

    Coldharbour is fairly good but can be busy, my spot is somewhere else completely! :)
    When people say to me........
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  • LootAllTheStuff
    LootAllTheStuff
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    dcrush wrote: »
    Sometimes I can loot a ton of bodies at siege camps and sometimes not a single one, even if I do all of the damage to a specific enemy. I can’t seem to find any logic to it. So while some people say “just do the siege camps and you’ll get the vitrified souls”, it seems to be yet another case of rng.

    I hit Siluum this evening and was averaging about 1 in 5 dropping vitrified souls. I was often getting 2 at a time, but that may be a side effect of loot CP buffs? It did seem as if certain enemy classes were more likely to drop souls than others, but it was a relatively small sample so who knows.
  • tinythinker
    tinythinker
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    Are the roles for loot (such as vitrified souls) based on damage done? Or do some of the mobs at siege camps still not drop any? Or both? Results so far (even after the latest fix) are confusing. Sometimes doing more damage at camps seems to help, other times not.

    I am wondering if the issue is something affecting any Writhing Wall quest item drops, whether it's vitrified souls or things like animal fat or golden sap. You will sometimes get a lot, then a drought.

    :no_mouth:
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  • Nemesis7884
    Nemesis7884
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    Its kinda weird, usually either nearly all mobs at a siege camp assault drop souls for me or none of them do...like its either shut on or off or has some sort of internal cooldown
    Edited by Nemesis7884 on 19 October 2025 06:49
  • Recent
    Recent
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    ZOS_Kevin wrote: »
    We are taking another look at drop rate for Vitrified Souls and some other drops.

    They dropped for me in normal eldenroot 2 dungeon and another normal random dungeon I did...I was very happy
  • tomfant
    tomfant
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    Its kinda weird, usually either nearly all mobs at a siege camp assault drop souls for me or none of them do...like its either shut on or off or has some sort of internal cooldown

    Same for me. I logged in this morning, tp to Solstice, grabbed the camp quest and the soul fetch quest, waited until the next camp got active, was one if the first ppl arriving there and start hitting the mobs, and non of these mobs spawned any loot. Same for the second camp I did.

    So something is clearly bugged with those souls drops at siege camps.
  • Sarannah
    Sarannah
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    Would love it if ZOS could tell us if vitrified soul drops are indeed bugged. Sometimes I get the full 15 in a few minutes or so, and sometimes I do NOT get any for literally hours. Same spot(s) hunting them!

    For now I am just going to ignore this quest. It is just not worth the frustration.
  • GeneralGrundmann
    GeneralGrundmann
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    I am on PSEU and so far I farm the same spot and got the 15 souls in always under three minutes.

    But that doesn't mean that other players have different experiences!

    If someone doesn't get any drops for hours, what remains as possibilities? That the zone, the npcs, the player character and/or the rng itself is bugged? *shrug*
  • Gabriel_H
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    tomfant wrote: »
    Its kinda weird, usually either nearly all mobs at a siege camp assault drop souls for me or none of them do...like its either shut on or off or has some sort of internal cooldown

    Same for me. I logged in this morning, tp to Solstice, grabbed the camp quest and the soul fetch quest, waited until the next camp got active, was one if the first ppl arriving there and start hitting the mobs, and non of these mobs spawned any loot. Same for the second camp I did.

    So something is clearly bugged with those souls drops at siege camps.

    The camp mobs seem to have a cooldown on being lootable. Looks like around 5 - 10 minutes.
  • tomfant
    tomfant
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    Gabriel_H wrote: »
    The camp mobs seem to have a cooldown on being lootable. Looks like around 5 - 10 minutes.

    Then it shouldn't be an issue for first camp you do after logging into the game.
  • Ingenon
    Ingenon
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    I'm finding that "something" is going on with the ZOS version of RNG and the vitrified souls. Spots seem to be either running "hot" or "cold". I go to a spot one day, like the Village of the Lost, and get all 15 souls before I even get to the first public dungeon boss in the place. Next day, I wander around in there for 10 minutes killing stuff and maybe have 5 souls.

    What works for me is to go somewhere else. Like going to the Grotto of Depravity, and I got like the other 10 souls in like 5 minutes.

    TL;DR: If you aren't getting 15 souls in 10 minutes, try a different location to farm them.
  • Gabriel_H
    Gabriel_H
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    tomfant wrote: »
    Gabriel_H wrote: »
    The camp mobs seem to have a cooldown on being lootable. Looks like around 5 - 10 minutes.

    Then it shouldn't be an issue for first camp you do after logging into the game.

    Depends on where the cooldown is. If it's on the player then yes, if it's on the mobs then no.
  • langewapper
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    go to mad architect pd in coldharbour on normal solo
    5 min and you got your souls

  • SeaGtGruff
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    I've found that dolmens can be a quick source of vitrified souls, especially if you're able to kill and loot the Worm cultists at the beginning and if the final boss and/or its mobs involves a Coldharbour daedra that can drop vitrified souls. In Alik'r I can usually get this done within about 4 dolmens, which go very quickly because of all the players there. But it usually goes even faster for me in Glenumbra, because there are usually fewer players and it's easier to get the cultists at the beginning.
    I've fought mudcrabs more fearsome than me!
  • katanagirl1
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    There is a problem with siege camps when a lot of players are there. If the players run or ride past a soul reaper as they enter the camp, then they aggro the mobs and drag them into another soul reaper, and you can’t get enough damage on them to get a drop if you stay at the first reaper. The player that pulled them will. I think that may also explain why sometimes I get a drop from a mob that is far away from where I was fighting.

    Yesterday was bad and today was worse. I had to just sit at a camp and wait until it spawned to finish the souls quest today because I kept getting none or just a couple from each camp. It’s ridiculous to be there fairly quickly, hit one or two reapers and then full-on burn the boss, and get no souls whatsoever.
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  • Pops_ND_Irish
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    Seems quick
    Can do 6 dailies for Vitrified Souls a day and it takes about 20 minutes total for all 6
  • GeneralGrundmann
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    Seems quick
    Can do 6 dailies for Vitrified Souls a day and it takes about 20 minutes total for all 6

    Yep, for me 25 minutes in total with getting the quest, teleporting, riding, collecting, riding, teleporting and handing in the quest plus getting a new one.
  • MasterSpatula
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    Though ZOS has never acknowledged it, we've known for years that the RNG in this game forms patterns. Think, for example, of all the times you've attempted to bash a chest with an 85% success chance and got four failures in a row. Statistically, this should be a thing that happens occasionally, but as most of us know, it's not occasionally; it's the rule.

    The same is true of all sorts of things in this game, and we seem to be seeing a rather extreme version of it in these fetch quests. The Vitrified Souls quest, the Creature Fat, the Golden Sap, etc . all seem to have long periods with no drops at all followed by periods of extreme generosity from the game. You might kill thirty or more of the appropriate mob without a drop, but once the seal breaks, you'll often get them on every mob until you complete the quest.

    It's really frustrating, because my time is too precious to do PvRNG these days. It's far too precious to me to play against broken RNG.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Orbital78
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    The main issue is that in high populations when more than two or three people hit the mob. It doesn't seem to drop as often if at all.

    Even when on 120k damage per second arcanist. If I go out of my way to go to a solo delve and such and I'm the only one hitting it, it goes rather quickly.
    Edited by Orbital78 on 20 October 2025 12:57
  • jle30303
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    Simply put: If you actually score enough damage on a monster to be considered for a loot drop *at all*, then EVERY eligible monster should drop at least one Quest Coupon, of whichever form these Quest Coupons take (Vitrified Souls, Creature Fat, Undead Essence, Golden Sap, Furs), even if it is the only thing that the monster drops.

    Going through about 40 mobs, and only half of them drop loot at all even when you manage to solo-kill them (i.e. you KNOW that you've done enough damage to qualify for loot), and of the 20 that drop loot, only 3 actually drop the relevant quest coupon, is simply not fun.

    Especially when you had to run around like anything, actually trying to find the mobs in the first place because other players are getting to them first and you're racing around in ever decreasing circles in a zone where 90% of the mobs die before you even get within range of them.

    And then let us deal with the situation at siege camps, where frequently one doesn't even get to see the mobs *at all* because there are so many players spamming so many effects that the screen slows down to a crawl and the first load of mobs don't even appear on your screen until the rest of the crowd has cleared out of the area because the reaper is already destroyed. On many occasions I don't even get to see the *boss* even if it's still standing for 30 seconds, I have to guess where it's standing and fire at that area, and it doesn't actually appear and render on my screen until after it's dead.

    And yet, at the same time, the 16 million HP that it has (and, worse still, the 30 million HP at the centre camp because that one spawns TWO bosses) will be totally absurd once the event is over and once we get to the position of having to call out in chat for even 2-3 other people to come and help.
    Edited by jle30303 on 20 October 2025 13:43
  • LootAllTheStuff
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    Well, I stuck it out longer than I expected, but tonight I have officially given up on the Stirk Fellowship quests. And the reason for that is squarely on the utterly ridiculous situation with vitrified souls.

    DC Undead essence? No problem - Sentinel Beach was devoid of unlife at first, but picked up quickly and I was soon done.

    Vitrified Souls from Aldunz Delve? Almost gave up. 15 minutes of mostly just me doing the circuit where all the Daedra and Cultist spawns were, and getting absolutely nothing - over half of them had no loot whatsoever. A good chunk of the rest had only gold or junk.

    I'm not questioning if the drop rates are working as intended. I'm questioning why they are so bad for an event that is obviously meant to have people running the same quests over and over? It is not engaging; it is unfun. It wouldn't be so bad if at least the golden coffer style drops were curated, but we don't even get that, and I'm tired of getting the same two items.

    What's particularly galling is the inequity between crafting gear for the armourer and collecting vitrified souls. I can easily complete six of the former in less time than one of the latter. And, if I pair the souls with a provisioning quest, only one golden coffer between the two of them.

    If ZOS truly want people to be engaged with this event, the reward has to be worth the effort. For me, this event is too stingy for the time required.

    Edited by LootAllTheStuff on 21 October 2025 00:20
  • Gabriel_H
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    Vitrified Souls from Aldunz Delve? Almost gave up. 15 minutes of mostly just me doing the circuit where all the Daedra and Cultist spawns were, and getting absolutely nothing - over half of them had no loot whatsoever. A good chunk of the rest had only gold or junk.

    A one minute run through any of the taken over PDs will next you 15 souls.

  • LootAllTheStuff
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    Gabriel_H wrote: »
    Vitrified Souls from Aldunz Delve? Almost gave up. 15 minutes of mostly just me doing the circuit where all the Daedra and Cultist spawns were, and getting absolutely nothing - over half of them had no loot whatsoever. A good chunk of the rest had only gold or junk.

    A one minute run through any of the taken over PDs will next you 15 souls.

    Honestly never tried the PDs, because the delves were usually closer to where I happened to be. Still not going to bother any more, though - the apex reward is not something I want, and there's no other reason to keep plugging away at it.
  • valenwood_vegan
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    Gabriel_H wrote: »
    Vitrified Souls from Aldunz Delve? Almost gave up. 15 minutes of mostly just me doing the circuit where all the Daedra and Cultist spawns were, and getting absolutely nothing - over half of them had no loot whatsoever. A good chunk of the rest had only gold or junk.

    A one minute run through any of the taken over PDs will next you 15 souls.

    Honestly never tried the PDs, because the delves were usually closer to where I happened to be. Still not going to bother any more, though - the apex reward is not something I want, and there's no other reason to keep plugging away at it.

    While the public dungeons would be better due to more mob density and faster spawns, it's not really a "you" problem - zos has confirmed that there is a bug causing inconsistencies with the quest item drops.

    dyww2aifkiac.png

    (From the pinned event thread).
  • Barovia87
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    From the Writhing Wall Event Known Issues stickied ZoS post, updated yesterday:

    "Players may experience some inconsistent behavior with the frequency in which quest items drop from eligible monsters.
    --We identified a technical bug on Oct. 21 that results in some inconsistencies with quest item drops from eligible monsters. While we are working on a fix, it will require more time and testing to fix than we can accomplish during this event."

    So: NO. They aren't. Neither are the furs/fat/sap/etc. and they've said it will not be fixed for the event. Plan for your sanity accordingly, friends.

    One person can be flying through these quests, getting all their drops as intended, and for someone else the quest items just won't drop reliably and they're stuck grinding.

    It's not great.

    Edit: clarity
    Edited by Barovia87 on 22 October 2025 16:23
    "Anyone who can play a stringed instrument seems to me a wizard worthy of deep respect." - J.R.R. Tolkien, Letter 142 Dec. 1953
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