Hey everyone,
I’ve been playing ESO since beta, and one of the things I’ve always loved is how diverse the community can be - different builds, different playstyles, different people all coming together.
But lately, I feel like discrimination and gatekeeping are at an all-time high.
Instead of helping or supporting each other, people are being excluded or mocked for their playstyle, identity, or simply not matching someone else’s “meta.”
Here’s an example that happened today, in vet pledge, so fairly medium LVL content, we're not talking about trifecta or else huh:
Meanwhile, this main arcanist :
- Left after 1 wipe
- Didn't focus adds and that's what wiped the group
- Had like 20k hp (no food buff?) and DIED FIRST
This is what happens when design forces everyone into a single box. People don’t want to carry anyone who doesn’t fit the exact mold, and players who experiment or just want to enjoy a different style get punished for it. I keep seeing people point fingers at the ESO community for being “toxic” or “gatekeeping,” but honestly? The root of the problem is ZOS.
ZOS keeps pushing heavy attack sets, but they’re some of the weakest and most frustrating designs I’ve ever seen. At the same time, everything is being funneled into the beam meta. The end result? Players are stuck in a corner: either you run the one style that ZOS clearly wants, or you get insulted, excluded, and told you’re “unviable.”
It’s not just about players being mean, it’s about how the game is designed. If sets and builds were actually balanced, if multiple playstyles were equally viable, there wouldn’t be this endless discrimination against anyone who isn’t running the current meta.
And here’s the real kicker: ZOS keeps advertising ESO with the slogan “Play how you want.” But the reality is the opposite, set design and balancing push everyone into the same narrow beam meta. If you actually try to “play how you want,” you’re punished for it even in basic content, whether through weak sets, bad scaling, or being excluded from groups. The marketing and the gameplay direction just don’t line up.
Blood_again wrote: »Sorry, your topic is "Discrimination and Gatekeeping".
Correct me if I'm wrong. You had a random group, and one dd left the group motivating it with others' play style.
Who was gatekept in this situation? If the player left the group, they did their choice, the rest of the group is free to keep playing. The player that left mocked themself, whatever they said. Because you keep running the dungeon and that player doesn't.
The group didn't exclude you for your playstyle and didn't require you to play another way. Did I miss something?
The other side of the situation is: what do you offer the player that doesn't like the group for some reason? Stay and struggle?
Nobody called to kick others or change their playstyle. No. The player just left.
Leaving the group you don't like is a fair part of "Play how you want". You pay the price like 15m of queuing timeout, but God save any game from prohibiting the option to leave the group.
So what do you offer? Stay in group and love whatever the group do?
This weekend I offered the lvl 48 fake tank in dlc dungeon, that he shouldn't hesitate to pull the stack.
Probably I discriminated against him for playing how he wanted. Way more than in your situation, because I offered to change his playstyle. What do you think?
frogthroat wrote: »In this particular conversation OP was talking about vet pledge from yesterday. I would assume Dread Cellar because the base games you can finish naked. And I assume they were not doing a nuke tactic because they were a PUG, so high dps can even be bad when you all of a sudden have a million ads after you.
Meta has its place. In a highly optimised group doing the most difficult content, trying to get the most difficult achievements, yes, optimise. Use meta and meta only. Have 130k dps limits minimum. Maybe even higher if you want to get to the top of rankings.
But in other content, demanding meta is a bit overkill. In the 75% example, I really wouldn't care. Unless skipping some annoying mechanic is needing 5k extra dps, it really doesn't matter that much. Yes, high dps is slightly faster but what do you really gain?
Let's throw some random numbers together. Let's say there's 2 dungeon dd's. One has meta and does 100k dps. Another has off-meta and does 75k dps. (For ease of calculations, % -> dps.) The boss has 10M health. No ads, tank keeps the boss all the time so dd's can simply parse.
They are done in 10,000,000 / (100,000 + 75,000) seconds. As in, 57 seconds.
Now, if both would do 100k dps, then the time spent on that boss would drop to... *drum roll* ...50 seconds.
If your schedule is so tight that these 7 seconds matter, what are you doing playing a video game?!
(If the dps would be 140k and 105k (75% of 140) then the difference between these against two 140k players would be in the same scenario 40s and 36s, respectively. Yay! Saved 4 seconds!)
You lose more by missing a mechanic. Or even just deconstructing between pulls to get more inventory space.
The player matters, yes. I don't disagree. But throwing some numbers at it and saying "see, it's not that bad" doesn't fit this particular conversation.
The player matters, yes. I don't disagree. But throwing some numbers at it and saying "see, it's not that bad" doesn't fit this particular conversation.
You wildly missed the point. You are still basing it on a spreadsheet and not actual. The only way to see is to allow players to use their non-meta in content and see the difference.
It's also worth remembering content is not designed around 100% damage potential with 100% efficiency.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
I know i have posted something on this thread already but i would like to address this as well. Do you guys think this is gatekeeping or just high expectation? The boldest measures are the safest.
Alchimiste1 wrote: »Sorry, but I'm not going to carry a HA DD
I know i have posted something on this thread already but i would like to address this as well. Do you guys think this is gatekeeping or just high expectation? The boldest measures are the safest.
I know i have posted something on this thread already but i would like to address this as well. Do you guys think this is gatekeeping or just high expectation? The boldest measures are the safest.
Pugging trials aren’t really comparable to pugging dungeons. Trial runs that are “anything goes” can and often do fail. Dungeon runs that are “anything goes” hardly fail.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
See when you insult the messenger that tells me you don't have a legitimate response to the message. Again I ask what changes to the game would make these players with bad attitudes suddenly start acting decent?
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
See when you insult the messenger that tells me you don't have a legitimate response to the message. Again I ask what changes to the game would make these players with bad attitudes suddenly start acting decent?
Calling out copium isn’t an insult, it’s frustration at people pretending this has always been the same. It hasn’t. I’ve played since beta, and only recently have I seen HA and one-bar players consistently refused in group finder. That shift didn’t come out of nowhere, it came from design changes funneling everyone into one meta. No change will magically make every rude player ‘act decent,’ but better balance and viable alternatives would remove the excuses people hide behind to gatekeep in the first place.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
See when you insult the messenger that tells me you don't have a legitimate response to the message. Again I ask what changes to the game would make these players with bad attitudes suddenly start acting decent?
Calling out copium isn’t an insult, it’s frustration at people pretending this has always been the same. It hasn’t. I’ve played since beta, and only recently have I seen HA and one-bar players consistently refused in group finder. That shift didn’t come out of nowhere, it came from design changes funneling everyone into one meta. No change will magically make every rude player ‘act decent,’ but better balance and viable alternatives would remove the excuses people hide behind to gatekeep in the first place.
Also played since Beta and remember standing outside a dungeon hoping to be picked up for a group only to be asked what armor and skills I had on. I remember guilds only allowing players to join groups after completing a parse on a specific boss before we had target dummies. Some groups required a player prove they finished vet Maelstrom Arena before allowing that player to join. Claimed it proved situational awareness and the ability to do the mechanics. Requiring certain sets or preformance proof has always been a part of the game because of the players that make those demands.
The one-bar builds are getting grief now because so many players posted them in social media as a quick easy way to get high numbers. That led to a lot of less experienced players using the build and believing the hype. Those that can use the build effective got caught up in the generalization of it being a crutch build for beginners. For a while the one bar build was the flavor of the month and now it is not. Not the games fault.
Almost any build is viable unless you are trying for a trifecta or a place on the leader board. Some players demand certain builds in their groups hoping the high DPS will allow them to ignore mechanics. Again that is a player problem not a game problem. There will always be a META and there will always be players that make demands even if the difference is minimal.
I'm all for better balance but better balance isn't going to fix the problem that is being addressed here.
frogthroat wrote: »Alchimiste1 wrote: »Sorry, but I'm not going to carry a HA DD
But why? I neeeeed carry because it's late and I am too tired to do a second parse.
Edit: oh yeah, and this is practically one bar. Replace back bar crit surge with spell power potions and you never need to visit the back bar.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
See when you insult the messenger that tells me you don't have a legitimate response to the message. Again I ask what changes to the game would make these players with bad attitudes suddenly start acting decent?
Calling out copium isn’t an insult, it’s frustration at people pretending this has always been the same. It hasn’t. I’ve played since beta, and only recently have I seen HA and one-bar players consistently refused in group finder. That shift didn’t come out of nowhere, it came from design changes funneling everyone into one meta. No change will magically make every rude player ‘act decent,’ but better balance and viable alternatives would remove the excuses people hide behind to gatekeep in the first place.
Also played since Beta and remember standing outside a dungeon hoping to be picked up for a group only to be asked what armor and skills I had on. I remember guilds only allowing players to join groups after completing a parse on a specific boss before we had target dummies. Some groups required a player prove they finished vet Maelstrom Arena before allowing that player to join. Claimed it proved situational awareness and the ability to do the mechanics. Requiring certain sets or preformance proof has always been a part of the game because of the players that make those demands.
The one-bar builds are getting grief now because so many players posted them in social media as a quick easy way to get high numbers. That led to a lot of less experienced players using the build and believing the hype. Those that can use the build effective got caught up in the generalization of it being a crutch build for beginners. For a while the one bar build was the flavor of the month and now it is not. Not the games fault.
Almost any build is viable unless you are trying for a trifecta or a place on the leader board. Some players demand certain builds in their groups hoping the high DPS will allow them to ignore mechanics. Again that is a player problem not a game problem. There will always be a META and there will always be players that make demands even if the difference is minimal.
I'm all for better balance but better balance isn't going to fix the problem that is being addressed here.
frogthroat wrote: »
Let's throw some random numbers together. Let's say there's 2 dungeon dd's. One has meta and does 100k dps. Another has off-meta and does 75k dps. (For ease of calculations, % -> dps.) The boss has 10M health. No ads, tank keeps the boss all the time so dd's can simply parse.
They are done in 10,000,000 / (100,000 + 75,000) seconds. As in, 57 seconds.
Now, if both would do 100k dps, then the time spent on that boss would drop to... *drum roll* ...50 seconds.
frogthroat wrote: »Alchimiste1 wrote: »Sorry, but I'm not going to carry a HA DD
But why? I neeeeed carry because it's late and I am too tired to do a second parse.
Edit: oh yeah, and this is practically one bar. Replace back bar crit surge with spell power potions and you never need to visit the back bar.
frogthroat wrote: »Alchimiste1 wrote: »Sorry, but I'm not going to carry a HA DD
But why? I neeeeed carry because it's late and I am too tired to do a second parse.
Edit: oh yeah, and this is practically one bar. Replace back bar crit surge with spell power potions and you never need to visit the back bar.
98K, and area damage only accounts for about 40% of total DPS.
In contrast, any Arc/NB or DK or Templar can reach up to 120K up, with area damage accounting for 7-80% of total DPS. It also has self-healing (Cephaliarch's Flail), a shield (Fatecarver), and can achieve 125% critical damage and 18,200 pen without requiring a sup.
Any sane RL taking on a high-difficulty Trial would prefer the latter over the former.
tomofhyrule wrote: »Ok, and how do you propose to fix this? To force all groups to bring everyone regardless of their build? How do you propose to enforce this?
tomofhyrule wrote: »Yes, there are a lot of players who play off-meta setups reasonably well. The fact still remains that the average and maximum potential of an off-meta build are still significantly lower than the average and maximum potential of an Arcbladeplar. And that’s just numbers.
tomofhyrule wrote: »To be honest, a lot of these “gatekeepy” players have been burned by people with off-meta builds before - I’ve seen plenty of people who proudly proclaim that “it’s okay that they have low DPS as long as they know mechanics!” while proceeding to botch every mechanic. Not to mention that there are a number of people who are convinced that their solo-everything build is perfect because they need their self heals and armor, conveniently forgetting that the point of group content is to have healers and tanks taking care of that for you so you can focus on damage.
How would you feel if someone came up to you and said “Hi, I’ve never met you but I don’t trust that you can do your job to heal me so I’m slotting self heals to keep myslef alive. Also I’m offended that people don’t trust me to do my job and are implying my damage is low.”
tomofhyrule wrote: »Numbers also say that for the highest echelons of content (hard mode trials after Kyne’s), there honestly isn’t much wiggle room either - they’re balanced around groups which are able to put out obscene amounts of damage. And there, that “7 seconds of difference” is also the difference between a group wipe from Taleria’s mages being up too long and a clear.
tomofhyrule wrote: »You’re never going to get rid of toxicity. Ever. But if there wasn’t such a huge gap between the top build and the next one, then people would be more used to seeing other ways than what the 0.0001% of players do. If the balance were better, people would be less gatekeepy.