You used to be able to gain AP at a much faster rate when population & capacity were a lot higher than today, and as a result 30 minutes of gameplay were enough to get a huge amount of Rewards for the Worthy in the mail, so much that you were almost guaranteed to get a style page every day.
I'm curious to hear why so many players avoided this most recent Midyear Mayhem event. Each event the turnout gets lower, but this time it's shockingly low. The added campaigns were not needed at all. Personally speaking, I only played a little for the first 2 days and lost interest after that. I have a long list of reasons, but it would probably be useful for ZOS to see other perspectives.
Feel free to share your reasons.
Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
This isn't the mic drop you hope it is. Anybody who PvPs on a regular basis knows the population is next to nothing compared to past MYM events. There was a time when U50 was pop locked during this event. Blackwater Blade days. When you don't need to queue into an alternate campaign while waiting to get into GH, there is no need to present data. It's crystal clear.
You used to be able to gain AP at a much faster rate when population & capacity were a lot higher than today, and as a result 30 minutes of gameplay were enough to get a huge amount of Rewards for the Worthy in the mail, so much that you were almost guaranteed to get a style page every day.
But they don't drop from Rewards of the Worthy. They drop from the gold event boxes. And in every other event, I believe there's been one guaranteed style page drop a day.
Anyway, as I mentioned, I'm fine with missing out on them, but disappointed that they're making rewards even more difficult to get. They should be moving in the opposite direction by making event participation more rewarding.
MorallyBipolar wrote: »MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
This isn't the mic drop you hope it is. Anybody who PvPs on a regular basis knows the population is next to nothing compared to past MYM events. There was a time when U50 was pop locked during this event. Blackwater Blade days. When you don't need to queue into an alternate campaign while waiting to get into GH, there is no need to present data. It's crystal clear.
How do you explain that all three factions have been pop locked more than 20 hours/day since the event began? (PC NA Greyhost)
MorallyBipolar wrote: »There hasn't been a low turnout for this years MYM event. Every faction has been pop locked since the event began except for a few hours when most using NA server are in bed.
Why are you trying to claim there has been such low turnout this event when there hasn't been is the question.
MorallyBipolar wrote: »Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
MorallyBipolar wrote: »Could it be that, to someone who hasn't been PvP'ing for a couple years or more just hasn't realized that the pop caps have been slashed to 60-75 players/faction?
MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
This isn't the mic drop you hope it is. Anybody who PvPs on a regular basis knows the population is next to nothing compared to past MYM events. There was a time when U50 was pop locked during this event. Blackwater Blade days. When you don't need to queue into an alternate campaign while waiting to get into GH, there is no need to present data. It's crystal clear.
What exactly are you looking for? I enjoy creating Pug groups about twice a week on PC/NA, but what are you looking for?
Yea almost no one PvPs at this point. On top of that, many of the people in Cyrodiil aren't even interested in PvP. A lot of them just want transmute crystals or they're more interested in siege than they are fighting other players. The number of people across all servers who still sweat PvP regularly is probably a low 2 digit number.
Subclassing will likely only worsen things in the future. The only somewhat positive thing I've seen about subclassing in PvP is that damage is higher this patch. I think what's really going on is that people with optimized subclass combinations are going against more casual players with weak subclass combinations. As a result, the difference in power between them is extreme because it's such an unbalanced system. So the newer or more casual players are dying more easily than ever due to the power gap. It might be fun for the more experienced players, but it's just going to lead to horrible entry rates and retention for everyone else.
Subclassing as a whole is really bad for casual players or new players looking to get into PvP or endgame PvE.
It adds another layer of complexity when it comes to making a build, which is already way more complex than it once was.
The power gap and the knowledge gap keeps growing as more build customization is allowed. I genuinely don’t know how a new player would make sense of the 100s of sets in the game, skill line combinations, scribing, traits, CP, and many other build elements and interactions without watching YouTube.
It’s an accessibility issue and it keeps PvP and endgame PvE communities small with low entry rates and poor retention. A properly specced player is literally like an emperor compared to a max leveled newer player doing their own thing.
ZOS is approaching accessibility the complete wrong way and they just don’t get it.
Evil_Rurouni wrote: »
Just logged into ESO to run my crafting dailies and hand in pre-completed PvP quests for tickets.
Checked my "star made kight" achievement collection date while I'm on the game and this forum:
07/27/17.
Thats, what? 14 events I took part in before skipping this one?
There or thereabouts.
None of them looked like what the campaign tab does right now.
Here on PS4NA the Gray host Q is a mere 25 minutes on a weekend.
Previous years you'd be measuring the Q in HOURS, and the other CP enabled campaigns would all be at least 1 bar apiece even off peak, with Q sometimes being needed for even them.
Evergloam is zero bars on all 3 factions and Blackreach is 3 red, 1 yellow, 0 blue.
MorallyBipolar wrote: »MorallyBipolar wrote: »Vonnegut2506 wrote: »Because I can't be tasked to do activities I don't enjoy just for some item in a video game, and I would guess many people feel the same way about PvP.
I understand. There’s a significant amount of players who participated in Midyear Mayhem in the past, but didn’t participate this time though.
I’m not sure if they quit or what, but it’s a very noticeable drop off. It’s pretty interesting to see from a game design perspective. I’m wondering what’s led to such a dramatic change this time.
Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.
This isn't the mic drop you hope it is. Anybody who PvPs on a regular basis knows the population is next to nothing compared to past MYM events. There was a time when U50 was pop locked during this event. Blackwater Blade days. When you don't need to queue into an alternate campaign while waiting to get into GH, there is no need to present data. It's crystal clear.
How do you explain that all three factions have been pop locked more than 20 hours/day since the event began? (PC NA Greyhost)
They drop from event boxes, not restricted to the golden ones. You're also guaranteed to get one, and exactly one, every day if you open enough of them (rng). You get event boxes added to your rewards for the worthy (or you used to at least, I expect that's still the case).
MorallyBipolar wrote: »There hasn't been a low turnout for this years MYM event. Every faction has been pop locked since the event began except for a few hours when most using NA server are in bed.
Why are you trying to claim there has been such low turnout this event when there hasn't been is the question.MorallyBipolar wrote: »Can you please post your data showing that this years MYM event is experiencing a reduced turn out.
Thank you.MorallyBipolar wrote: »Could it be that, to someone who hasn't been PvP'ing for a couple years or more just hasn't realized that the pop caps have been slashed to 60-75 players/faction?
[snip]
A pop locked Grey Host is normal. The fact that PvP populations have been slashed is just further evidence of decline, because even with slashed populations, Blackreach wasn't close to being full for most of the day. Imperial City used to fill up during these events, and you could find pretty large groups in the added IC campaigns. This year even the main IC is getting like 1 bar per faction... that's a massive difference.
Also this isn't unique to PC NA, I was curious and checked the Xbox NA population bars at various points in the day and it was the same story.