Taylord900 wrote: »Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
No. I’m one of those that dropped my sub and left because of U46.
colossalvoids wrote: »I vividly remember one of the citations from the combat team years back, that we should easily and precisely determine what class we're going up against and now I'm quite puzzled to how this philosophy should work nowadays when there's no pure classes to expect, to begin with.
Yea this is a really good point that's especially relevant for PvP accessibility.
So when I was new to ESO PvP, I like many others, thought that magsorcs were overpowered. It's one of those classes that I would see complaints about constantly. Now it was a strong class no doubt, but I was able to learn certain things that made it very easy to handle magsorcs in the long run. Everything became somewhat predictable. For example, at the time Crystal Fragments stunned, but there was a very clear indicator when an enemy player had one ready. I also developed an internal sense of timing for when a Daedric Curse was about to explode due to encountering it often. So since sorcs tended to have a predictable kit and play style, I gradually learned to block or roll at times to prevent dying to either a Daedric curse frag combo, or a Dawnbreaker Curse combo.
Now really experienced sorcs knew how to mix things up or time things in a way to still get kills. Some level of predictability was absolutely crucial when it came to me learning how to PvP though.
Subclassing takes this away. While skills still have indicators, there's so many more things for newer players to die to. In many cases they won't see clear patterns that help them learn. They might get shalked into a double merciless resolve, or defiled and DOTed down by a Necro/DK combo... who knows, a lot is possible.
This absolutely isn't to say that I'm against burst in PvP as a whole, I think it's great. However, PvP will now be more difficult to learn and to get into now that subclassing is in the game. That's a really bad thing for a game that's losing almost all of its veterans. There were better ways to bring burst and lower TTK back into PvP, subclassing did it in a very unhealthy way and PvP is worse for it.
Hi All! We are looking to understand how Update 46 and the launch of Subclassing, and more recently making Scribing a part of the base game, may have changed the play experience and character build for you and the content you engage in.Any and all feedback is helpful for us to relay back to the Combat Team. That way, they have anecdotal experience to add to their existing data. Thanks in advance to all constructive feedback!
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
(This is strictly to get feedback on your play experience between Update 45 and Update 46. We are not factoring Update 47 PTS feedback in this since it is not available to everyone at the moment).
...many of the people I have played with for years have left or are in the process of withdrawing from the game for similar reasons. The result is it's now more difficult for me to complete content that I found it easy to complete before....