Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Can we nerf the healer scoring in BGs yet?

fakingfocused
fakingfocused
✭✭✭
Serios question. Bgs is so heavily skewed to healer scoring. One can be the main contributor on the winning team and have like a few hundred points. While the losing team healers end up with thousands. Bg scoring could use a real revamp.
  • Kwik1
    Kwik1
    ✭✭✭✭
    Does the scoring matter in any way? Does it improve the rewards or xp you get?
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    It matters to the people that it matters to and should be fair. It's not right now. KDA is all that matters to me so I have no skin in this game, just relaying facts:

    If you get a medal for healing someone for x or more you should get an equally valuable medal for damaging someone for x or more... I would argue damage is more important than healing, but scoring parity is a middle ground I guess.

  • Auberon1983
    Auberon1983
    ✭✭✭
    My PvP main is a Healbot 5000 and I actually completely agree. I should have taken a screenshot but I forgot. Some guildmates and I ran a couple BGs about 20 minutes ago. First Match was Domination, and I had 0/0/0 across the KDA board, yet still somehow was first place on my team.

    Next match was Chaosball, and I came in second place on our team, something like 0/3/2

    These aren’t even Deathmatch where I’m putting out 1 million+ healing

    I’m not saying I didn’t pull my weight, or that other healer mains aren’t either. Actually I don’t think anyone is saying that. What we are saying is that scoring is way too lopsided towards healing output
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    The scoring is the sole thing the leaderboard scales on.

    You can make a build to abuse the medal scoring, lose games, and still climb the leaderboard.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    you can improve your medal score by playing the objective.
    Healing helps, but it's not everything.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • fakingfocused
    fakingfocused
    ✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    The scoring is the sole thing the leaderboard scales on.

    You can make a build to abuse the medal scoring, lose games, and still climb the leaderboard.

    Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    The scoring is the sole thing the leaderboard scales on.

    You can make a build to abuse the medal scoring, lose games, and still climb the leaderboard.

    Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.

    Well, dedicated healers aren’t going to be getting a lot of kills and have that reflected in the KDA stats, so that part makes sense. They’re going to be healing and buffing, things you probably don’t notice while you are playing.

    I don’t know how the medals are assigned but I do see a lot of BG achievements that my PvP characters will never get even if they backbar a resto staff. So there does seem to be some bias there.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • licenturion
    licenturion
    ✭✭✭✭✭
    Don’t agree. If I help my team getting two chaos balls by healbotting the zerg group and then keep those 2 guys with the ball alive for minutes and defend the and eventually take over a ball for 3 minutes when they die, I did have a major impact on the match and deserved my medals more than the guy with 38 kills that ran past every objective in an objective based round.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    The scoring is the sole thing the leaderboard scales on.

    You can make a build to abuse the medal scoring, lose games, and still climb the leaderboard.

    Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.

    The idea that PvP healers have no skill is quite amusing.
  • fakingfocused
    fakingfocused
    ✭✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    The scoring is the sole thing the leaderboard scales on.

    You can make a build to abuse the medal scoring, lose games, and still climb the leaderboard.

    Exactly this. Almost no skill required. And in alot of cases you see thier score output with almost no contribution to team play or objective gameplay. Some players are simply exploiting the scoring just to climb the leaderboards.

    The idea that PvP healers have no skill is quite amusing.

    I am not saying healers in general. Most healers contribute to the group play by keeping everyone on thier feet and buffing the party. I am saying there are a small minority that exploit the bg scoring to climb leaderboards and almost constantly contribute very little to thier group. They are usually the team getting spanked regardless of the objective yet have the highest points out of either side. They are only spaming abilities for the sake of points and you can tell when they are on your team you are going to be at a serious disadvantage.
  • fakingfocused
    fakingfocused
    ✭✭✭
    Don’t agree. If I help my team getting two chaos balls by healbotting the zerg group and then keep those 2 guys with the ball alive for minutes and defend the and eventually take over a ball for 3 minutes when they die, I did have a major impact on the match and deserved my medals more than the guy with 38 kills that ran past every objective in an objective based round.

    Again I'm saying a small minority are healing for scoring. Most healers are like you and contribute heavily to the benefit of the group and we appreciate it! My main point is that it can't be ignored how heavily weighted the scoring is for healing. I'm willing to bet those guys with 38 kills had very few points anyways for ignoring the objective which makes sense.

    It's the type instances where odd scoring happens when objectives are met and the winning team has substantially fewer points than opponents getting crushed. Like how can there be instances where the losing team has thousands of points higher than the winning team in matches where they accomplished 0 of the objectives.
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    ZOS can start by either fixing the medal score bug (at least in deathmatches) where critical heal medals give higher score than intended. The ingame information says it's supposed to reward 5 points each time you score a 10k heal, but for some reason it rewards you with 20 points. So either the medal is bugged or ZOS can't be bothered to display accurate/correct tooltips. This has been bugged for years. I assume it's a bug and not a tooltip/UI error because it makes little sense that such a medal would give more points than the Rapid Recovery (score a 15k heal) one (which works correctly).

    @ZOS_Kevin Is this something that you can bring to the devs? Would be nice to have this bug fixed.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Kwik1 wrote: »
    Does the scoring matter in any way? Does it improve the rewards or xp you get?

    Scores are cumulative for the competitive leaderboards, and ranking in those leaderboards nets you a curated Galeskirmish Gladiator style page each week. There are no other ways to acquire those pages.

    I switched my main bruiser to a healer just for that 7-week grind. Wasn't fun.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Weesacs
    Weesacs
    ✭✭✭✭✭
    This is one of the issues that I have been highlighting about BGs for a while now. The below list is just a copy and paste from a reply I posted in another thread: (the healing one, which is relevant to this thread, I have highlighted):

    - MMR doesn't exist. If it does exist its either broken or implemented poorly. This should be fixed.

    - Balancing of healers. One team having no healers and one team having 2 or more. This shouldnt happen.

    - Domination should always have 3 flags. Having two, especially when the teams are imbalanced (which is the majority of the time) just makes it more imbalanced. At least with three flags the weaker team has a better chance of capturing them. For example, a couple of very good players can hold a flag, and if they are winning then they just need to hold the one flag until the timer runs out. Waste of time for the weaker team. Also, a good tank or healer can hold a flag on their own, again imbalances the game if the teams arent balanced and there are only two flags.

    - Reduce the points awarded to healing. Healers are dominating the leader boards solely due to the points awarded to healing. Damage is just as important or in some cases more important. There are even games where players on the losing team are getting more points than the winning team solely based on their healing. Healing shouldn't get more points than damage or kills.

    - Capture the relic. The points allocated should be better. Most of these games end with literally no points awarded which is silly, as there is good work being done defending or attempting to pick up the relic on attack. Yes their should be more points allocated in actually capturing the relic but playing 3 games and only getting 50 points is silly.

    - Auto teleport players onto the battlefield after 10 secs. As i stated above, have a 10 second auto teleport onto the battlefield after respawning to stop players time wasting.

    - Remove attacking to and from the spawn points. No need for this. Is silly and unfair.

    - Start each game with either no ultimates or full ultimates. This balances the game more as currently, players begin the game with different ultimate levels, which can inbalance the game, especially right at the start on Crazy King.

    - Remove the werewolf and vampire from Chaosball as many players just wont pick them up for different reasons, i see it all the time. I personally would also always pick up the normal ball over the other two balls.
    Breton Templar
    PS5 - EU - DC
  • licenturion
    licenturion
    ✭✭✭✭✭
    Weesacs wrote: »
    This is one of the issues that I have been highlighting about BGs for a while now. The below list is just a copy and paste from a reply I posted in another thread: (the healing one, which is relevant to this thread, I have highlighted):

    - MMR doesn't exist. If it does exist its either broken or implemented poorly. This should be fixed.

    - Balancing of healers. One team having no healers and one team having 2 or more. This shouldnt happen.

    - Domination should always have 3 flags. Having two, especially when the teams are imbalanced (which is the majority of the time) just makes it more imbalanced. At least with three flags the weaker team has a better chance of capturing them. For example, a couple of very good players can hold a flag, and if they are winning then they just need to hold the one flag until the timer runs out. Waste of time for the weaker team. Also, a good tank or healer can hold a flag on their own, again imbalances the game if the teams arent balanced and there are only two flags.

    - Reduce the points awarded to healing. Healers are dominating the leader boards solely due to the points awarded to healing. Damage is just as important or in some cases more important. There are even games where players on the losing team are getting more points than the winning team solely based on their healing. Healing shouldn't get more points than damage or kills.

    - Capture the relic. The points allocated should be better. Most of these games end with literally no points awarded which is silly, as there is good work being done defending or attempting to pick up the relic on attack. Yes their should be more points allocated in actually capturing the relic but playing 3 games and only getting 50 points is silly.

    - Auto teleport players onto the battlefield after 10 secs. As i stated above, have a 10 second auto teleport onto the battlefield after respawning to stop players time wasting.

    - Remove attacking to and from the spawn points. No need for this. Is silly and unfair.

    - Start each game with either no ultimates or full ultimates. This balances the game more as currently, players begin the game with different ultimate levels, which can inbalance the game, especially right at the start on Crazy King.

    - Remove the werewolf and vampire from Chaosball as many players just wont pick them up for different reasons, i see it all the time. I personally would also always pick up the normal ball over the other two balls.

    These are all great suggestions.

    Personally I would cut out points, medals and leaderboards alltogether.

    Your MMR should be your score and place in the leaderboard. If you win, the score goes up, if you lose the score goes down. And alle the scores counted together from the team should be roughly the same as the other team while matchmaking.

    I always found personal score a very bizarre metric if you play a team game. You either win with your team or you lose.
    Edited by licenturion on 30 July 2025 16:42
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    LunaFlora wrote: »
    you can improve your medal score by playing the objective.
    Healing helps, but it's not everything.

    Ok and what about this?

    nyi4i9ne6mfu.png

    This team won the objective AND demolished in terms of kills, and yet the team they just roflstomped climbed the leaderboard higher than they did.

    There's no way to defend medal scoring. It's a broken system.
    Edited by CameraBeardThePirate on 30 July 2025 18:39
Sign In or Register to comment.