I'm curious, for those that insist we all must go and get them would you be opposed to condensing said survey's? You'd still have to go to the spot, but you get all 56 survey worth of material you've saved in one trip rather than having to either mount, run 15 seconds and then back 56 times, or port to an unowned house and exit 56 times. I mean realistically, all the material is there but only "refills" when we're not looking? Sounds like a good compromise as long as we're not skimped on the materials
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Snipped for brevitythey get you out in the world helping the world feel more alive.
There are plenty of ways to get players out and about that involve active and engaging gameplay.
The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.
New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.
I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.
Surveys create a bad first impression.
They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.
Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.
But again, it does not have to empty zone or surveys. They can give us more stuff to do in older zones AND change surveys at the same time. And they even plan to give us more reasons to revisit older zones in upcoming content.
they can give us more stuff to do. They have given us more stuff and I'm sure that will continue almost every time we get new content. Still no need to take away what is already there. Defeats the purpose of why surveys exist in the game.
Surveys are supposed to be a reward. If people are not claiming that reward in such large numbers that it is causing performance and storage issues. Then it's not serving its purpose as a reward and should be modified.
I don't care if it's modified by an assistant in particular. But I don't think they should continue to exist as they are when they are doing such a poor job of getting people to go collect them.
If you don't want to do them then don't do them. Simple solution to a player created problem.
Erickson9610 wrote: »If you don't want to do them then don't do them. Simple solution to a player created problem.
I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.
If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
Erickson9610 wrote: »If you don't want to do them then don't do them. Simple solution to a player created problem.
I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.
If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Araneae6537 wrote: »Material prices are already the lowest by far since I’ve started playing. Make everyone’s surveys take no time and there really will be no point in farming anything.
Araneae6537 wrote: »Material prices are already the lowest by far since I’ve started playing. Make everyone’s surveys take no time and there really will be no point in farming anything.
You say that like that's a bad thing.
My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
SilverBride wrote: »My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Not having a Survey Assistant takes away time for players to go into different zones.
I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.
Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.
Erickson9610 wrote: »Erickson9610 wrote: »If you don't want to do them then don't do them. Simple solution to a player created problem.
I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.
If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.
Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.
If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.
That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.
SilverBride wrote: »My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Not having a Survey Assistant takes away time for players to go into different zones.
I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.
Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.
Surveys need not exist at all if players don't have to venture into the world to complete them.
Erickson9610 wrote: »Erickson9610 wrote: »If you don't want to do them then don't do them. Simple solution to a player created problem.
I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.
If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.
Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.
If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.
That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.
Didn't say population should be uniform I said they should include things in the game that makes sure a population exists. Trials only serve to take away from other activities. Treasure maps, antiquities, fishing, dolmans and world bosses only serve to take away from other activities. Surveys take less time than most those activities and give better rewards. So if your statement is true mine is more so.
Surveys need not exist at all if players don't have to venture into the world to complete them.
spartaxoxo wrote: »wolfie1.0. wrote: »All of the other assistants are NPC vendors that have just been slightly retasked to do an existing activity. A survey gathering assistant would require new programming and would be harder to pull off.
The Thieves Guild and Deconstructing Assistant both take into account all related passives, IIRC. The TG assistant also takes a cut so there's already precedent for that too.
Why not coordinate? Do your surveys and treasure maps as you go through the different zones. When I am doing surveys I like to keep an eye on zone chat and help players that ask for information, help killing a boss or about anything else that might pop up.
spartaxoxo wrote: »Surveys need not exist at all if players don't have to venture into the world to complete them.
I disagree. A single player game but look at Bethesda's Starfield for example. You can go and collect materials, buy them from vendors, or build bases to harvest them automatically for you. And people do all three based on what they personally enjoy and prefer.
Now. An MMO obviously can't give out mats automatically as big in quantity as Starfield but it can let you get some of them with a decreased yield to doing it yourself. Other multiplayer games allow this and I don't agree this one couldn't also offer it too.
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »If you don't want to do them then don't do them. Simple solution to a player created problem.
I will pay ZOS money to have these surveys automatically collected for me. I'm sure ZOS knows this and will consider giving people a way to pay to cut down on the time it takes to collect surveys and treasure maps.
If you don't want to use an Assistant to collect surveys for you, then don't use that Assistant. That's a simple solution to the problem people have with such an Assistant — you can continue going out into old zones to collect surveys. You can be one of the people you want to see in the world.
No that is not a simple solution if you read my objection to the assistant. My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Population density should not be uniform everywhere. Cities should be more populated than the wilderness, for instance. There is an ongoing war in Cyrodiil, so there should be a lot more players there than in most places. There should be emptier places in the world because it makes the populated places feel genuinely livelier.
Surveys only serve to take time away from other activities to briefly populate predetermined places in the wilderness for 5 seconds or so.
If I were to give a suggestion, it'd be to create some sort of incentive for players to visit towns instead, rather than the wilderness. Maybe Surveys and Treasure Maps could be automatically collected by visiting a special NPC in the main town of that zone? You could pay them a fee in Gold, Writ Vouchers, Alliance Points, or something else to get the rewards.
That way, instead of people riding all the way out into the wilderness, they have the option to quickly port to town and harvest that zone's Surveys and Treasure Maps automatically, which takes less time overall.
Didn't say population should be uniform I said they should include things in the game that makes sure a population exists. Trials only serve to take away from other activities. Treasure maps, antiquities, fishing, dolmans and world bosses only serve to take away from other activities. Surveys take less time than most those activities and give better rewards. So if your statement is true mine is more so.
Surveys need not exist at all if players don't have to venture into the world to complete them.
Surveys are an activity for some players who enjoy them. The same can be said for Trials, Cyrodiil, and anything else that takes up our time.
I highly disagree with the notion of activities that should only exist to get players out into the world. Surveys should still exist even if players weren't required to venture into the wilderness to collect them. To claim that Surveys shouldn't exist at all if the trip was optional is insane — what about all of the people who genuinely do enjoy the treasure hunt?
More options won't hurt. People who want to treasure hunt, can. People who want to pay to skip the treasure hunt, should.
Further, players will always have a reason to look around the wilderness. That's called exploration, and it's something we choose to do in our Elder Scrolls games.
Zones typically have a myriad of things to do like main/side quests, repeatable quests, resource nodes, incursions, and world bosses that players will be in the wilderness for anyway. Surveys are not the last line of defense for ensuring there's always a player in the world.
Besides, sometimes it's nice to explore in a place without other players nearby.
spartaxoxo wrote: »Surveys need not exist at all if players don't have to venture into the world to complete them.
I disagree. A single player game but look at Bethesda's Starfield for example. You can go and collect materials, buy them from vendors, or build bases to harvest them automatically for you. And people do all three based on what they personally enjoy and prefer.
Now. An MMO obviously can't give out mats automatically as big in quantity as Starfield but it can let you get some of them with a decreased yield to doing it yourself. Other multiplayer games allow this and I don't agree this one couldn't also offer it too.
that misses the entire point. There are no other players in Starfield so no impact if planets don't have other players. There is no expectation of seeing another player. With an MMO other players are pretty much a given and if they aren't there it affect gameplay.
...what about making it so that the assistant can only farm one survey per x amount of time, and we have to stay near them while they work?
...Player still needs to physically visit the zone and the site.
I'm watching the modernization of the game and the introduction of new solutions with interest.
I would like to offer a number of ideas that I will post one after another.
Assistant for survey maps
1. How it works
We call (similar to the banker) and put survey maps.
The interface has 6 tabs for each type of craft (there are no survey maps for provisioning).
When the dailies refresh, all survey maps from the assistant disappear, and letters with resources collected from these maps are sent to the mail.
Letters have a 7-day expiration and are located in their new unic section.
2. How to get
Sold in the "Assistants" section for the same price - 5000 crowns.
SilverBride wrote: »All we want is to spend our game time doing the things we enjoy. A Survey Assistant could give that time to us. I hope ZoS seriously considers this suggestion as it would be very beneficial for a lot of players.
SilverBride wrote: »All we want is to spend our game time doing the things we enjoy. A Survey Assistant could give that time to us. I hope ZoS seriously considers this suggestion as it would be very beneficial for a lot of players.
I see this as detrimental to the overall game. Something detrimental to the game isn't beneficial for any player. At it's most base there is an activity that gets players out into different zones. The players are offered a reward for participating in that activity. You want the reward but don't want to participate. A decent solution would be to allow you to sell/trade surveys to a player that believes the reward is worth the effort.