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Any plans for uncapping CP's?

Sarannah
Sarannah
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Are there any plans for uncapping CP's? And if so, on what timeline can we expect this to happen?

Right now I am at 3560ish CP's, and am trying to play as little as possible to not reach the CP cap of 3600. Reaching the CP cap would make me feel like all playtime after would be a waste, as that is experience I should have gained.

Thanks for any answers.
  • Aylish
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    Increasing the cap or uncapping it completely means we need more perks to put the points into.
    So I don‘t think we‘ll get that anytime soon.
  • YandereGirlfriend
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    At the very least we need some new stars to choose from, especially in the Blue tree.

    Not having specific elemental damage stars in 2025 is absolutely wild.
  • Hapexamendios
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    I don't see a need for it at this time.
  • ApoAlaia
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    I'm in two minds about this.

    On the one hand uncapping CP would probably bring another CP revision, and the devs are still in 'horizontal progression' mode.

    They gave us a bit of power on U46 then took half of it away on U47 so now we are around where we would have been had U35 not happened.

    Basically three years to get somewhat close to where we were back then.

    If they were to 'touch' CP with this mindset it would be... well, in all likelihood disappointing (to me).

    Furthermore even though I have kept accruing XP since I hit the cap in all likelihood all this XP would be discarded if they were to increase the cap or uncap it altogether, which again would not feel (to me) very good (like it didn't feel good when they released CP 2.0, 'flattened' the XP curve but they didn't apply it retroactively).

    On the other hand this is another incentive gone.

    As I said, in two minds about it. Wish I had more confidence on the team's ability to 'excite'; probably I'm not the target demographic.

    Edited by ApoAlaia on 21 August 2025 09:29
  • Sarannah
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    Aylish wrote: »
    Increasing the cap or uncapping it completely means we need more perks to put the points into.
    So I don‘t think we‘ll get that anytime soon.
    Not necessarily... they could simply uncap the CP system without adding anything else besides being able to increase CP levels again. They can add new perks or passives later, at any time. This is mostly about the game's longevity and the waste of exp/time for veteran players. For me personally, I know I would hate feeling that anything I do in-game, would be a waste of my time. Especially if they were to later uncap CP's, and I then realize all the experience I have lost out on due to the CP system not being uncapped earlier.
    I don't see a need for it at this time.
    Disagree! For the game to have any longevity the CP system needs to become uncapped. The reason to keep playing MMO's, is to always improve/gain something. Even after playing for many years.

    Doing anything, and basically wasting away all that exp, feels bad. Therefor I am trying not to play/gain any exp. Which is the opposite of what MMO's are supposed to do, namely keeping people playing for years/decades to come.

    PS: High CP could basically be an indicator for how long a player has played ESO.
  • Aliniel
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    CP beyond some 1600 or 1800 is almost "useless". But it keeps people engaged as some sort of progression. I am little under 3200 right now and I imagine my motivation to play once I hit 3600 will sink significantly. And I don't farm EXP actively. This is all mostly passive gain from daily writs and endeavors. Of course, some light questing when doing a zone storyline or such.

    Personally, I'd welcome unlimited CP purely for the psychological reason. If someone wants to grind to infinity... well, let him.
    PS: High CP could basically be an indicator for how long a player has played ESO.
    No. I have been around since Beta and still didn't hit 3600. People can do targeted activities for extra XP. E.g., daily random dungeons.
  • loosej
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    One solution could be to turn xp earned beyond the cap into a currency people can use for vanity rewards. Crown gems would be a good candidate for this in my opinion.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • The_Meathead
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    I'd love if CP were entirely uncapped AND could be spent in their entirety for drastically diminishing returns like other games have utilized for 30 years.

    Something like dumping a few or even several hundred additional CP into Biting Aura for another 1% of AOE damage, where it takes massive amounts to see even a tiny increase but allows us to PROGRESS, if even in itty bitty increments nobody really notices but us.

    I've always hated being capped in an MMO. Playing the game should always earn character progress, just keep it so small in % it doesn't make things unbearable for those just arriving but gives the "lifers" something to endlessly chase.
  • Ezhh
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    To those who feel playing after they hit CP cap feels like a "waste of time" - isn't the purpose of playing to have fun?

    I understand a feeling of increased power can be fun, but CP beyond a certain point isn't and shouldn't be about more power. I've lost count of how many newer players I've spoken to over the years who felt intimidated when they saw I was "over level 2000". Some of them sounded actively put off from the game because the CP amounts felt unobtainable. We could explain how quick the levels are from 160CP and that they didn't need to hit cap to do things, but if you add more power to higher CP, especially 3,600+ which so few people have, it can make things even more offputting for new players.
  • MincMincMinc
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    Maybe once they finish hybridization and fix the server performance.
    We should use the insightful and awesome buttons more
  • LootAllTheStuff
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    I'd agree that it's always nice to have something to work towards, but I'm not sure giving more perks via CP is the way to go? Maybe there are other things that could be done, such as reaching CP4000 unlocks Nightmare mode on trials and dungeons. Throw in a few titles, cosmetics, and unique furnishings for those who don't find Nightmare mode appealing. Maybe an option to replay the overland zone stories with increased difficulty?
  • Malprave
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    Ezhh wrote: »
    To those who feel playing after they hit CP cap feels like a "waste of time" - isn't the purpose of playing to have fun?

    I understand a feeling of increased power can be fun, but CP beyond a certain point isn't and shouldn't be about more power. I've lost count of how many newer players I've spoken to over the years who felt intimidated when they saw I was "over level 2000". Some of them sounded actively put off from the game because the CP amounts felt unobtainable. We could explain how quick the levels are from 160CP and that they didn't need to hit cap to do things, but if you add more power to higher CP, especially 3,600+ which so few people have, it can make things even more offputting for new players.

    Totally in agreement with this and having a hard time understanding why they would do this now that subclassing has launched.
  • tsaescishoeshiner
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    Sarannah wrote: »
    Doing anything, and basically wasting away all that exp, feels bad. Therefor I am trying not to play/gain any exp.

    The way I see it, this attitude is what's siphoning joy out of the game, not the decision to cap CP.

    If you don't agree, consider the players who would feel daunted and discouraged at endless CP. Each of these perspectives is subjective, and either a limitation for that player they can't change, or a call for more flexible thinking to hold on to our joy for a game we otherwise like.

    Experience isn't at all wasted just because it's not making a number go up. And the activities you enjoy in the game probably aren't only for the experience points, but for the other rewards or actual experience of playing them. Feeling sad or bad about experience points that no longer apply just sounds like focusing on the wrong thing. Our focus can be difficult to control (and sometimes not worth trying), but it's not impossible in many cases.

    I personally prefer the CP cap (in fact, it could be lower) because it deters the endless grind that some MMOs can fall into, and the mindset that goes into it.

    Alternatively, some virtually uncapped resources in the game are gold, AP, Tel Var, etc. Maybe its time to chase one of those caps (if it's even possible).
    PC-NA
    in-game: @tsaescishoeshiner
  • YandereGirlfriend
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    We need more actually interesting things to do with CP.

    Especially the Blue CP. Those stars are basically just copypasta in PvE because there is an objectively correct mathematical best use of them that is the same for every single build. Which is just so wickedly boring.

    The system cries out for more specialization and unique mechanics to be unlocked via stars.
  • MidniteOwl1913
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    Aylish wrote: »
    Increasing the cap or uncapping it completely means we need more perks to put the points into.
    So I don‘t think we‘ll get that anytime soon.

    You hit useful limit on points *much* lower than 3600...

    PS5/NA
  • Aliniel
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    Maybe another rework of the system is in order. The amount of time needed for new players to reach "required" amount (1800) is too daunting. People shouldn't need to spend so much time grinding to be at the same level as others.

    In all seriousness, CP 160 should get you everything you need to be at the same power level as others.

    We can then talk if and what should happen afterwards. Plenty of game cap your level and further XP is voided (e.g., WoW). If we want to have some use for the XP, sure, but it shouldn't impact the competitiveness of the game. Any benefits we gain, should be either purely cosmetic, or such they don't get us (too much) advantage over other players. Some examples of what I'd consider acceptable:
    * Increase to inventory size, bank size, housing items limit.
    * Increased move speed outside PvP/PvE zones
    * More currency from completing quest, dropped by mobs, etc. Can be a special currency that doesn't impact the world economy - something for cosmetics - not gold.
    * Increased chance for double yield from nodes.
    * Chance for triple, quadruple yield, etc.
    * Overall time savers that wouldn't impact competitiveness.

    Of course, the numbers of all these shouldn't be big. E.g., 100 CP would get you 1% chance for double yield from nodes, 0.5% outside of combat move speed, etc. We may need to cap some of these - we don't want people running from Stormhaven to Riften in under a minute. :smile:

    Also, rather than having to grind 100 CP to get any bonus, every single CP should give you something. E.g., 0.01% at double yield.

    So, main idea: lower the requirements for the competitiveness so everyone can hop into endgame sooner, but allow for QoL things to scale up - some to infinity, others with a cap.
  • MGRza
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    At the very least we need some new stars to choose from, especially in the Blue tree.

    Not having specific elemental damage stars in 2025 is absolutely wild.

    That would be nice, especially if they did that alongside support for theme specific builds.
  • MGRza
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    ApoAlaia wrote: »
    I'm in two minds about this.

    On the one hand uncapping CP would probably bring another CP revision, and the devs are still in 'horizontal progression' mode.

    They gave us a bit of power on U46 then took half of it away on U47 so now we are around where we would have been had U35 not happened.

    Basically three years to get somewhat close to where we were back then.

    If they were to 'touch' CP with this mindset it would be... well, in all likelihood disappointing (to me).

    Furthermore even though I have kept accruing XP since I hit the cap in all likelihood all this XP would be discarded if they were to increase the cap or uncap it altogether, which again would not feel (to me) very good (like it didn't feel good when they released CP 2.0, 'flattened' the XP curve but they didn't apply it retroactively).

    On the other hand this is another incentive gone.

    As I said, in two minds about it. Wish I had more confidence on the team's ability to 'excite'; probably I'm not the target demographic.

    Yeah with all the changes like subclassing and future patches waititng to happen to baalance individual skills and skill lines, touching the CP system at this point would be a mess.
  • Deserrick
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    Aylish wrote: »
    Increasing the cap or uncapping it completely means we need more perks to put the points into.
    So I don‘t think we‘ll get that anytime soon.

    Not necessarily. Uncapping it would eventually allow every node to be maximized, which allows for changing nodes without spending the time on a respec. Also more nodes could have the requirements to be slotted removed.
  • GloatingSwine
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    Aliniel wrote: »
    Maybe another rework of the system is in order. The amount of time needed for new players to reach "required" amount (1800) is too daunting. People shouldn't need to spend so much time grinding to be at the same level as others.

    1800 isn't anything like a "required" amount.

    You have all passives and four slottables on blue and red by 1609, but you have all the real practical power from the system by about 800 because that's the point where you have 4 slottables and all the passives that are actually going to do anything.
  • Necrotech_Master
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    im almost to cp3000 but i never really cared about the cp amount past about 1600-1800

    once you have enough to slot all the passives and 4 slottables in each tree the rest is basically meaningless anyway unless you want to have some more build options
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elowen_Starveil
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    At the very least we need some new stars to choose from, especially in the Blue tree.

    Not having specific elemental damage stars in 2025 is absolutely wild.

    I think there ought to be a whole meta-game around damage types and resistances, almost like Pokemon. You know, like fire is better against ice atronachs, and vice versa. But balancing the existing stuff is already an absolute joke. There's no way they could deal with the added complexity. So that'll never happen.
  • Necrotech_Master
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    dk_dunkirk wrote: »
    At the very least we need some new stars to choose from, especially in the Blue tree.

    Not having specific elemental damage stars in 2025 is absolutely wild.

    I think there ought to be a whole meta-game around damage types and resistances, almost like Pokemon. You know, like fire is better against ice atronachs, and vice versa. But balancing the existing stuff is already an absolute joke. There's no way they could deal with the added complexity. So that'll never happen.

    actually thats how it was around game launch

    fire atros back in the early days had a slight resist to fire dmg and slight negative resist to frost dmg

    they opted for simplicity and just went to a single resistance system, and so stuff like that didnt shaft over certain builds (like it was actually panelizing you for playing DK in a dungeon with a lot of fire resist enemies)

    personally i like the way the game is now where its not penalizing any specific build (unless you count a ranged vs melee debate)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • YandereGirlfriend
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    dk_dunkirk wrote: »
    At the very least we need some new stars to choose from, especially in the Blue tree.

    Not having specific elemental damage stars in 2025 is absolutely wild.

    I think there ought to be a whole meta-game around damage types and resistances, almost like Pokemon. You know, like fire is better against ice atronachs, and vice versa. But balancing the existing stuff is already an absolute joke. There's no way they could deal with the added complexity. So that'll never happen.

    actually thats how it was around game launch

    fire atros back in the early days had a slight resist to fire dmg and slight negative resist to frost dmg

    they opted for simplicity and just went to a single resistance system, and so stuff like that didnt shaft over certain builds (like it was actually panelizing you for playing DK in a dungeon with a lot of fire resist enemies)

    personally i like the way the game is now where its not penalizing any specific build (unless you count a ranged vs melee debate)

    Being "penalized" is only in the mind of the player.

    Like how literally everyone is "penalized" if not using a copy-pasted metabuild. Except that they aren't if they are still doing the content that they want to do. It's just a matter of shifting your perspective.

    Especially in the era of Scribing and Subclassing those concerns are even less valid. And even if a Sorcerer were better, say, at Halls of Fabrication because Shock -> bonus damage to Automatons, who cares? That's highly cool and could have given underdog classes and specs a venue to shine in instead of simply preserving the meta hegemony where every piece of content is exactly the same.
  • katanagirl1
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    im almost to cp3000 but i never really cared about the cp amount past about 1600-1800

    once you have enough to slot all the passives and 4 slottables in each tree the rest is basically meaningless anyway unless you want to have some more build options

    I’m just over 2700 and I haven’t bothered slotting any cp in a long time, they just pile up. After the last change to the trees I made sure I had all the passives, that’s really all that matters to me.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • ToddIngram
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    Why? There's nothing to do with the extra CP's at this time. And they just reworked the green tree so you have to have 3k CP to fill the free slots plus the four we have to affix to the constellation.
  • SilverBride
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    I think we have too many now. I'm only 2500+ (I don't remember exactly how much because I don't pay a lot of attention to it) and only spend the points once in awhile because there is nothing left that I will ever slot. I have played every day for years and still haven't reached the cap.
    PCNA
  • shadoza
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    loosej wrote: »
    One solution could be to turn xp earned beyond the cap into a currency people can use for vanity rewards. Crown gems would be a good candidate for this in my opinion.

    Wouldn't this action increase the XP farming that already interferes with lower players just trying to enjoy the game?
  • loosej
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    shadoza wrote: »
    loosej wrote: »
    One solution could be to turn xp earned beyond the cap into a currency people can use for vanity rewards. Crown gems would be a good candidate for this in my opinion.

    Wouldn't this action increase the XP farming that already interferes with lower players just trying to enjoy the game?

    I've honestly never experienced xp farming interfere with lower lvl players, so I can't agree with your premise. If anything, it's the lower level players who are farming xp to reach CP1600 so they can catch up with the veterans.

    But let's say it does.

    You need about 1.3 million xp to go from CP3599 to CP3600, so that would probably be the amount you need to get a reward. Let's say you get 1 or 2 gems every time you do this (could be a handful of seals of endeavor as well since you use them for the same thing). The gains would be so small that in reality, even if you work a minimum wage job, it would be a much more efficient use of your time to just go to work for a couple of hours and buy crates for the gems.

    Additionally, you'd need to reach CP3600 to even start gaining this benefit. The amount of time invested to get there is huge, I've logged over 10k hours to reach CP2700. This isn't something you actively farm, unless you want to burn out entirely.

    Finally (and this is just personal experience so that could be different for other people), by the time you reach that point you honestly don't care enough anymore. Unlocking a new mount skin with gems or endeavors is nice, don't get me wrong, but at that point you've collected enough skins, styles and other visual modifiers that it's just that, nice.

    So no, I don't think that it would.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • Sarannah
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    Personally I do not really care for however many CPs I myself have, but I do like seeing how others are doing with their pursuit of exp. But I do not want to have a CP cap, not knowing where it ends is a magical feeling. Even if it does not grant any power.

    The reason I made this thread, is because I always love making progress and love having games be endless(and not wasting anything). In the past I used to play another MMO which had no maximum level, and where leveling took months and even years(for comparison, ESO's entire CP level 1-3600 journey was about one 'high' level there). Feeling the game is endless, and not knowing where you are in a year's time, is a great feeling.

    Not knowing where the game's journey ends or can possibly end, is one of the things I truly love about MMO's. And I am really missing this feeling in ESO's CP system. We know everything in advance, even where some mystery may be good.

    PS: As said by other players as well, CPs above level ~1500 do not matter powerwise. So for new players having CPs capped or uncapped should not make a difference at all.
    Edited by Sarannah on 23 August 2025 20:52
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