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Scroll reset timer adjustment.

Tigor
Tigor
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Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
It would be just a small change.
GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Tigor wrote: »
    Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

    There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
    It would be just a small change.

    No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.

    It's not meant to be just run straight back avoiding all fights.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tigor
    Tigor
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    Tigor wrote: »
    Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

    There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
    It would be just a small change.

    No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.

    It's not meant to be just run straight back avoiding all fights.

    Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • NordSwordnBoard
    NordSwordnBoard
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    Tigor wrote: »
    Tigor wrote: »
    Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

    There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
    It would be just a small change.

    No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.

    It's not meant to be just run straight back avoiding all fights.

    Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.

    You grab a scroll, run toward your temple, and they break the bridge or the gate in between. You go around, get delayed by some ganks or bombs and pulled multiple times by Rushing Agony. Mid way through the map getting it back from the enemy, it resets. What a huge disappointment!
    What's the point of re-capturing a scroll if it can't change hands? Are you suggesting blue can't take a red scroll from yellow en route? There is already a mechanic for that.
    Fear is the Mindkiller
  • acastanza_ESO
    acastanza_ESO
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    1 hour is a correct amount of time.
    What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Tigor wrote: »
    Tigor wrote: »
    Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

    There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
    It would be just a small change.

    No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.

    It's not meant to be just run straight back avoiding all fights.

    Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.

    Scrolls only run straight to their destination when the campaign is dead and being PvD capped. At other times there is conflict and dynamic fights along the path of the scroll.

    It is a completely valid tactic to 'farm' a scroll and keep because it allows your faction to push the enemy whilst you distract them.

    I understand you don't personally like people farming in this manner but I'm sure you have a playstyle you enjoy which other's don't enjoy. Just because you don't like it doesn't mean it should be removed.

    If we're removing things for performance reasons - let remove all objectives and reduce the population down to the size of a bg. I'm sure the performance would be great then :)
    Edited by Izanagi.Xiiib16_ESO on 29 July 2025 14:28
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Major_Mangle
    Major_Mangle
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    Ironic that someone that plays in one of the biggest zerg blobs in pceu, known for avoiding fighting other groups and run away as much as possible, ask for changes that would remove reasons to fight over objects of interests. Can't make that stuff up :D
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Tigor
    Tigor
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    Ironic that someone that plays in one of the biggest zerg blobs in pceu, known for avoiding fighting other groups and run away as much as possible, ask for changes that would remove reasons to fight over objects of interests. Can't make that stuff up :D

    This is not true.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Tigor
    Tigor
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    1 hour is a correct amount of time.
    What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.

    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.
    Tigor wrote: »
    Tigor wrote: »
    Currently the reset timer of scrolls is set to 1 hour. Would it not be a good idea to set it to 30 min?

    There is not much more time needed to run from one side to the other side of the map, and that will lead to less static fights with less farming and better performance in the end.
    It would be just a small change.

    No this would be a bad change. If you don't want someone to farm with a scroll don't go to the farm and let it just reset at the end of the time out. Giving the scroll 1h means that it can change hands multiple times and has some dynamic gameplay associated with it. Think of it as a mini event within Cyrodiil - similar to Volendruung. The goal of the mechanic is to encourage fights in unique areas of the map away from the main keeps.

    It's not meant to be just run straight back avoiding all fights.

    Scrolls should be run to their destinations ASAP and not change hands or be farmed with. Players should help defend instead of trying to recapture as that is taking too much time. The timer should be reduced to 30 min. It would solve a part of the crux in the performance related problems as players would disperse sooner. So it is a good idea. I know what I talk about.

    Scrolls only run straight to their destination when the campaign is dead and being PvD capped. At other times there is conflict and dynamic fights along the path of the scroll.

    It is a completely valid tactic to 'farm' a scroll and keep because it allows your faction to push the enemy whilst you distract them.

    I understand you don't personally like people farming in this manner but I'm sure you have a playstyle you enjoy which other's don't enjoy. Just because you don't like it doesn't mean it should be removed.

    If we're removing things for performance reasons - let remove all objectives and reduce the population down to the size of a bg. I'm sure the performance would be great then :)

    In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above). Perhaps Vengeance would be a good test environment for such an idea. I see only wins here.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Tigor wrote: »
    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.

    In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).

    What if I want to play in the way that I can steal the scroll from the enemy faction whilst they are running it? That's not ok suddenly?

    Also there's the mechanic of killing the scroll runner then hiding the scroll as the lower pop defending faction, thats also not ok?

    This just isn't a good idea.

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • acastanza_ESO
    acastanza_ESO
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    Tigor wrote: »
    1 hour is a correct amount of time.
    What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.

    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.

    lol what? You're joking right? Scrolls should be fought over. Period. Just because you PVDoor a scroll doesn't mean its yours.
    Edited by acastanza_ESO on 29 July 2025 18:52
  • acastanza_ESO
    acastanza_ESO
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    This just isn't a good idea.

    I've never agreed with you more.
    Edited by acastanza_ESO on 29 July 2025 16:52
  • Tigor
    Tigor
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    Tigor wrote: »
    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.

    In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).

    What if I want to play in the way that I can steal the scroll from the enemy faction whilst they are running it? That's not ok suddenly?

    Also there's the mechanic of killing the scroll runner then hiding the scroll as the lower pop defending faction, thats also not ok?

    This just isn't a good idea.

    Stealing is not ok. The scroll was already lost from a keep, castle, fort or temple. You could only fight for a reset. That other mechanism of hiding scrolls as a lesser faction would not be possible any longer. Volendrung would still give the same effect for your dynamic fights. We don't need both running together.
    Tigor wrote: »
    1 hour is a correct amount of time.
    What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.

    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.

    lol what? You're joking right? Scrolls should be fought over. Period. Just because you PVDoor a scroll doesn't mean its yours.

    There will still be fights for the scroll only a bit different without stealing as it was lost already. Less long running (30 min instead of 60 min) and still possibilities to stop it, by a reset after 5 min post dropping. Just think about it. Not a bad idea...

    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • acastanza_ESO
    acastanza_ESO
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    Tigor wrote: »
    Tigor wrote: »
    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset.

    In my proposal nothing will be removed. Everyone can still play as they want. Only the farming time will be reduced by half. Maybe players will also stay longer if less farmed over and over. There is nothing wrong with halving. As we all know group size was halved as well. This change in the scroll reset timer would btw affect everyone's playstyle. Maybe players with less experience and confidence will also start taking scrolls, if they know that it can still brought home after a drop (as mentions above).

    What if I want to play in the way that I can steal the scroll from the enemy faction whilst they are running it? That's not ok suddenly?

    Also there's the mechanic of killing the scroll runner then hiding the scroll as the lower pop defending faction, thats also not ok?

    This just isn't a good idea.

    Stealing is not ok. The scroll was already lost from a keep, castle, fort or temple. You could only fight for a reset. That other mechanism of hiding scrolls as a lesser faction would not be possible any longer. Volendrung would still give the same effect for your dynamic fights. We don't need both running together.
    Tigor wrote: »
    1 hour is a correct amount of time.
    What does need to be adjusted is the 5 minute reset timer when a scroll is dropped on the ground. It's far too short. 5 minutes can still be active fighting over that scroll, 10 minutes would be a better amount of time to allow a fight to resolve.

    When the scroll drops on the ground it should only be possible to be picked up by the alliance that won it first (It was already in most cases a hard fight). If the scroll is not picked up again within 5 min it should reset. The total time of running the scroll should not take longer than 30 min after reset.

    lol what? You're joking right? Scrolls should be fought over. Period. Just because you PVDoor a scroll doesn't mean its yours.

    There will still be fights for the scroll only a bit different without stealing as it was lost already. Less long running (30 min instead of 60 min) and still possibilities to stop it, by a reset after 5 min post dropping. Just think about it. Not a bad idea...

    It is absolutely an awful idea. Stealing a scroll is 100% okay.
    You aren't entitled to run a scroll simply because you picked it up. They are intended to be fought over by the entire server.
  • WaywardArgonian
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    Tigor wrote: »
    Stealing is not ok.

    If you want to run a scroll you are literally required to steal it from another alliance's scroll temple.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
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    Tigor wrote: »
    Stealing is not ok.

    If you want to run a scroll you are literally required to steal it from another alliance's scroll temple.

    That is not what I said.

    Stealing a scroll while someone is running should not be possible any longer. When it drops it should reset after 5 min. Within that period it can only be picked up by the faction that initially took it. Taking it from the temple is a heroic action where nothing has to change. The total running time should reduce from 60 to 30 min to prevent long farming and relogging benefits. The scroll should go straight to the destination. People want to complete the quest and are waiting. The campaign values, now mainy loose sand, will also grow. Just accept the idea.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Arrow312
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    It's called player vs player not PvD. just in case I misunderstood. How do you come up with such an idea, of course you have to be able to attack a role while it's on the way, that's what Cyrodiil is all about.

    What you're suggesting is just PvD and nothing more, it has nothing to do with fighting, you can also just remove all the gates, saves the ballistas and the annoying defence.

    I haven't read anything xxx for a long time

    PC EU X'ing, Small Scale PvP
    Arr0w312
  • WaywardArgonian
    WaywardArgonian
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    Tigor wrote: »
    That is not what I said.

    Stealing a scroll while someone is running should not be possible any longer. When it drops it should reset after 5 min. Within that period it can only be picked up by the faction that initially took it. Taking it from the temple is a heroic action where nothing has to change. The total running time should reduce from 60 to 30 min to prevent long farming and relogging benefits. The scroll should go straight to the destination. People want to complete the quest and are waiting. The campaign values, now mainy loose sand, will also grow. Just accept the idea.

    A ZOS representative on these forums already stated years ago that using a scroll to draw fights has a tactical purpose and is therefore well within however you would call the spirit of the game.

    You appear to just want to change the rules of the game to accommodate your particular playstyle. In a three-way PVP environment, artificially restricting access to a scroll to one faction because they touched it first is bad game design. If people want to complete their quest, maybe they should actually fight for it.
    Edited by WaywardArgonian on 30 July 2025 10:16
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
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    Arrow312 wrote: »
    It's called player vs player not PvD. just in case I misunderstood. How do you come up with such an idea, of course you have to be able to attack a role while it's on the way, that's what Cyrodiil is all about.

    What you're suggesting is just PvD and nothing more, it has nothing to do with fighting, you can also just remove all the gates, saves the ballistas and the annoying defence.

    I haven't read anything xxx for a long time

    It will still be possible to attack the group running the scoll. The reset timer of 60 min will change to 30 min and when it drops it can only be picked up by the faction that initially took it. If they can't pick it up within 5 min it will reset also. Everything else will stay the same.
    Tigor wrote: »
    That is not what I said.

    Stealing a scroll while someone is running should not be possible any longer. When it drops it should reset after 5 min. Within that period it can only be picked up by the faction that initially took it. Taking it from the temple is a heroic action where nothing has to change. The total running time should reduce from 60 to 30 min to prevent long farming and relogging benefits. The scroll should go straight to the destination. People want to complete the quest and are waiting. The campaign values, now mainy loose sand, will also grow. Just accept the idea.

    A ZOS representative on these forums already stated years ago that using a scroll to draw fights has a tactical purpose and is therefore well within however you would call the spirit of the game.

    You appear to just want to change the rules of the game to accommodate your particular playstyle. In a three-way PVP environment, artificially restricting access to a scroll to one faction because they touched it first is bad game design. If people want to complete their quest, maybe they should actually fight for it.

    You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.

    My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.

    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • WaywardArgonian
    WaywardArgonian
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    Tigor wrote: »
    You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.

    My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.

    I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
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    Tigor wrote: »
    You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.

    My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.

    I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.

    I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Tigor wrote: »
    Tigor wrote: »
    You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.

    My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.

    I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.

    I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.

    Would you be able to provide a video of your group taking the scroll showing the current time and campaign population?
    It would be interesting to understand for context of your argument.

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Arrow312
    Arrow312
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    the whole discussion is not useful. Someone here just wants to play PvE in a PvP area. I mean, the role alone is not allowed to steal if it is on the way and if the carrier dies, only the own alliance is allowed to pick it up. That has absolutely nothing to do with PvP. Then you might as well abolish the scrolls altogether.

    What's next, the hammer may only disappear when the carrier is emp. Before that, it doesn't disappear and nobody can pick it up.

    PC EU X'ing, Small Scale PvP
    Arr0w312
  • WaywardArgonian
    WaywardArgonian
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    Tigor wrote: »
    I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.

    These are arguments for turning scroll running into an uncontested formality. These changes would make the scroll less attractive as a PVP gameplay mechanic and disincentivize players from actually fighting each other over the scroll. Which I don't think even you would deny is the purpose behind these proposed changes.

    Regardless of what you may think of ZOS quotes, we cannot change the fact that PVP stands for Player Vs. Player, so fighting over scrolls is more essential to the gameplay experience than is turning in quests.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • WaywardArgonian
    WaywardArgonian
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    Would you be able to provide a video of your group taking the scroll showing the current time and campaign population?
    It would be interesting to understand for context of your argument.

    The context is that my group spent about 10 minutes inside the scroll temple area fighting the entire faction after taking the scroll because someone in our group had gaslit us into thinking we couldn't jump out of the gate since it closed right after picking up the scroll. That is really all there is to it.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
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    Arrow312 wrote: »
    the whole discussion is not useful. Someone here just wants to play PvE in a PvP area. I mean, the role alone is not allowed to steal if it is on the way and if the carrier dies, only the own alliance is allowed to pick it up. That has absolutely nothing to do with PvP. Then you might as well abolish the scrolls altogether.

    What's next, the hammer may only disappear when the carrier is emp. Before that, it doesn't disappear and nobody can pick it up.

    This idea has nothing to do with PvE. If a scroll is taken from a stronghold or temple, there's a 30-minute timer before it resets. During that time, it's certainly possible to fight for a drop or delay the scroll to prevent it from reaching its destination. The bearer and helpers are still killable. If the scroll isn't picked up by the faction that originally took it, within 5 minutes, it will reset to where it was taken or to the nearest alternative. This sounds like PvP. What will change, however, is the stealing and farming of scrolls by game-breakers. Everyone can still play as they please and relax if farming is reduced. Less blind rage, meaning healthier and fairer gameplay with fewer performance issues. Only good arguments. Why do I have to stand up to bring these ideas? I always follow my own vision.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Arrow312
    Arrow312
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    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    PC EU X'ing, Small Scale PvP
    Arr0w312
  • Tigor
    Tigor
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    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tigor
    Tigor
    ✭✭✭
    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.

    If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.

    https://youtu.be/5SLaHzF7-OU


    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    ✭✭✭
    Tigor wrote: »
    Tigor wrote: »
    Arrow312 wrote: »
    You just want to remove a fundamental part of PvP. Probably just to make it easier to retrieve a scroll from an enemy castle. That's just total nonsense. The fights for the scrolls are more important than a castle like Drake.

    If your group or alliance is unable to secure and return contested scrolls, there are other reasons for that that have nothing to do with the game design.

    So that will never happen.

    It will not make it easier to get scrolls. What will change most is the stupid farming with the scrolls by players that know the game can't handle it. 30 min run time instead of 60 min would solve a lot of hasle. Scrolls need to be run directly and can still be stopped. The reset after 30 min makes sense. Fighting for 5 min after dropping is also long enough and is meant to stop the scroll and will reset it.

    The current scroll conditions are not clever enough and lead to problems.

    Still waiting for a video of one of your scroll runs for context of your point. The current scroll mechanics are good for a 3 faction system. If you want to try and prove otherwise you need a better argument than just 'Because I think so'.

    If you really insist on a video. I "scrolled" through some recordings. Here we placed Chim back within 9 min. A scroll reset after 30 min would be fine. Even with a full population.

    https://youtu.be/5SLaHzF7-OU


    Placing a scroll is not a video of scroll run, but looking at this it appears to be on blackreach which is a known low population campaign. You can also tell this by the fact that there is barely any activity on the map based on your CyroHud.
    Edited by Izanagi.Xiiib16_ESO on 5 August 2025 00:30
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
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