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Assistant for survey maps

  • READLER
    READLER
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    I don't think we need an assistant who collects surveys. Instead, it's better to make sure that we can collect all the resources at once, depending on the number of surveys in the inventory. Or at least several at once (for example, 5 at a time). Players will still have to come to the locations, but in general it will take less time to collect resources. For me, this is a good alternative to an assistant.
    Edited by READLER on 2 August 2025 11:17
  • whitecrow
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    Lumenn wrote: »
    I'm curious, for those that insist we all must go and get them would you be opposed to condensing said survey's? You'd still have to go to the spot, but you get all 56 survey worth of material you've saved in one trip rather than having to either mount, run 15 seconds and then back 56 times, or port to an unowned house and exit 56 times. I mean realistically, all the material is there but only "refills" when we're not looking? Sounds like a good compromise as long as we're not skimped on the materials

    No, because the survey is meant to be a tip-off to a good source for materials, and having multiple ones shouldn't multiply the number of materials. That wouldn't make sense. Honestly it doesn't make sense that you can ride away and come back and it has all grown back either, but that's just a flaw in how it's programmed.

    Surveys are meant to be done as you get them, realistically.
  • SilverBride
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    I do complete the surveys as I get them. But it takes another half hour or more after doing the daily writs that I'd rather spend on other activities. Then add in any maps I got that need collected too, and master writs, and completing the daily endeavors. It's not unusual for me to spend an hour and a half on these chores before I get to actually play.

    I'm not asking for anything more than I'm already receiving, and I'm willing to take less mats for the convenience. I see nothing wrong with that.
    PCNA
  • kargen27
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    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.

    Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.

    But again, it does not have to empty zone or surveys. They can give us more stuff to do in older zones AND change surveys at the same time. And they even plan to give us more reasons to revisit older zones in upcoming content.

    they can give us more stuff to do. They have given us more stuff and I'm sure that will continue almost every time we get new content. Still no need to take away what is already there. Defeats the purpose of why surveys exist in the game.

    Surveys are supposed to be a reward. If people are not claiming that reward in such large numbers that it is causing performance and storage issues. Then it's not serving its purpose as a reward and should be modified.

    I don't care if it's modified by an assistant in particular. But I don't think they should continue to exist as they are when they are doing such a poor job of getting people to go collect them.

    It wouldn't be causing any more storage issues than any other item in your inventory. You have a finite number of inventory slots and the game doesn't care what you put in them. We get many rewards in game we don't use. Many players trash the daily log in rewards. Other rewards get sold to vendors, traded, deconstructed or trashed.
    Surveys serve their purpose for players that wish to take advantage of what they have to offer. They get players out in the zones and compared to other types of resource gathering give a good return. If you don't want to do them then don't do them. Simple solution to a player created problem.
    and then the parrot said, "must be the water mines green too."
  • Erickson9610
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    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
    Edited by Erickson9610 on 3 August 2025 01:52
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • kargen27
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    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.

    No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
    and then the parrot said, "must be the water mines green too."
  • Erickson9610
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    kargen27 wrote: »
    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.

    No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.

    Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.


    If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.

    That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.
    Edited by Erickson9610 on 3 August 2025 02:42
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Araneae6537
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    Material prices are already the lowest by far since I’ve started playing. Make everyone’s surveys take no time and there really will be no point in farming anything.
  • Frayton
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    Material prices are already the lowest by far since I’ve started playing. Make everyone’s surveys take no time and there really will be no point in farming anything.

    You say that like that's a bad thing.
  • Araneae6537
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    Frayton wrote: »
    Material prices are already the lowest by far since I’ve started playing. Make everyone’s surveys take no time and there really will be no point in farming anything.

    You say that like that's a bad thing.

    It is to me. I like to farm mats to sell to those who’d rather note take the time themselves. Then I use the gold to buy plans and motifs from those who have more patience with RNG than I do. I don’t want to see particular materials be prohibitively expensive, like housing materials were for too long. But the higher level materials should require SOME time or gold to get, or just make all armor and jewelry gold if upgrading is going to be that trivial.
  • SilverBride
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    kargen27 wrote: »
    My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Not having a Survey Assistant takes away time for players to go into different zones.

    I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.

    Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.
    Edited by SilverBride on 3 August 2025 12:54
    PCNA
  • Erickson9610
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    kargen27 wrote: »
    My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Not having a Survey Assistant takes away time for players to go into different zones.

    I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.

    Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.

    Exactly this.

    Surveys are busywork, while Incursions, World Bosses, and so on are not. People will still be out in the world regardless of whether they're still manually completing Surveys.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • katanagirl1
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    I’m okay with whatever might be added, as long as I can still go out and get my free mats without losing anything.

    Personally, I’d rather see furnishing mats added to the surveys.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.

    No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.

    Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.


    If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.

    That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.

    Didn't say population should be uniform I said they should include things in the game that makes sure a population exists. Trials only serve to take away from other activities. Treasure maps, antiquities, fishing, dolmans and world bosses only serve to take away from other activities. Surveys take less time than most those activities and give better rewards. So if your statement is true mine is more so.
    Surveys need not exist at all if players don't have to venture into the world to complete them.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    kargen27 wrote: »
    My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Not having a Survey Assistant takes away time for players to go into different zones.

    I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.

    Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.

    Why not coordinate? Do your surveys and treasure maps as you go through the different zones. When I am doing surveys I like to keep an eye on zone chat and help players that ask for information, help killing a boss or about anything else that might pop up.
    Even if players don't ask I join in if a dolman or boss is nearby. Surveys don't need to feel like a chore but if you want the rewards you should have to do them.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    Surveys need not exist at all if players don't have to venture into the world to complete them.

    I disagree. A single player game but look at Bethesda's Starfield for example. You can go and collect materials, buy them from vendors, or build bases to harvest them automatically for you. And people do all three based on what they personally enjoy and prefer.

    Now. An MMO obviously can't give out mats automatically as big in quantity as Starfield but it can let you get some of them with a decreased yield to doing it yourself. Other multiplayer games allow this and I don't agree this one couldn't also offer it too.
    Edited by spartaxoxo on 3 August 2025 23:33
  • Erickson9610
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.

    No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.

    Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.


    If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.

    That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.

    Didn't say population should be uniform I said they should include things in the game that makes sure a population exists. Trials only serve to take away from other activities. Treasure maps, antiquities, fishing, dolmans and world bosses only serve to take away from other activities. Surveys take less time than most those activities and give better rewards. So if your statement is true mine is more so.
    Surveys need not exist at all if players don't have to venture into the world to complete them.

    Surveys are an activity for some players who enjoy them. The same can be said for Trials, Cyrodiil, and anything else that takes up our time.

    I highly disagree with the notion of activities that should only exist to get players out into the world. Surveys should still exist even if players weren't required to venture into the wilderness to collect them. To claim that Surveys shouldn't exist at all if the trip was optional is insane — what about all of the people who genuinely do enjoy the treasure hunt?

    More options won't hurt. People who want to treasure hunt, can. People who want to pay to skip the treasure hunt, should.


    Further, players will always have a reason to look around the wilderness. That's called exploration, and it's something we choose to do in our Elder Scrolls games.

    Zones typically have a myriad of things to do like main/side quests, repeatable quests, resource nodes, incursions, and world bosses that players will be in the wilderness for anyway. Surveys are not the last line of defense for ensuring there's always a player in the world.

    Besides, sometimes it's nice to explore in a place without other players nearby.
    Edited by Erickson9610 on 4 August 2025 00:41
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • wolfie1.0.
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    spartaxoxo wrote: »
    wolfie1.0. wrote: »
    All of the other assistants are NPC vendors that have just been slightly retasked to do an existing activity. A survey gathering assistant would require new programming and would be harder to pull off.

    The Thieves Guild and Deconstructing Assistant both take into account all related passives, IIRC. The TG assistant also takes a cut so there's already precedent for that too.

    Thanks, I had either forgotten that or did not remember. So thank you for correcting me.
  • SilverBride
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    kargen27 wrote: »
    Why not coordinate? Do your surveys and treasure maps as you go through the different zones. When I am doing surveys I like to keep an eye on zone chat and help players that ask for information, help killing a boss or about anything else that might pop up.

    I may not have anything to do in some of the zones I have surveys for. And I am not one to just hold on to them until I need to go to that zone. I hate having unfinished tasks hanging over my head, so getting these done is a priority for me.

    It's not the actual harvesting surveys that is my issue. It's the time it takes away from what I'd rather be doing.
    Edited by SilverBride on 4 August 2025 01:22
    PCNA
  • kargen27
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    spartaxoxo wrote: »
    kargen27 wrote: »
    Surveys need not exist at all if players don't have to venture into the world to complete them.

    I disagree. A single player game but look at Bethesda's Starfield for example. You can go and collect materials, buy them from vendors, or build bases to harvest them automatically for you. And people do all three based on what they personally enjoy and prefer.

    Now. An MMO obviously can't give out mats automatically as big in quantity as Starfield but it can let you get some of them with a decreased yield to doing it yourself. Other multiplayer games allow this and I don't agree this one couldn't also offer it too.

    that misses the entire point. There are no other players in Starfield so no impact if planets don't have other players. There is no expectation of seeing another player. With an MMO other players are pretty much a given and if they aren't there it affect gameplay.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    If you don't want to do them then don't do them. Simple solution to a player created problem.

    I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.

    If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.

    No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.

    Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.

    Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.


    If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.

    That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.

    Didn't say population should be uniform I said they should include things in the game that makes sure a population exists. Trials only serve to take away from other activities. Treasure maps, antiquities, fishing, dolmans and world bosses only serve to take away from other activities. Surveys take less time than most those activities and give better rewards. So if your statement is true mine is more so.
    Surveys need not exist at all if players don't have to venture into the world to complete them.

    Surveys are an activity for some players who enjoy them. The same can be said for Trials, Cyrodiil, and anything else that takes up our time.

    I highly disagree with the notion of activities that should only exist to get players out into the world. Surveys should still exist even if players weren't required to venture into the wilderness to collect them. To claim that Surveys shouldn't exist at all if the trip was optional is insane — what about all of the people who genuinely do enjoy the treasure hunt?

    More options won't hurt. People who want to treasure hunt, can. People who want to pay to skip the treasure hunt, should.


    Further, players will always have a reason to look around the wilderness. That's called exploration, and it's something we choose to do in our Elder Scrolls games.

    Zones typically have a myriad of things to do like main/side quests, repeatable quests, resource nodes, incursions, and world bosses that players will be in the wilderness for anyway. Surveys are not the last line of defense for ensuring there's always a player in the world.

    Besides, sometimes it's nice to explore in a place without other players nearby.

    Players that enjoy surveys are doing surveys. They are using them as intended. If ESO is going to just give the materials away why bother with the extra step? My entire point is that surveys give an incentive to go out into the world and the world appears empty sometimes now so why take that away. I agree, more options won't hurt but taking a potential population out of zones will. Surveys should probably be like treasure maps. Allow them to be traded. Surveys are one of the many things we can do and should remain as something that needs completed by a player if that player wants the reward.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    Surveys need not exist at all if players don't have to venture into the world to complete them.

    I disagree. A single player game but look at Bethesda's Starfield for example. You can go and collect materials, buy them from vendors, or build bases to harvest them automatically for you. And people do all three based on what they personally enjoy and prefer.

    Now. An MMO obviously can't give out mats automatically as big in quantity as Starfield but it can let you get some of them with a decreased yield to doing it yourself. Other multiplayer games allow this and I don't agree this one couldn't also offer it too.

    that misses the entire point. There are no other players in Starfield so no impact if planets don't have other players. There is no expectation of seeing another player. With an MMO other players are pretty much a given and if they aren't there it affect gameplay.

    That's why I said an MMO obviously can't work exactly the same but other MMOs do allow this type of thing and this one can too. I gave decreased yield as an example of the type of comprises that I would expect to protect the players who want to dig them.
    Edited by spartaxoxo on 4 August 2025 01:44
  • SilverBride
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    All we want is to spend our game time doing the things we enjoy. A Survey Assistant could give that time to us. I hope ZoS seriously considers this suggestion as it would be very beneficial for a lot of players.
    PCNA
  • onyxorb
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    I would love to have a survey assistant and have my crowns ready to throw at ZOS the second one becomes available.
    They want to keep the zones busy, I get it, so what about making it so that the assistant can only farm one survey per x amount of time, and we have to stay near them while they work?

    So maybe it takes a minute to dig up 3 surveys for instance.
    It would save players from the annoyance running around in circles to reset surveys
    The player would get the surveys done faster than the 'normal' way.
    Player still needs to physically visit the zone and the site.
    Player is still active in the zone however long ZOS feels is appropriate (for the surveys per minute calculation).
    As previously mentioned, the assistant could also take a 'cut' for this convenience.
    Plus.... I get another houseguest to use in homes. :D

    I honestly think it would be fun to do other stuff (killing bears, repairing armor, checking guild chat, etc) within a few meters of the assistant while they happily farm aways at the surveys. Would feel more like an actual assistant that way as well.


  • method__01
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    i play many hours and i do farm everything that can be picked up but because i play in both servers i have no time to do the surveys -and with daily 20/14 toons writs per server,i now have so many that its impossible to do then and play the game
    i try do the 100+ ones for saving inv slots but still too many, so the assistant will help me focus doing the stuff i like

    ZOS ,ill buy 2 the moment you put them in store -easy money : B):p
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • SilverBride
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    onyxorb wrote: »
    ...what about making it so that the assistant can only farm one survey per x amount of time, and we have to stay near them while they work?

    ...Player still needs to physically visit the zone and the site.

    That defeats the whole reason I want an assistant in the first place.

    What benefit is there in traveling to a survey site and just watching an assistant gather the nodes? It doesn't give our time back and that is what I want the assistant for. So I have more time to do the things I enjoy.
    PCNA
  • dale_forrestb16_ESO
    ClericPro wrote: »
    I'm watching the modernization of the game and the introduction of new solutions with interest.
    I would like to offer a number of ideas that I will post one after another.

    Assistant for survey maps

    1. How it works
    We call (similar to the banker) and put survey maps.
    The interface has 6 tabs for each type of craft (there are no survey maps for provisioning).
    When the dailies refresh, all survey maps from the assistant disappear, and letters with resources collected from these maps are sent to the mail.
    Letters have a 7-day expiration and are located in their new unic section.

    2. How to get
    Sold in the "Assistants" section for the same price - 5000 crowns.

    no thank you. isn't that similar to the system in FFXIV?

    the only change i'd like to see is a button/UI element to refresh the nodes if the toon is carrying more than one of the same survey, etc. or maybe consume all of the surveys at once and multiply the amount harvested by how many the toon has on hand.

    you can already make the surveys easier with the BeamMeUp addon where it will show you how many you have on hand per zone and give you a free teleport to that zone.
  • kargen27
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    All we want is to spend our game time doing the things we enjoy. A Survey Assistant could give that time to us. I hope ZoS seriously considers this suggestion as it would be very beneficial for a lot of players.

    I see this as detrimental to the overall game. Something detrimental to the game isn't beneficial for any player. At it's most base there is an activity that gets players out into different zones. The players are offered a reward for participating in that activity. You want the reward but don't want to participate. A decent solution would be to allow you to sell/trade surveys to a player that believes the reward is worth the effort.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    All we want is to spend our game time doing the things we enjoy. A Survey Assistant could give that time to us. I hope ZoS seriously considers this suggestion as it would be very beneficial for a lot of players.

    I see this as detrimental to the overall game. Something detrimental to the game isn't beneficial for any player. At it's most base there is an activity that gets players out into different zones. The players are offered a reward for participating in that activity. You want the reward but don't want to participate. A decent solution would be to allow you to sell/trade surveys to a player that believes the reward is worth the effort.

    I view leaving it the way it is as detrimental to the game, tbh. The devs have already had to take away time they could have been using on a different QOL feature because they was causing a problem across a wide swath of the playerbase.

    If the surveys are causing such large problems that they devs need to engineer solutions because that's how many people hate doing them, then I think that is important they address why people hate doing it to that extreme degree and fixing it.

    It does not need to be an assistant. I like the idea of an assistant but I'm not married to it. But surveys are not so important that they should come at the expense of the game's perception and the playerbase's overall level of satisfaction with the game.
    Edited by spartaxoxo on 4 August 2025 23:13
  • Araneae6537
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    Maybe instead make surveys vendable? We can sell treasure maps we don’t want to other players. I can understand feeling like you must do the surveys and not destroy them. But I’m still against an assistant because materials are already becoming trivially cheap in this game.

    Basic materials, including furnishing, should be relatively cheap and plentiful, but purple and gold level, be it for armor or furnishings, should have some value/rarity.
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