fufu_from_ps4 wrote: »[*] Did your ability to play and/or complete certain types of game content improve after the launch of Update 46? no
[*] If so, prior to the launch of Update 46, what was your character build? predominantly magsorc, but i could play all classes and specs.
[*] What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before? i swapped builds 3 times trying to make magsorc work in pvp, however it is now obsolete and is no longer capable of competing in pvp.
[*] What game content was it? pvp
overall the introduction of subclassing has rendered the majority of old classes obsolete. it has reduced build diversity to a small handful of builds (like i predicted before patch was launched as this was quite obvious). what this has done to the playerbase is this. small scale/solo/and ball group players who have fully embraced the system, and sorted thru all the classes to boil it down to what is the most powerful.... are dominating. their builds have been buffed by upwards of 75%, which has led to the casual player is getting destroyed. this has led to cyrodiil becoming a ghost town mostly.
the game was literally upended, we told you this would happen, you did it anyways.
the analogy i gave before is sadly the same as today. imagine zos is a soldier gone rogue, ignored all orders and advice, and is now standing on top of an anti personel mine. if you step off.... roll back the patch.... you will lose your leg. you wont die, but you're losing 30% of revenue immediately and there will be huge backlash.... bleeding all over..... but you live.
if you dont step off, and intend to ride this out.... you will end up starving in the desert slowly. slowly dieing as your faithful playerbase of 10 years reluctantly looks for other games that dont destroy themselves by not listening to the playerbase. this was such an avoidable issue but the EGO of the studio was too big to listen to filthy degenerate gamers.
this is such a bad design choice, and the studio has made so many choices while ignoring feedback.... it would be funny if it werent so sad.
even during the pvp event people arent playing. perhaps you can blame the public testing, and the pvp event before that for the lack of participation.... but let me tell you bro. i have a friends list with 100 SWEATS from pvp on it..... the majority of them have stopped playing daily. i used to have 20 people on every night in cyrodiil.... its around 4 people and usually not in cyro anymore.
with subclassing you now choose one of 3 pvp builds, and if you dont you are like 60% power and have no chance at winning. this means you either must throw away your class fantasy and play in one of those 3 ways, or quit. and the majority of pvp veterans have decided to quit.
Ironically limitations in games creates more viable build diversity.
Swapping out only one class line or subclassing a 4th line to the 3 existing class lines would have created more variety while still shaking things up.
fufu_from_ps4 wrote: »[*] Did your ability to play and/or complete certain types of game content improve after the launch of Update 46? no
[*] If so, prior to the launch of Update 46, what was your character build? predominantly magsorc, but i could play all classes and specs.
[*] What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before? i swapped builds 3 times trying to make magsorc work in pvp, however it is now obsolete and is no longer capable of competing in pvp.
[*] What game content was it? pvp
overall the introduction of subclassing has rendered the majority of old classes obsolete. it has reduced build diversity to a small handful of builds (like i predicted before patch was launched as this was quite obvious). what this has done to the playerbase is this. small scale/solo/and ball group players who have fully embraced the system, and sorted thru all the classes to boil it down to what is the most powerful.... are dominating. their builds have been buffed by upwards of 75%, which has led to the casual player is getting destroyed. this has led to cyrodiil becoming a ghost town mostly.
the game was literally upended, we told you this would happen, you did it anyways.
the analogy i gave before is sadly the same as today. imagine zos is a soldier gone rogue, ignored all orders and advice, and is now standing on top of an anti personel mine. if you step off.... roll back the patch.... you will lose your leg. you wont die, but you're losing 30% of revenue immediately and there will be huge backlash.... bleeding all over..... but you live.
if you dont step off, and intend to ride this out.... you will end up starving in the desert slowly. slowly dieing as your faithful playerbase of 10 years reluctantly looks for other games that dont destroy themselves by not listening to the playerbase. this was such an avoidable issue but the EGO of the studio was too big to listen to filthy degenerate gamers.
this is such a bad design choice, and the studio has made so many choices while ignoring feedback.... it would be funny if it werent so sad.
even during the pvp event people arent playing. perhaps you can blame the public testing, and the pvp event before that for the lack of participation.... but let me tell you bro. i have a friends list with 100 SWEATS from pvp on it..... the majority of them have stopped playing daily. i used to have 20 people on every night in cyrodiil.... its around 4 people and usually not in cyro anymore.
with subclassing you now choose one of 3 pvp builds, and if you dont you are like 60% power and have no chance at winning. this means you either must throw away your class fantasy and play in one of those 3 ways, or quit. and the majority of pvp veterans have decided to quit.
Its interesting to read a PvP perspective. Cause im only a PvE person and it seems we have similar issues. No diversity in builds no more.
Its funny people say to just play how you like blah blah blah but like you mentioned in PvP your just so much weaker then others not using one of the main set ups.
For PvE the only good thing is you can complete content with pretty much any build, but for optimized groups, tanks and healers are not changing set ups for one or two people when everyone else is pretty much using the same class lines/skills. Arcanist was already over powered prior to subclassing but other classes had buffs or set ups like EC Crow that made every class still useful, now that is over with since everyone can just add whatever skill line they need with Fatecarver.
From a PvE perspective, I feel like if the Arcanist class did not exist, PvE players wouldn’t be having this discussion and peoples builds would be way more diverse.
No. It has absolutely obliterated my ability to play in the content I used to enjoy.Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
I had various builds depending of what was needed in my prog groups, typical arcanist dd for the most part, but with a quantum of diversity, bowplar, zenkosh dk, mkeccro, ...If so, prior to the launch of Update 46, what was your character build?
I did not touch their builds. I could complete the co tent before U46. I do not want to subclass. I liked the identity of my characters.What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
Trial trifectas. We got SBS, PB and GS before U46. After the update released I was pushed out of the group for not wanting to subclass.What game content was it?
...the equivalent is a change token. There is no subracing, subfactioning etc. The subclassing equivalent to subracing would be taking the arms of a dark elf for the corresponding passive, the head of an orc, etc.In ESO, players can change their appearance, names, races, and even faction, but this has not been true with class
randconfig wrote: »I just tested using only Necromancer class ability summons (Spirit Guardian, Skeletal Mage, Blastbones, and use Animate Blastbones ultimate to summon 3 more Blastbones) in PVE (where the pet limit cap is supposed to be 10), while using Flame Skull/Ricochet Skull and still am getting the "Failed to summon combat pet: Capacity reached.":
This should not be intended in PVE or PVP, as I'm literally just using my Necromancer class abilities as designed, but if it is, can devs talk to us Necromancer mains about what's going on with our class and if we may see a fix before U47 goes live?
There’s. Lot of feedback here can the Devs at least give us some indication on plans around supporting players who do not want to subclass does not have to be massive just a yes we’re looking at redressing the imbalance especially in PVP
Then I have to question why all the feedback the playerbase provided has been blatantly ignored. During the PTS cycle a lot of feedback was provided and yet we now know how U46 went live.
randconfig wrote: »
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
PVP became more difficult because my Necromancer class summons became bugged/wouldn't summon and the issue still persists. Also why did the devs initially set the PVP pet limit to 5 when the Necromancer using only it's abilities alone, was intended to summon up to 6 pets at once?- If so, prior to the launch of Update 46, what was your character build?
N/A, did not improve.- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
I was forced to main a new character, Arcanist, but then because I don't use the beam and the U47 is set to gut the crux generation of the class mastery, I have to change my main AGAIN. So instead, I'm playing the game with my original Necromancer main, even though my playstyle using Necromancer blastbones and animate blastbones often does not work because of these changes.- What game content was it?
The issues introduced by U45 U46 and soon U47, negatively impact my ability to use either Necromancer or Arcanist in both PVP and PVE and make me want to quit the game.
randconfig wrote: »
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
PVP became more difficult because my Necromancer class summons became bugged/wouldn't summon and the issue still persists. Also why did the devs initially set the PVP pet limit to 5 when the Necromancer using only it's abilities alone, was intended to summon up to 6 pets at once?- If so, prior to the launch of Update 46, what was your character build?
N/A, did not improve.- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
I was forced to main a new character, Arcanist, but then because I don't use the beam and the U47 is set to gut the crux generation of the class mastery, I have to change my main AGAIN. So instead, I'm playing the game with my original Necromancer main, even though my playstyle using Necromancer blastbones and animate blastbones often does not work because of these changes.- What game content was it?
The issues introduced by U45 U46 and soon U47, negatively impact my ability to use either Necromancer or Arcanist in both PVP and PVE and make me want to quit the game.
For as much as I hate subclassing, why do you feel "forced" to main something else?
As far as I know a necro subclass can destroy tons of stuff, easily doing 140k+ dps o_O and that's a dot build (notoriously slow). Why would you have to go through an arcanist? Yeah that's the peak of DPS and you need to have done only elementary school to use it but other classes are super viable. And besides, even with U47 do you think the Arcanist will become useless?
That's just stupid, you don't need to swing an entire character for just some % of meta.
There is a build out there for you o_o I've seen necros sweeping dungeons/trials pretty easily, subclasses are dumb but they don't force you to completely delete a character.
randconfig wrote: »
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
PVP became more difficult because my Necromancer class summons became bugged/wouldn't summon and the issue still persists. Also why did the devs initially set the PVP pet limit to 5 when the Necromancer using only it's abilities alone, was intended to summon up to 6 pets at once?- If so, prior to the launch of Update 46, what was your character build?
N/A, did not improve.- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
I was forced to main a new character, Arcanist, but then because I don't use the beam and the U47 is set to gut the crux generation of the class mastery, I have to change my main AGAIN. So instead, I'm playing the game with my original Necromancer main, even though my playstyle using Necromancer blastbones and animate blastbones often does not work because of these changes.- What game content was it?
The issues introduced by U45 U46 and soon U47, negatively impact my ability to use either Necromancer or Arcanist in both PVP and PVE and make me want to quit the game.
For as much as I hate subclassing, why do you feel "forced" to main something else?
As far as I know a necro subclass can destroy tons of stuff, easily doing 140k+ dps o_O and that's a dot build (notoriously slow). Why would you have to go through an arcanist? Yeah that's the peak of DPS and you need to have done only elementary school to use it but other classes are super viable. And besides, even with U47 do you think the Arcanist will become useless?
That's just stupid, you don't need to swing an entire character for just some % of meta.
There is a build out there for you o_o I've seen necros sweeping dungeons/trials pretty easily, subclasses are dumb but they don't force you to completely delete a character.
I fear the reason is to please investors or show a nice boom.
Think about it, how many players did join since the arcanist introduction and the now possible subclass?
How many losers have come back because now they can do more damage despite being bad at the game...people talk about hemorraging players but in my opinion there has been a mega boost during the subclass introduction.
How is the state now? Who cares, they have a big boost to show to the upper levels and say "look, subclass worked!".
We are basically screwed
Except that the classes are not balanced, ESPECIALLY for "Pure" classes vs subclasses.
Subclassed skills should be a weaker...more "Watered Down" version of all non-class skills and abilities. Thus leaving "Pure" classes THEIR full strength skills/abilities.
Otherwise, there is no advantage too, or for any classes wanting to remain "Pure", as it is simply put, unfair to them.