The maintenance is complete, and the PTS is now back online. Update 48 (v11.2.0) is now available for testing on the PTS!
Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Feedback on Huntsman's Warmask Mythic

IncultaWolf
IncultaWolf
✭✭✭✭✭
I'll start off by saying the visual proc for this mythic is awesome but I felt like it was a bit too weak compared to other mythic sets currently available. The resource restore seems odd on a set where you're already heavy attacking to proc it so you shouldn't be having sustain issues from doing heavies in your combat rotation. I'd love to see player werewolves given a mythic to compete more in dungeons/trials, and this could be an opportunity by making the 8% buff 14% while transformed as it would make Huntsman's Warmask a viable option over other mythics like oakensoul and velothi for dps.

Changing the resource restore to a lower value but making it restore both stamina and magicka on kill would make this a lot more enticing as well. We already have one heavy attack mythic that only restores one or the other (Rakkhat's Voidmantle) To balance out the potential buff to the damage increase above 8% while transformed, I think battlespirit should be applied like what was done to the Beacon of Oblivion set.

1r77tbrmeglh.png

9gei3m94yd4p.png

@ZOS_Kevin @ZOS_BrianWheeler

  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    8% is a laughable value for a mythic like this. It needs to be in the 15-20% range to even be considered in my opinion.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    Wait
    All Pve Dps mythic can give we 10-16% buff(10%usually a few useless
    PvP have many better mythic can choose
    8% in single Target is joke
    and it looked want give werewolf and ha,the 2 weakest play style,you are Serious?
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    The current value of 8% damage to my perspective is not much better than minor berserk's 5% or Malacath's 16 percent, so I could just wear those to get to 21% leaving the Huntsman mythic in the dust---it definitely comes across as weak and needs some kind of a differentiator or stronger concept to make it stand out from the pack of other mythic items.

  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    A more interesting dynamic would be to place the mark on a target.
    You deal x% to that target, but the target also deals x% to you
    you also deal -x% to all other targets, but all other targets deal -x% to you

    So basically placing the mark on the target puts you into more of a 1v1 environment between you and the target which is fitting in terms of "the hunt" theme. So you do not hurt or get hurt by outside enemies as much. The X value could then be changed up to 10 to 15%. I would add a heal to the kill bonus to help reset the fight and enter into the next hunt.
    We should use the insightful and awesome buttons more
  • dark_hunterxmg
    dark_hunterxmg
    ✭✭✭✭
    8% damage is pretty weak compared to what is already available. This would need to be increased by quite a bit to be worth using.
    Additionally why are we being given more and more and more heavy attack sets when the heavy attack bug hasn't been fixed? This set is extra useless because of that.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    Yeah I saw this and my first thought was "what is this for and why would anyone use it?" I think it could use another look and a buff or a different secondary effect.

    The issue seems to be a common one with some of these newer sets, where a potentially interesting idea is dead on arrival because it's released far too weak.

    What immediately also popped into my head as a similar recent example is Xanmeer Spellweaver; also potentially interesting, also far too weak.

    ZoS needs to remember that there is an opportunity cost for slotting new gear - players are giving up something else they could put in that slot. Even more-so when we're talking about a mythic.

    I just don't get the philosophy here. What is the point of continuing to release sets that no one is ever going to use? I mean I get not wanting to make a new set power-creep us even *more*, but why bother if it's going to be objectively worse than existing options?
    Edited by valenwood_vegan on 16 September 2025 21:15
  • Decimus
    Decimus
    ✭✭✭✭✭
    16%, no cooldown & restore both resources and this mythic is worth considering in PvP atleast (where having to do heavy attacks is expected and not just a damage loss)... as it stands it's just another completely useless mythic in a long list of useless mythics.

    Tested vs Sea-Serpent's & Saint and Seducer... every single one of those provides substantially more damage (without single target limitation) than this mythic. Needless to say you can add Monomyth to that list as well of course.

    Edit: forgot to mention, it's also cleansable.
    Edited by Decimus on 16 September 2025 22:11
    PC/EU @ DECMVS
Sign In or Register to comment.