Not necessarily... they could simply uncap the CP system without adding anything else besides being able to increase CP levels again. They can add new perks or passives later, at any time. This is mostly about the game's longevity and the waste of exp/time for veteran players. For me personally, I know I would hate feeling that anything I do in-game, would be a waste of my time. Especially if they were to later uncap CP's, and I then realize all the experience I have lost out on due to the CP system not being uncapped earlier.Increasing the cap or uncapping it completely means we need more perks to put the points into.
So I don‘t think we‘ll get that anytime soon.
Disagree! For the game to have any longevity the CP system needs to become uncapped. The reason to keep playing MMO's, is to always improve/gain something. Even after playing for many years.Hapexamendios wrote: »I don't see a need for it at this time.
No. I have been around since Beta and still didn't hit 3600. People can do targeted activities for extra XP. E.g., daily random dungeons.PS: High CP could basically be an indicator for how long a player has played ESO.
To those who feel playing after they hit CP cap feels like a "waste of time" - isn't the purpose of playing to have fun?
I understand a feeling of increased power can be fun, but CP beyond a certain point isn't and shouldn't be about more power. I've lost count of how many newer players I've spoken to over the years who felt intimidated when they saw I was "over level 2000". Some of them sounded actively put off from the game because the CP amounts felt unobtainable. We could explain how quick the levels are from 160CP and that they didn't need to hit cap to do things, but if you add more power to higher CP, especially 3,600+ which so few people have, it can make things even more offputting for new players.
Doing anything, and basically wasting away all that exp, feels bad. Therefor I am trying not to play/gain any exp.
YandereGirlfriend wrote: »At the very least we need some new stars to choose from, especially in the Blue tree.
Not having specific elemental damage stars in 2025 is absolutely wild.
I'm in two minds about this.
On the one hand uncapping CP would probably bring another CP revision, and the devs are still in 'horizontal progression' mode.
They gave us a bit of power on U46 then took half of it away on U47 so now we are around where we would have been had U35 not happened.
Basically three years to get somewhat close to where we were back then.
If they were to 'touch' CP with this mindset it would be... well, in all likelihood disappointing (to me).
Furthermore even though I have kept accruing XP since I hit the cap in all likelihood all this XP would be discarded if they were to increase the cap or uncap it altogether, which again would not feel (to me) very good (like it didn't feel good when they released CP 2.0, 'flattened' the XP curve but they didn't apply it retroactively).
On the other hand this is another incentive gone.
As I said, in two minds about it. Wish I had more confidence on the team's ability to 'excite'; probably I'm not the target demographic.
Increasing the cap or uncapping it completely means we need more perks to put the points into.
So I don‘t think we‘ll get that anytime soon.
Maybe another rework of the system is in order. The amount of time needed for new players to reach "required" amount (1800) is too daunting. People shouldn't need to spend so much time grinding to be at the same level as others.
YandereGirlfriend wrote: »At the very least we need some new stars to choose from, especially in the Blue tree.
Not having specific elemental damage stars in 2025 is absolutely wild.
dk_dunkirk wrote: »YandereGirlfriend wrote: »At the very least we need some new stars to choose from, especially in the Blue tree.
Not having specific elemental damage stars in 2025 is absolutely wild.
I think there ought to be a whole meta-game around damage types and resistances, almost like Pokemon. You know, like fire is better against ice atronachs, and vice versa. But balancing the existing stuff is already an absolute joke. There's no way they could deal with the added complexity. So that'll never happen.
Necrotech_Master wrote: »dk_dunkirk wrote: »YandereGirlfriend wrote: »At the very least we need some new stars to choose from, especially in the Blue tree.
Not having specific elemental damage stars in 2025 is absolutely wild.
I think there ought to be a whole meta-game around damage types and resistances, almost like Pokemon. You know, like fire is better against ice atronachs, and vice versa. But balancing the existing stuff is already an absolute joke. There's no way they could deal with the added complexity. So that'll never happen.
actually thats how it was around game launch
fire atros back in the early days had a slight resist to fire dmg and slight negative resist to frost dmg
they opted for simplicity and just went to a single resistance system, and so stuff like that didnt shaft over certain builds (like it was actually panelizing you for playing DK in a dungeon with a lot of fire resist enemies)
personally i like the way the game is now where its not penalizing any specific build (unless you count a ranged vs melee debate)
Necrotech_Master wrote: »im almost to cp3000 but i never really cared about the cp amount past about 1600-1800
once you have enough to slot all the passives and 4 slottables in each tree the rest is basically meaningless anyway unless you want to have some more build options
One solution could be to turn xp earned beyond the cap into a currency people can use for vanity rewards. Crown gems would be a good candidate for this in my opinion.
One solution could be to turn xp earned beyond the cap into a currency people can use for vanity rewards. Crown gems would be a good candidate for this in my opinion.
Wouldn't this action increase the XP farming that already interferes with lower players just trying to enjoy the game?