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Vengeance – An Unsustainable False Positive

  • Marto
    Marto
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    Do people realize how delusional it is to think there is any possibility that ZOS would support two different versions of cyrodiil at the same time? It's going to be one or the other. ZOS is actively working on vengeance mode rather than working on fixing any issues with current live mode. So it's very confusing trying to understand why this so obvious reality is not sinking in with those promoting vengeance. It's going to be one or the other at some point, and ZOS is not investing time or money into their current live mode. This isn't rocket science to see what's happening.

    Everyone who's going to PvP is already doing so. PvE players aren't going to backfill the PvP population for vengeance mode.

    Vengeance can get content updates, map changes, extra mechanics, or other things, but regular Cyrodiil will never again get content updates. Ever.

    Rich Lambert was pretty transparent about this on his livestreams. The reason why Cyrodiil didn't get any content all these years is the poor performance.

    Some of you may remember that new weapons were datamined to be released after Volendruung, like Spellbreaker and Auriel's Bow. And even the announcement for Volendruung was worded in a way that hinted at future updates. But the performance damage caused by Eric Wrobel's proc sets, destructible bridges/gates, and Volendruung caused ZOS to press the pause button on all updates.

    But if Vengeance manages to improve performance enough, that gives ZOS good ground to build upon.

    Vengeance is sustainable. Old Cyrodiil isn't.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • StihlReign
    StihlReign
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    Marto wrote: »

    Rich Lambert was pretty transparent about this on his livestreams. The reason why Cyrodiil didn't get any content all these years is the poor performance.

    Soo...the guy who loaded up the game with troll sets and skills has the answers to 'fix' PvP?

    Interesting.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • SaffronCitrusflower
    SaffronCitrusflower
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    Marto wrote: »
    Do people realize how delusional it is to think there is any possibility that ZOS would support two different versions of cyrodiil at the same time? It's going to be one or the other. ZOS is actively working on vengeance mode rather than working on fixing any issues with current live mode. So it's very confusing trying to understand why this so obvious reality is not sinking in with those promoting vengeance. It's going to be one or the other at some point, and ZOS is not investing time or money into their current live mode. This isn't rocket science to see what's happening.

    Everyone who's going to PvP is already doing so. PvE players aren't going to backfill the PvP population for vengeance mode.

    Vengeance can get content updates, map changes, extra mechanics, or other things, but regular Cyrodiil will never again get content updates. Ever.

    Rich Lambert was pretty transparent about this on his livestreams. The reason why Cyrodiil didn't get any content all these years is the poor performance.

    Some of you may remember that new weapons were datamined to be released after Volendruung, like Spellbreaker and Auriel's Bow. And even the announcement for Volendruung was worded in a way that hinted at future updates. But the performance damage caused by Eric Wrobel's proc sets, destructible bridges/gates, and Volendruung caused ZOS to press the pause button on all updates.

    But if Vengeance manages to improve performance enough, that gives ZOS good ground to build upon.

    Vengeance is sustainable. Old Cyrodiil isn't.

    You mean the guy with tha parrot on his shoulder in this video?

    https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjSm4fhve2DAxUnAjQIHX93CD0QwqsBegQIDxAG&url=https://www.youtube.com/watch?v=LrLS3ROGw_A&usg=AOvVaw0Mc6JFPoiF_DempzeYG1cK&opi=89978449

    Virtually nothing ZOS has said about the future of PvP or what they're doing to fix it has made it to live. That's the opposite of transparency.

    Vengeance IS NOT sustainable. Live cyrodiil with performance and higher pop caps IS sustainable. We know because we've seen it before in the past. ZOS can fix live cyrodiil if they made the commitment to make it happen.



    Edited by SaffronCitrusflower on 14 September 2025 20:37
  • MincMincMinc
    MincMincMinc
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    Do people realize how delusional it is to think there is any possibility that ZOS would support two different versions of cyrodiil at the same time? It's going to be one or the other. ZOS is actively working on vengeance mode rather than working on fixing any issues with current live mode. So it's very confusing trying to understand why this so obvious reality is not sinking in with those promoting vengeance. It's going to be one or the other at some point, and ZOS is not investing time or money into their current live mode. This isn't rocket science to see what's happening.

    Everyone who's going to PvP is already doing so. PvE players aren't going to backfill the PvP population for vengeance mode.

    The problem with your argument is that you assume vengeance isnt being developed at all or ever in the future. If you were to add in all the other build features morphs, mundus, food, gear, cp, etc at the end of the day the game would be indistinguishable except with cleaner code. Your assumption and worry like most people is because zos wont release a roadmap of the plans 1-2 years out. Whether it is because it is a hard pill to swallow or because it all depends on the test data, or most likely both.

    The second issue is that you assume we have all the pvpers we ever could have on the market as happily as ever.....which is just not true, there are thousands of players that would like to play if the combat was inviting, unlaggy, and in a functional non-bloated state.

    The third issue is that you assume people are only pve or pvp players when in reality many people are both, but live pvp has run away to a point where it is going to make itself die out. The build gap from horizontal progression makes the barrier of entry too much for newer players unless they have a guiding hand spew knowledge on them for hours straight. Then even if you are a pvper you have to login each day hoping the right blend of pugs login before ballgroups and guildgroups to dilute the server lag down to acceptable levels. Chances are half the days you CAN play it is going to be a waste of time. So new players cant start while the environment is pushing out current players, not a winning business strategy longterm, not worth investing time or money into.


    Imagine if your local restaurant kept making so extravagant meals orders kept backing up. At some point they had to keep reducing the number of tables available in the restaurant. Eventually to only seat 1/4 the population. Now if daily, the majority of the tables cater to large party groups while the single or small tables get ignored without food what happens? What happens to new people coming to try out this restaurant, they can only get in 1/4 the time, and then even if they do, they are almost never served food?.................The scary thought is what happens when after so many people get sick you only have the regular large groups coming in. What happens then if one of the large groups disband or never return? For instance if these daily large groups tables hate each other and are constant fighting.

    This scenario has already played out 2x with the u50 newbie campaign and the nocp campaign. Except an even worse issue arises because once one faction has their large guild party disband, the other factions will inevitably bully the weak faction to the point where that table of people leaves the restaurant. So after disbanding that faction's solo/pug player base will be bullied into leaving until it is really only a 2 faction warfare to see who lasts the longest until one disbands again leaving only one faction with guild groups.

    At this point why not jump ship to the next new upcoming restaurant? Who cares if the menu is still being added to, I am hungry, at least you could suggest what food items they should make. I was there to watch the u50 collapse and the nocp collapse, CP cyrodil pvp is literally all that is left and it is following the exact same trends as before.
    Edited by MincMincMinc on 15 September 2025 14:07
    We should use the insightful and awesome buttons more
  • Stamicka
    Stamicka
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    Vengeance IS NOT sustainable. Live cyrodiil with performance and higher pop caps IS sustainable. We know because we've seen it before in the past. ZOS can fix live cyrodiil if they made the commitment to make it happen.

    I’m curious how you think ZOS should fix live Cyrodiil. What all do you think they need to do for it to be in a “fixed” state for you?
    PC NA and Xbox NA
  • Gabriel_H
    Gabriel_H
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    Vengeance IS NOT sustainable. Live cyrodiil with performance and higher pop caps IS sustainable. We know because we've seen it before in the past. ZOS can fix live cyrodiil if they made the commitment to make it happen.

    Performance would require a fundamental change. The problem is the server calcs are too much. DoT stacking, HoT stacking, Shield Stacking, procs sets - all would require severe limitations. See: Vengeance.

    Personally I'll be all for limiting DoTs to one per type, additional DoTs replacing/refreshing what is there; along with splitting healing into 3 types (Holy, Dark and Arcane) and doing the same to HoTs. That isn't going to happen though, because ZOS have it in their head that players only care about big numbers - players put that idea there.

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