SerafinaWaterstar wrote: »redlink1979 wrote: »
And just to add that, yet again, I’ve been seeing more old players returning, & players running about all through every zone (PSEU) but I’ve been told that my ‘anecdotal’ observations don’t count - whatever. 🤷🏻♀️
SerafinaWaterstar wrote: »redlink1979 wrote: »
Unless you are going for trial trifectas, you really don’t have to use the meta. And as someone posted above, blame the raid leads for slavishly following the meta rather than opening their mind & being more adaptable. (And removing subclassing or whatever else you think is an issue won’t make a difference, as there always has been & always will be the meta. It just how it is. Apparently. Few dare to challenge it.)
This game objectively sucks right now. I'm sure people will wanna chime in and white knight it, but numbers don't lie. Every major hub is a deadzone no matter when you log in, and at a cursory glance, steam logins haven't been this low since like 2017. I took 6 months off cause I got sick and tired of arcanist everything, and then you go and make literally everyone able to beam.
I'm not gonna blame the raid leads for wanting the best available option, I blame you, ZOS for making there be no other option. "Please have a beam build" is literally everywhere.
Beam sucks. Arcanist sucks. Subclassing sucks. You've made wildly overpowered kits available with no tuning on the other side, or at least, insufficient tuning. Who the hell wants to meta hump the same 8 DDs, pushing the same incredibly powerful, free shield beam that loops with a healing AOE flail? like...what the ***? its so, so boring. There aren't even enough people left to mount a non-beam raid. and before someone chimes in with 'play how you want' it's not just how I want, it's the literal hundreds of thousands of players who have given up on this formerly amazing game entirely.
Now the lore of a class is dead as well. Forget stam/mag hybridization, this is total hybridization. Why even have classes? why have stats? why have gear? If we're all gonna wear the same stat, the same 4 sets, the same spells from the same 3 different lines...like what is going on? did you intend 8 arc trials?
This game had the most flavor, the most cool, accessable gear systems, tons of variety, I felt like I could play it in so many different ways. Endgame was hard, and you earned it. PVP made some kind of sense, and was full of ***. now it makes no sense, and is full of ***. Yes I suck at pvp, and yes I (used to) love doing it.
I guess I'll do some writs or something. Maybe the jokes on us and Housing IS the real endgame.
But I'm not gonna wear a f@#%&ing safe space nuclear deathray beam like a b*$#% and then flail when I feel sick. God.
F#$%.
again, you can keep saying you see x y or z, but there are real metrics on this, and people left and continue to leave as evidenced by ACTUAL NUMBERS. So, yeah, your anecdotal reports do not count, and frankly, are ridiculous, this game is a ghost town.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Every Sept - Oct numbers go down across the board as school resumes. Every year someone posts it's the end of Elder Scrolls too. Thanks for not letting us down.
Yeah, and numbers will be down in December because of the holidays. They'll be down in April because of exams. They'll be down in June, July, and August because it's summer. There's always some reason the numbers are down.
I don't know if the numbers are down. The hubs I hang out in still seem to be busy, I'm not having problems with long dungeon queues, and I see people out in the world.
I'm just pointing out that whenever someone says, "The numbers are down," someone else always chimes in with, "Yeah, because it's [Christmas/Thanksgiving/summer/back to school/Halloween/the spring solstice/fill in the blank with some other timely excuse].
I understand but the one denominator that stays the same every year is Elder scrolls online does not die despite 10 years of predictions to the contrary.
PDarkBHood wrote: »Yeah, sounds like a potential rage quit. Dude you need more time off and a cookie. Beam me up Mr. Scott!!
I decided to use an alternate character to level up some lines for subclassing. I picked one that hadn't done any public dungeon quests and then went around doing them. It is rare I go into a public dungeon and don't see at least a couple of other players running around.
Maybe population is down but I'm still seeing quite a few players when I'm out doing my thing. I'm still having fun and it seems so are quite a few other players.
Sorry you are not.
thanks for the sympathy, but your anecdotal evidence is spurious at best. population is way down, off preceding lows. Saying your still enjoying it is fine for you, but its also loaded if your trying to assess statistics and evidence. Of course the people remaining have stayed for their own reasons, and i would never try to take that from you, but you're not who i'm talking about at all. I'm talking about all the people that aren't here anymore, and some of the obvious reasons why.
I don't go into public dungeons for anything really, and while that's cool that is your challenge level, it's not mine, nor the literal legion of people who have left and are phasing out of this game. you can be happy with it, I am not. I've leveled all the lines I want, I have a bazillion hours into this game with 2 or 3 of every class. Gilded sets of everything from meta DD through all the supports. a respectable number of trifectas for my efforts, a few gaps still that I would have liked to check off, but not like this. not at all. and I'm hardly alone, as evidenced by the continual population decline. the endgame is so tweaked right now its ridiculous.
So, again, I'm truly happy for you, but please don't present this situation as fine, and everyone agrees its fine, when its not. the numbers speak volumes. the lack of people complaining isn't a good indication of a problem, but the lack of people at all is.
[snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.
AcadianPaladin wrote: »I've been having a great time with both subclassing and hybridization. Opens up loads of fun flexibility and options. Mostly I've been blending elements of templar, warden and sorc - no use for fugly arcanist skills.
I was here before this was taken down
[snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.
It would be a good thing, as long as we would have options ot achieve arcanist levels of power without arcanist. Which is not the case, at least not in PVE group content. The problem is the gap is so big that the vast majority of players cannot dream of matching decent arcanist on their non-arca build.There always will be a meta build. Having more ways to get there it should be a good thing, shouldn't it?
Like we're not already there...What's the alternative? Only 3 classes? Tank, Healer and Dps with a fixed weapon and skillset?
[snip] The only ones to blame are those who don't see anything but the meta and force others to use it, but I'll tell you a secret: TESO isn't about the meta. It's about the uniqueness of characters. And the more opportunities there are for diversity, the more likely it is that you'll find the most effective one. Are the developers to blame? No, because balance is impossible. [snip] The division into classes didn't allow you to be who you wanted to be. When will you understand what this game is about, stop aiming for the meta! Play for fun and collect what you want to be.
tomofhyrule wrote: »I’m over the “but but but you don’t have to play meta!” argument we see everywhere, even from the devs. It reeks of someone who doesn’t touch endgame content trying to explain endgame content to people who are very experienced in that.
The meta build is obscenely more powerful than anything else, full stop. If you are not bringing the meta, you are coming to your group admitting that you are playing in self-nerf mode and that you don’t care about them enough to contribute properly.
again, you can keep saying you see x y or z, but there are real metrics on this, and people left and continue to leave as evidenced by ACTUAL NUMBERS. So, yeah, your anecdotal reports do not count, and frankly, are ridiculous, this game is a ghost town.
"Real" is doing a lot of heavy lifting there. We have Steam player numbers, but the presumption being made is that the % of players who played on Steam 12, 24, 36, etc months ago is still the same amount. The % may have increased or players may have moved to other 3rd party software or they bought directly from ZOS' store.
What we have is the number of players who play on one of several launch mediums, which itself is only representative of one of several platforms, and doesn't give a breakdown between servers.
Grizzbeorn wrote: ».
I decided to use an alternate character to level up some lines for subclassing. I picked one that hadn't done any public dungeon quests and then went around doing them. It is rare I go into a public dungeon and don't see at least a couple of other players running around.
Maybe population is down but I'm still seeing quite a few players when I'm out doing my thing. I'm still having fun and it seems so are quite a few other players.
Sorry you are not.
thanks for the sympathy, but your anecdotal evidence is spurious at best. population is way down, off preceding lows. Saying your still enjoying it is fine for you, but its also loaded if your trying to assess statistics and evidence. Of course the people remaining have stayed for their own reasons, and i would never try to take that from you, but you're not who i'm talking about at all. I'm talking about all the people that aren't here anymore, and some of the obvious reasons why.
I don't go into public dungeons for anything really, and while that's cool that is your challenge level, it's not mine, nor the literal legion of people who have left and are phasing out of this game. you can be happy with it, I am not. I've leveled all the lines I want, I have a bazillion hours into this game with 2 or 3 of every class. Gilded sets of everything from meta DD through all the supports. a respectable number of trifectas for my efforts, a few gaps still that I would have liked to check off, but not like this. not at all. and I'm hardly alone, as evidenced by the continual population decline. the endgame is so tweaked right now its ridiculous.
So, again, I'm truly happy for you, but please don't present this situation as fine, and everyone agrees its fine, when its not. the numbers speak volumes. the lack of people complaining isn't a good indication of a problem, but the lack of people at all is.
Other than seeing players in game there are no statistics or evidence. Steam is just a very small part of the population and no other data is made public. So all we have to go on is what we see in game. I see players in game. And you are assuming quite a bit. I said I was using an alternate character to level sub class skill lines and decided to do it with public dungeon quests. I also PvP and was in a top PvP guild and ran with their elite group. I've finished hard mode in most trials and dungeons and still enjoy doing all that. Have a few trifectas but not many. Will probably get more but for now am helping with a progression team. On one account I have twenty characters all geared and skilled out for at least two roles and have several characters on my 2nd account at various levels.
I've had friends leave the game for a variety of reasons but I also have added friends. Sorry you are having a different experience but your experience doesn't prove a decline in the game any more than my experience proves it is thriving. I didn't say everything is fine or that all others think the game is fine. I pointed out my experience is different than yours and the game might not be bad just because you are having a bad time. Maybe you just reached the point where you need a break.
SaintJohnHM wrote: »I'm in a small PVE guild that focuses on DLC HM/trifecta dungeon and trial achieves. I miss seeing non-beam DPS in groups, and many of our members voice the same. I miss seeing cool class abilities that I'm sure dozens of developers and artists worked on for years. Such a waste. The monotony of beam beam beam beam beam beam beam beam beam beam beam beam beam beam beam.....................................................please Alkosh, make it stop.
I miss a bunch of players who left the game when muliclassing was released. They didn't leave for seasonal reasons or all the other off-topic excuses some people uselessly left as comments. Such a waste. I only play one character, she used to be a Sorcerer, super fun for me, but now I have to use a bunch of skills that don't fit the mindset/theme I want when I play the game, what is my character now? Why can't pure classes be on par with multiclasses, or, *gasp*, even slightly superior in some situations?!?!?!
I'm still playing, I'm still having fun, but it's because of the people I raid with. I wish ZOS would care about this, but I've lost faith.