Does the scoring matter in any way? Does it improve the rewards or xp you get?
CameraBeardThePirate wrote: »
fakingfocused wrote: »CameraBeardThePirate wrote: »
Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.
fakingfocused wrote: »CameraBeardThePirate wrote: »
Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.
YandereGirlfriend wrote: »fakingfocused wrote: »CameraBeardThePirate wrote: »
Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.
The idea that PvP healers have no skill is quite amusing.
licenturion wrote: »Don’t agree. If I help my team getting two chaos balls by healbotting the zerg group and then keep those 2 guys with the ball alive for minutes and defend the and eventually take over a ball for 3 minutes when they die, I did have a major impact on the match and deserved my medals more than the guy with 38 kills that ran past every objective in an objective based round.
Does the scoring matter in any way? Does it improve the rewards or xp you get?
This is one of the issues that I have been highlighting about BGs for a while now. The below list is just a copy and paste from a reply I posted in another thread: (the healing one, which is relevant to this thread, I have highlighted):
- MMR doesn't exist. If it does exist its either broken or implemented poorly. This should be fixed.
- Balancing of healers. One team having no healers and one team having 2 or more. This shouldnt happen.
- Domination should always have 3 flags. Having two, especially when the teams are imbalanced (which is the majority of the time) just makes it more imbalanced. At least with three flags the weaker team has a better chance of capturing them. For example, a couple of very good players can hold a flag, and if they are winning then they just need to hold the one flag until the timer runs out. Waste of time for the weaker team. Also, a good tank or healer can hold a flag on their own, again imbalances the game if the teams arent balanced and there are only two flags.
- Reduce the points awarded to healing. Healers are dominating the leader boards solely due to the points awarded to healing. Damage is just as important or in some cases more important. There are even games where players on the losing team are getting more points than the winning team solely based on their healing. Healing shouldn't get more points than damage or kills.
- Capture the relic. The points allocated should be better. Most of these games end with literally no points awarded which is silly, as there is good work being done defending or attempting to pick up the relic on attack. Yes their should be more points allocated in actually capturing the relic but playing 3 games and only getting 50 points is silly.
- Auto teleport players onto the battlefield after 10 secs. As i stated above, have a 10 second auto teleport onto the battlefield after respawning to stop players time wasting.
- Remove attacking to and from the spawn points. No need for this. Is silly and unfair.
- Start each game with either no ultimates or full ultimates. This balances the game more as currently, players begin the game with different ultimate levels, which can inbalance the game, especially right at the start on Crazy King.
- Remove the werewolf and vampire from Chaosball as many players just wont pick them up for different reasons, i see it all the time. I personally would also always pick up the normal ball over the other two balls.
you can improve your medal score by playing the objective.
Healing helps, but it's not everything.