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Why isn't self-healing included in the Healing Done Battleground statistic?

Avran_Sylt
Avran_Sylt
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It seems to only track healing done to others, however, being able to self-sustain is just as important.
  • CameraBeardThePirate
    CameraBeardThePirate
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    I'd much rather see shielding done than self healing. It's pretty ridiculous that ZOS has enabled full shielder builds that are arguably stronger than full healers but receive 0 credit for it on the scoreboard.

    Yes, self healing is important, but if it was tracked, it should be tracked in its own category rather than combining it with healing done to others (or simply add a "damage taken" stat).
  • Avran_Sylt
    Avran_Sylt
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    I'd much rather see shielding done than self healing. It's pretty ridiculous that ZOS has enabled full shielder builds that are arguably stronger than full healers but receive 0 credit for it on the scoreboard.

    Yes, self healing is important, but if it was tracked, it should be tracked in its own category rather than combining it with healing done to others (or simply add a "damage taken" stat).

    Yeah, that too. Damage mitigated/Damage taken. League of Legends has a really nice breakdown on that kind of stuff.
  • Jierdanit
    Jierdanit
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    Also needs to start tracking damage done to damage shields and damage done by pets.
    PC/EU, StamSorc Main
  • acastanza_ESO
    acastanza_ESO
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.
    Edited by acastanza_ESO on 17 September 2025 17:26
  • Avran_Sylt
    Avran_Sylt
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    I assume that shield tracking would involve shields that actually take damage, tracking shield damage, not just applications. If no damage is dealt to them there was nothing to mitigate.

    My assumption is that this is the case with healing as well, it doesn't track overhealing, just the amount healed. (But I actually don't know if that's the case or not)
  • CameraBeardThePirate
    CameraBeardThePirate
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    There's nothing inflated about the damage that shields actually absorb, which is able to be tracked by the game already through logs and CMX.

    We're not referring to over-shielding, just like we wouldn't want the scoreboard to track over-healing.
    Edited by CameraBeardThePirate on 17 September 2025 18:44
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    There's nothing inflated about the damage that shields actually absorb, which is able to be tracked by the game already through logs and CMX.

    We're not referring to over-shielding, just like we wouldn't want the scoreboard to track over-healing.

    imo all shielding is a form of over healing but the game should track 'damage absorbed' by shield & block rather than just 'healing'.

    Self shielding and self healing not awarding points is a form of bot prevention though, it would be very easy to sit in a corner and spam a health decrease skill and a burst heal to get yourself medals otherwise.
    Edited by Izanagi.Xiiib16_ESO on 19 September 2025 14:11
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Avran_Sylt
    Avran_Sylt
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    There's nothing inflated about the damage that shields actually absorb, which is able to be tracked by the game already through logs and CMX.

    We're not referring to over-shielding, just like we wouldn't want the scoreboard to track over-healing.

    imo all shielding is a form of over healing but the game should track 'damage absorbed' by shield & block rather than just 'healing'.

    Self shielding and self healing not awarding points is a form of bot prevention though, it would be very easy to sit in a corner and spam a health decrease skill and a burst heal to get yourself medals otherwise.

    Oh of course, not for points. But if the devs aren't tracking these stats to get more insight into the performance of players and their skills in a PvP environment I don't know what they're doing. They may be doing it already.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    There's nothing inflated about the damage that shields actually absorb, which is able to be tracked by the game already through logs and CMX.

    We're not referring to over-shielding, just like we wouldn't want the scoreboard to track over-healing.

    imo all shielding is a form of over healing but the game should track 'damage absorbed' by shield & block rather than just 'healing'.

    Self shielding and self healing not awarding points is a form of bot prevention though, it would be very easy to sit in a corner and spam a health decrease skill and a burst heal to get yourself medals otherwise.

    That is how the game tracks it already on the backend.

    ESO Logs and CMX pull this data. In the case of CMX, it shows up as Healing Done by the target of the shield, but it only tracks the actual damage absorbed by the shield.

    ESO Logs can track both overshielding (i.e. the raw shields you apply) and damage absorbed by the shield (i.e. the actual "healing" you get from the shield).

    The game can already do this; both Logs and CMX use the game's own API and tracking. ZOS just refuses to adjust BG scoreboards to fix this and all the other problems with them for some reason.
  • Avran_Sylt
    Avran_Sylt
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    Shielding is such a wildly inflated value that tracking it alongside healing isn't really a fair assessment. Like, for evaluating our ballgroup logs, we don't even really look at the shielding other than "yep, there's a shielder, and they're doing the thing". Now should it count somehow in BGs, sure, probably, but it needs some scaling correction to value it fairly if they do.

    There's nothing inflated about the damage that shields actually absorb, which is able to be tracked by the game already through logs and CMX.

    We're not referring to over-shielding, just like we wouldn't want the scoreboard to track over-healing.

    imo all shielding is a form of over healing but the game should track 'damage absorbed' by shield & block rather than just 'healing'.

    Self shielding and self healing not awarding points is a form of bot prevention though, it would be very easy to sit in a corner and spam a health decrease skill and a burst heal to get yourself medals otherwise.

    That is how the game tracks it already on the backend.

    ESO Logs and CMX pull this data. In the case of CMX, it shows up as Healing Done by the target of the shield, but it only tracks the actual damage absorbed by the shield.

    ESO Logs can track both overshielding (i.e. the raw shields you apply) and damage absorbed by the shield (i.e. the actual "healing" you get from the shield).

    The game can already do this; both Logs and CMX use the game's own API and tracking. ZOS just refuses to adjust BG scoreboards to fix this and all the other problems with them for some reason.

    Oh sweet!

    Well adding in all that data would require a new Scoreboard UI to be made.

    And while it would be nice to have a detailed breakdown of stats like that to see where some players are shining and how you should address that or augment your build to replicate for a better PvP experience, it'd probably be a hard sell to slot in.

    I mean hell the base death recaps are barely helpful

    By the way, does CMX show how much penetration/critical damage etc. that comes from an attack and how it compares to your related stats?.
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