Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
Elvenheart wrote: »
Punches_Below_Belt wrote: »How can they not understand that unless we get a paycheck from ZOS, we don’t care what the corporate structure is, what their job title is, what their job responsibilities are? We didn’t tune in for a LinkedIn round table.
valenwood_vegan wrote: »My point is just that you guys really *are* gonna have to come through on the "bigger things are coming" part eventually.
Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
Can we get some insight into what those changes next year may be and/or the pain points that they will be fixing? Even if its just in vague terms of 'we are looking at tackling x y and z in the next year'
^ This gives me hope that all outdoor homes can be upgraded to 700 slots.
Or that our overall housing item limit will increase for all houses.
*Starts praying to every Daedric Prince* I will sell my soul, sanity, and ability to consume cheese for increased furniture limit.
valenwood_vegan wrote: »My point is just that you guys really *are* gonna have to come through on the "bigger things are coming" part eventually.
Midnight's selling feature is 10K housing item limit.
The team has added quite a bit of QoL features over the last several patches
valenwood_vegan wrote: »Hey Kevin, I do appreciate you answering here. I don't mean to be overly negative and I know you guys can't do everything all at once, as quickly as some of us want. I do hope I'm back here in a few months saying "Wow!" I know there have been a lot of changes and some difficulties this year and I'm very willing to give the new leadership a chance to make us sit up and take notice. My point is just that you guys really *are* gonna have to come through on the "bigger things are coming" part eventually.
And I guess my feedback to take back to the powers that be is just that this tail end of the year has felt pretty flat for the last couple years now. Other than the wall event, which does sound like it could be interesting, I once again find myself being pretty unexcited going into the holiday season and early winter. I think another part of that in addition to the end of the year update feeling a bit light once again, imo, is that events like witches and particularly new life are excruciatingly repetitive for those of us who have been around for a while.
And on the one hand I get it, but on the other hand, the whole "we can't really talk about next year yet" doesn't generate any excitement either.
Imo, it might be beneficial for the team to look at ways to spice up the end of the year and the gap between the end of one year's content and the unknown next year, so that players don't drift away.
Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
Can we get some insight into what those changes next year may be and/or the pain points that they will be fixing? Even if its just in vague terms of 'we are looking at tackling x y and z in the next year'
That is as far as I can share right now, unfortunately. But we will update everyone as soon as we get the greenlight to do so!
Twohothardware wrote: »Hi all! Just wanted to follow up here. There will be a base game update for U48. It will be focused on bug fixes and minor adjustments, rather than bigger QoL features this patch. The team has added quite a bit of QoL features over the last several patches and working on some good ones that you will see roll out next year, including some from the top pain points list many of you contributed to earlier this year. So this quarter will be lighter in that area.
The focus for this patch will be rolling out The Writhing Wall Event, the Eastern Solstice zone and Vengeance tests as those are both pretty sizable tasks for the team.
Can we get some insight into what those changes next year may be and/or the pain points that they will be fixing? Even if its just in vague terms of 'we are looking at tackling x y and z in the next year'
That is as far as I can share right now, unfortunately. But we will update everyone as soon as we get the greenlight to do so!
I hope one of those pain point fixes coming in 2026 is Crossplay. Full Crossplay with PC would be ideal but Crossplay between at least Xbox/PS5 consoles is mandatory at this stage because the player counts need a boost to keep activities like Dungeons and Trials popping and fill lost numbers in Cyrodiil.
All I even hear is that they are working on "more" but that "more" will be later. One may think that they are working on every single possible thing that players ever requested and they listen to players feedback but whenever they are supposed to deliver they claim that they looked at the stats and that's not it. When I've heard on the stream that they will do survey to get players feedback.... I mean, forums for the past few years were not enough?
Punches_Below_Belt wrote: »How can they not understand that unless we get a paycheck from ZOS, we don’t care what the corporate structure is, what their job title is, what their job responsibilities are? We didn’t tune in for a LinkedIn round table.
If your position is relevant to why you are avoiding answering my questions and not fixing the QoL issues by all means slip it in. Otherwise, give me information I need or want to play the game.
I’m also kind of sick of the reveal/not a reveal game. If we cared about spoilers we wouldn’t be tuning in. Why would I want to watch you run around for half an hour trying to avoid spoilers?
They always seem more interested in entertaining each other than answering questions . I’m also always secondhand embarrassed by how badly they play their own game.
Some things I did learn today that I had always suspected. The second half of Solstice is no more interesting than the first.half. The “season pass” was a shrinkflation cash grab and they weren’t going to reveal it until as late as possible i.e. this stream. “This is a transition year” How about you transition twenty dollars back into my account? They think recycling assets, call backs and milking played out aspects of the game are fooling the players and a positive experience that they can continue to ride for another twenty years.