Are there three or four glorious coffers available from the four available dailies? On PTS the Quartermaster Nurwalne's quest also gave a golden coffer, but the article only mentions the other three quest givers and their loot tables. @ZOS_Kevin
We issued a correction for this in the article. It should be four, rather than three.
Finedaible wrote: »Finedaible wrote: »Will the Writhing Fortress public dungeon/instance still be a thing that is available after the event ends? Or is this gone forever?
They said it will be available for 1 week after the final boss has been defeated by players for the first time.
Thanks @Syldras I think this might be the first time I pass a 'chapter' up then.
The Vitrified souls dailies are one quest offered by Orinde Glenuvon. They are not available after the event.I think it's only specifically the Siege Camp daily quests (which are this zone's version of World Events) that will continue to exist, so not Mirmal's Delve Dailies or the Dailies for Vitrified Souls etc. Would be good to get clarification on that though.LonePirate wrote: »Yes. In the fourth paragraph from the bottom, it says rewards apart from the Wall Breaker title will be available from the camp daily quests after the event has ended.wolfie1.0. wrote: »So im confused. Will dailies from the siege camps and other related quests persist beyond the event?
Writhing Fortress is specific to the event period. It is gone once the event is over. For others noting disappointment that the event will not be available as a persistent public dungeon, we will pass that on to the team. The goal for this event is to make it apart of game history. Like "I was there for the Battle for the Writhing Wall". But totally understand the sentiment around wanting it accessible post event as repeatable content.Would also like to know if the Writhing Fortress instance is specific to the event period, or if that will remain open as a Public Instance once the event is finished. Thanks!
A few more questions:
1. Are these daily quests one daily quest per character or can you get can more quests from the same quest-giver?
2. Are there different quests per quest giver that can be shared between group members like a most of zone daily quests?
3. Can you even do the daily quests on multiple characters?
Looking forward to this unique event, but hopefully you can clear up some these questions.
We've answered a few of the answers in the thread. We'll continue to monitor the thread and follow up with answers.Writhing Fortress is specific to the event period. It is gone once the event is over. For others noting disappointment that the event will not be available as a persistent public dungeon, we will pass that on to the team. The goal for this event is to make it apart of game history. Like "I was there for the Battle for the Writhing Wall". But totally understand the sentiment around wanting it accessible post event as repeatable content.Would also like to know if the Writhing Fortress instance is specific to the event period, or if that will remain open as a Public Instance once the event is finished. Thanks!
Writhing Fortress is specific to the event period. It is gone once the event is over. For others noting disappointment that the event will not be available as a persistent public dungeon, we will pass that on to the team. The goal for this event is to make it apart of game history. Like "I was there for the Battle for the Writhing Wall". But totally understand the sentiment around wanting it accessible post event as repeatable content.
Enjay_Jones wrote: »I would really like some clarity on what the criteria are for qualifying for the "Wallbreaker" title is.
twisttop138 wrote: »Enjay_Jones wrote: »I would really like some clarity on what the criteria are for qualifying for the "Wallbreaker" title is.
Completing the fortress. I'm on my phone and old so I'm not sure how to paste the text from the article but it seemed extremely clear to myself. I will say that the article could have been written better. If I can figure out how to do it I will attach the relevant info.
So the exact wording is "to earn this reward you must complete the writhing fortress during phase 3 of the event." That seems pretty clear to me.
Enjay_Jones wrote: »twisttop138 wrote: »Enjay_Jones wrote: »I would really like some clarity on what the criteria are for qualifying for the "Wallbreaker" title is.
Completing the fortress. I'm on my phone and old so I'm not sure how to paste the text from the article but it seemed extremely clear to myself. I will say that the article could have been written better. If I can figure out how to do it I will attach the relevant info.
So the exact wording is "to earn this reward you must complete the writhing fortress during phase 3 of the event." That seems pretty clear to me.
Thank you for responding. I suppose my confusion comes from the following:
Is it the initial completion, the one that opens the wall, that counts?
And what constitutes completion? Defeating all the bosses? The final boss? Or just being present or grouped when the dungeon is cleared.
The FOMO really has it's hooks in me.
Just my thought - I wonder how many of the Devs are gamers. Not just gamers generally but actually play ESO, the game they work on. So many decisions made (especially since and including AWA) seem to not make sense for someone who enjoys playing the game.
I could just about live with the "Oh, your the one that stopped the" comments on characters that haven't done whichever storyline the NPC was talking about, following AWA. But then came Multi-classing. Not sub-classing. As has been pointed out by others in other threads, sub-classing would be along the lines of sorc with speciality in fire magic and daedric summoning (including summon fire Atronach. How cool would that be?!) Or fighter in unarmed style (Monk). Warden with animal summoning etc, or Warden with elemental/natural magic. What we were given is multi-class.
Now, I've never been a particularly good PVP player, although I've had times/builds where I could hold my own (as long as I didn't come up against anyone on the 1% or so of the player base that understand every stat, buff, de-buff, armor set etc.), but with so much of the player base now all seeming to have the same build with Arcanist beam, well, I die even quicker. And it's more embarrassing when it isn't one of the 1% doing it.
But now we come to the 2025 content pass (reducing the point of having eso+ as has been mentioned many times, so, moving on) with a one and done event, including a one time chance for a title (I'm not bothered about that myself, others may be) and a one time dungeon as part of it. (Am more bothered about this and the thoughts behind it).
Why would players negative thoughts about this being a one and done dungeon even have to be forwarded to the Devs in the first place? They should know already that having it available for a short time only before it goes for good would have people questioning the decision.
If you are continually beating the same World Boss, Dungeon Boss, Trial Boss etc. no matter how may times you kill them elsewhere in the game , why remove this dungeon because the event has ended? I'm sorry, but limited time event, limited time title, limited time dungeon etc. all seem to point to "Buy the content pass or you'll miss out". So not a gamers choice, but suits wondering how they can maximize profits.
Surely when this was put to them, someone (being gamers!) would have been "What? We are creating a new dungeon that will only be accessible for a few weeks? As a developer I think that is a bad idea as my work will vanish soon never to be seen again. As a gamer this is a bad idea, because it's dumb!) Paying for one go at a dungeon. Yeah, right!
Content pass is currently on offer on xbox (35% cheaper), and I did think about it. Truly I did. But no. I can do without Solstice, and the one time event. At the rate things are going, I may soon be able to do without ESO entirely.
I'm really enjoying playing Skyrim and Oblivion again you see. (BTW - Oblivion 2006 and you remain mounted when riding into water. ESO - 2025, 10 years in before you can do this. Another 10 years before they can prevent you dismounting to harvest a torchbug, instead of performing a mounted jump which you wanted to do?
Skyrim 2011, and companions you can tell to stand on a certain spot, that can wait if needed, that can hold your inventory! How cool would it be if in ESO they could help you do Direfrost keep (for example), or could be relied upon to interrupt an enemy. Or they could all hold/have access to all the companion items rather than your own inventory be taken up by them?
I know not all of my post is about the writhing wall event in particular, but it does all link together with various iffy decisions that have been and are being made. Hoping they can get back on track, but doubting it.