moderatelyfatman wrote: »This is just one fat man's two cent rant during his lunch break.
So, Steam player numbers are the lowest in seven years and many guilds discords are so quiet now that a sparrow's fart would set their ears ringing. And this year's Season of the Worm Cult dlc is currently holding the beer for the Big Mac in the shrinkflation stakes.
So where does ESO go from here?
I think the possible directions can be found in two MMOs: Aion and Guild Wars 2.
Down, down and even further down: AION
Admittedly I've never played this MMO and, given the current numbers, you've probably never played it either. But when the current population is less than 1% of the peak, you know that the next big dlc is not around the corner.
From what I've heard from the impeccable source known as youtubers, Aion is definitely in maintenance mode: they occasionally release some new content but it's mostly recycled assets. The only really new items are from the in-game cash shop.
Rumour has it that the game is making enough money from a few hundred whales, buying everything the moment it appears in the shop, to keep the servers running.
OR
... From the ashes, like a phoenix: Guild Wars 2
So, a base game MMO comes out and the next year it is followed by nothing. The following year and the year after are the same. Player numbers peak but over the next four years start to go into long term decline as rumour takes over about the game being in maintenance mode.
But behind the scenes the devs worked their lower posteriors off, rewrote parts of the code and numerous zones to allow characters to glide. They then released a new expansion where the maps were fully 3D and required to explore the full verticality. It completely changed the game exploration dynamic as high above you entirely different adventures were occuring amongst the tree tops while you fought on the forest floor.
After that they released an expansion every year or two with some really massive innovations. They brought in mounts that could jump, swim or fly.
They also introduce new class specialisations that changed the way you could play your class.
And the players came back, brought friends with them and the game was better than ever.
So where do I think ESO is headed? I believe ESO's current direction is trending towards the Aion model with declining player numbers and an ever-increasing reliance of a small number of whales to keep things afloat.
But can ESO reverse this and come back bigger and better than ever like Guild Wars 2? Absolutely, but it won't be easy.
The biggest elephant in the room is Microsoft. If Microsoft only wanted ZOS for their IP (namely Elderscrolls 6, Fallout etc) and see WoW as their premiere fantasy MMO, then we're up the Ganges without a paddle.
But if Microsoft see ESO not as a rival to WoW but an alternative, then things will be much brighter. It still won't be easy because when Guild Wars 2 went quiet, the game was left in a pretty decent place regarding class balance and general performance, two issues which are plagueing ESO.
So, what do people think?
moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
MISTFORMBZZZ wrote: »Im glad the game is well populated for you on PC EU. Speaking for PS EU and XBOX EU, i can only tell you its already on ALBION level.
moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
ESO already did that, and apparently people hate it.
I have no clue what players are looking for anymore. But a consistent top complaint for 10 years that drove players away from ESO has been that "the combat sucks". Anything that aims to substantially turn things around would probably have to address that, but I just can't imagine them making fundamental changes to the game on this scale.
moderatelyfatman wrote: »So, a base game MMO comes out and the next year it is followed by nothing. The following year and the year after are the same. Player numbers peak but over the next four years start to go into long term decline as rumour takes over about the game being in maintenance mode.
But behind the scenes the devs worked their lower posteriors off, rewrote parts of the code and numerous zones to allow characters to glide. They then released a new expansion where the maps were fully 3D and required to explore the full verticality. It completely changed the game exploration dynamic as high above you entirely different adventures were occuring amongst the tree tops while you fought on the forest floor.
After that they released an expansion every year or two with some really massive innovations. They brought in mounts that could jump, swim or fly.
They also introduce new class specialisations that changed the way you could play your class.
And the players came back, brought friends with them and the game was better than ever.
colossalvoids wrote: »moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
ESO already did that, and apparently people hate it.
I have no clue what players are looking for anymore. But a consistent top complaint for 10 years that drove players away from ESO has been that "the combat sucks". Anything that aims to substantially turn things around would probably have to address that, but I just can't imagine them making fundamental changes to the game on this scale.
This consistent complaint is the same thing that is most consistent praise out there also, just another polarising thing that is "making or breaking" the game.
But talking about "specialisation" that's pretty much the opposite to what was done for many of us. We're not further specialised in anything, not deepening our class fantasy or connection with a character but making all the characters the same character at best, or alienating completely at worst. Surely some might see it as opening the system a bit, even read that people comparing it to something closer to main line TES spell system but personally I see it the exact opposite way. It might not be as bad in a long run and becoming just another polarising feature in the future is balanced properly, but currently it's not the case as far as I see feedback going.
colossalvoids wrote: »moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
ESO already did that, and apparently people hate it.
I have no clue what players are looking for anymore. But a consistent top complaint for 10 years that drove players away from ESO has been that "the combat sucks". Anything that aims to substantially turn things around would probably have to address that, but I just can't imagine them making fundamental changes to the game on this scale.
This consistent complaint is the same thing that is most consistent praise out there also, just another polarising thing that is "making or breaking" the game.
But talking about "specialisation" that's pretty much the opposite to what was done for many of us. We're not further specialised in anything, not deepening our class fantasy or connection with a character but making all the characters the same character at best, or alienating completely at worst. Surely some might see it as opening the system a bit, even read that people comparing it to something closer to main line TES spell system but personally I see it the exact opposite way. It might not be as bad in a long run and becoming just another polarising feature in the future is balanced properly, but currently it's not the case as far as I see feedback going.
I can't comprehend how we could live in such different universes. I have 20 max level characters, and they each have 2 completely different builds, according to their power fantasy and gameplay niche. Not only have there never been as many options, there have never been as many viable options.
I wish I could make even more, but they refuse to add more character slots.
MISTFORMBZZZ wrote: »licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
Im glad the game is well populated for you on PC EU. Speaking for PS EU and XBOX EU, i can only tell you its already on ALBION level.
MISTFORMBZZZ wrote: »licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
Im glad the game is well populated for you on PC EU. Speaking for PS EU and XBOX EU, i can only tell you its already on ALBION level.
Xbox NA is too populated for me or undersharded. I am picking up skyshards on a relatively new character and running into multiple other people while doing a delve makes the delve even more boring.
I do fully accept that the parts of the game I don't play may be underpopulated, but I agree with Sharp that there are too many people.
since ZOS other mmo project was cancelled & this is their sole focus, don't think we're entering maintenance mode any time soon. Sounds like 2026 could be a big year and that's why the last couple of patches were a bit lighter (48/47). Possibly the huge overland difficulty change next year?
tomofhyrule wrote: »since ZOS other mmo project was cancelled & this is their sole focus, don't think we're entering maintenance mode any time soon. Sounds like 2026 could be a big year and that's why the last couple of patches were a bit lighter (48/47). Possibly the huge overland difficulty change next year?
I know a lot of people are really excited about vet overland, but I’ll caveat a few things here
- Are they going to clear your characters’ quest content? If not, then it can only be done on a new character. Are ESO’s stories interesting enough to get people to want to redo them, even if the difficulty is more to their abilities?
- Are players going to be satisfied with “difficulty” mainly in the form of self-nerfs and damage sponges as opposed to brand new mechanics, since that’s more likely the path they’ll go considering even during the AMA they said they didn’t want to split vet/standard playerbases
- ESO needs a tentpole feature that will sell, and the current Season with Subclassing being basegame left a lot of people frustrated. Can they monetize overland difficulty? Will people buy it? Or would they need to make a different feature to monetize so overland difficulty could be free?
MISTFORMBZZZ wrote: »licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
Im glad the game is well populated for you on PC EU. Speaking for PS EU and XBOX EU, i can only tell you its already on ALBION level.
Xbox NA is too populated for me or undersharded. I am picking up skyshards on a relatively new character and running into multiple other people while doing a delve makes the delve even more boring.
I do fully accept that the parts of the game I don't play may be underpopulated, but I agree with Sharp that there are too many people.
Come to PC NA and it is amazingly populated. Every zone/delve/etc has people running through it, there is no "underpopulated" zones. Any that are like a certain trial will fill when you throw it in GF.
Anyways any underpopulation stuff should be fixed soon too because they are adding cross-play in the future (finally).
The idea of it becoming "more boring" because you see people is strange considering this is an mmo, lol.
3–5 minute queues in an MMO aren’t healthy, man. There’s plenty of data showing the population is dropping. Don’t turn this into politics, it’s a game, not a campaign.Yeah, you do need more people for it to be fun. Waiting 10 minutes for a 4v4 BG is ridiculous. I’ve got a life, do they really think people actually love BG that much?licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
3–5 minute queues in an MMO aren’t healthy, man. There’s plenty of data showing the population is dropping. Don’t turn this into politics, it’s a game, not a campaign.Yeah, you do need more people for it to be fun. Waiting 10 minutes for a 4v4 BG is ridiculous. I’ve got a life, do they really think people actually love BG that much?licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
katanagirl1 wrote: »I occasionally find something to hold onto that makes me feel like they might be listening to feedback and that the game will improve for me. The last comment about subclassing has pretty much made me give up hope now. The time for listening has passed, by the time they ever do, if they even do, it will be too late to turn the ship around.
I just try to get as much enjoyment out of the game as I can. All elements that I play in have been degraded though, PvE, PvP, housing. Every time I log in I remember how much better those things used to be.