Dungeon Speed running is back . . . . ?

chaz
chaz
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But why tho?

So I haven't seen dungeon speed running in a long spell.

But all of a sudden it's back. Is there some kind of event that is happening at the moment. I just started noticing when working on a new toon, trying to level, collect heavy sacks and random chests, while also trying to complete the Dungeons quest for that toon. And it's not just me, I have seen others post in chat FYI here for quest, but there is that one dude running all the way to the boss, solo kill the boss before we're even pulled in, and on rare occasion, is the Crown so they also decide once done to disban the whole lot of us leaving seconds only to pick up the quest completion.

Got to tell you, for wayrest sewers to kill the pirate lady, this is a big issue because once she is dead and even tho you hit her, it will not complete. I had to drop that quest 6 times before I was able to get it.

Unfortunately no, I myself cannot social post to "hold up" or "wait please" because of zenimax. Thats a long 7 year story I won't get into. And what ever dude, but my question is, it's not just a few people doing this, and I just don't see it on my low level toon but all my fully maxed out toon, both DPS and Healers. (No I do not tank) But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.

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  • Erickson9610
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    chaz wrote: »
    But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.

    Most people who run dungeons are doing so for the loot/rewards. Very few people who typically run dungeons haven't already casually played through those dungeons.

    Why expect that people will want to go slow every single time they run the same old dungeons? The new ones aren't really that new anymore.
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  • allochthons
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    Speed running never went away.
    This debate isn't worth having again.

    She/They
    PS5/NA (CP2900+)
  • twisttop138
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    chaz wrote: »
    But why tho?

    So I haven't seen dungeon speed running in a long spell.

    But all of a sudden it's back. Is there some kind of event that is happening at the moment. I just started noticing when working on a new toon, trying to level, collect heavy sacks and random chests, while also trying to complete the Dungeons quest for that toon. And it's not just me, I have seen others post in chat FYI here for quest, but there is that one dude running all the way to the boss, solo kill the boss before we're even pulled in, and on rare occasion, is the Crown so they also decide once done to disban the whole lot of us leaving seconds only to pick up the quest completion.

    Got to tell you, for wayrest sewers to kill the pirate lady, this is a big issue because once she is dead and even tho you hit her, it will not complete. I had to drop that quest 6 times before I was able to get it.

    Unfortunately no, I myself cannot social post to "hold up" or "wait please" because of zenimax. Thats a long 7 year story I won't get into. And what ever dude, but my question is, it's not just a few people doing this, and I just don't see it on my low level toon but all my fully maxed out toon, both DPS and Healers. (No I do not tank) But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.

    I've seen a lot more rushing in dungeons as people blast through leveling up subclassed skill lines. It's a nice change from black rose prison (i level all subclassing on 1 toon and swap out) I was in a dungeon the other day with a group of guildies or friends obviously leveling skill lines. I'm not a big speed runner, I despise folks who won't let people do quests but since everyone agreed we went fast. Good change of pace. Hell, they were going so fast, the minute the dungeon ended they had qued us into the next one. Didn't even ask lol.

    I get that it's a sucky thing to have people stop you from doing the quest or running through a aggroing everything and keeping everyone in combat. My suggestion would be to ask in your guild for folks to do a random or whatever. This way you know the people. Especially if you're looking to hear all the dialogue or mosey around and loot and look for chests and heavy sacks. Most folks are just leveling skill lines or getting transmutes.
  • DenverRalphy
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    I've seen no shortage of speedrunners. Especially with subclassing since so many players seem to be grinding out subclass XP with random dailies.
  • valenwood_vegan
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    Idk if I'd say this issue is "back", I mean there's a post about it every week or two going back for as many years as I've been here. Ultimately, most people run the dungeons like once for the quest, and dozens of times for the drops / pledges / random rewards. It's too bad that people aren't always cooperative with each other, but that's life and we can't force others to play with us or play our way - best thing is to control what you can, by looking for like-minded friends, guilds, etc., to run things with.
  • kargen27
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    Speed running will remain a problem until changes are made to the game. I advocate for no rewards are given unless all bosses and 97% of the trash dies. Still doesn't give you time to explore all the nooks and crannies but you will get to experience all the baddies along the way.
    And I doubt this is something they could easily do even if they wanted but how cool would it be if the entire group got some extra loot/experience if at least one member finished the quest. Players would be seeking out new players to run those dungeons.
    and then the parrot said, "must be the water mines green too."
  • MincMincMinc
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    There is every reason to speed run.
    • The content has been out for 10 years
    • most people can solo them without gear.
    • Pledges are annoying and archaic, nobody likes to run the same fungal grotto at a snails pace
    • daily random ques being used as filler for the que system mixes farming players in that just want to grind as quickly as possible.
    • Gear farming loot drops making the last boss drop weapons and jewelry forces players to run the same dungeon 45 times to unlock everything. After the 2nd or 3rd time nobody wants to go at a snails pace.
    • The stickerbook as great as it is makes gear farming even more difficult because people wont share drops they'll never use.

    Other than being a good person, what incentive is there for any given player to hand hold a new person through a quest thatll double or triple the time it takes to run the dungeon?
    We should use the insightful and awesome buttons more
  • Vonnegut2506
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    To paraphrase the great philosopher L.L. Cool J, don't call it a comeback because it never left. People have been speed running dungeons since dungeons existed and it happens daily. If you were fortunate enough to not experience it for a period of time, remember those days fondly.
  • tomofhyrule
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    I wonder how difficult it would be for them to introduce a conditional to randoms - probably a lot more calculations, but it'd fix that problem.

    People speedrun random normals because the current balance is absurd in favor of high damage, and people are just farming transmutes. Of course people would rather get that as quick as possible, but the point of the transmutes and XP is to get people to backfill groups.

    I'd say that it would be interesting if they changed it so randoms give bonus XP and transmutes if someone in the group does the quest. That would at least inspire people to figure "hey, I get more stuff if I just have the patience to wait for this rando to spam E through the dialogue instead of blowing past everything." Maybe even give bonus transmutes to people getting achieves as well in case someone says "hey, can we go kill the Ratmaster and you get a bonus reward for that?"

    Of course, if that infuses too many transmutes into the world, they could reduce transmutes for the first run, but people would rage about that. But it would be interesting if you got more from DLCs than you did from basegames, considering the number of people who say that they're specifically avoiding DLC dungeons because FGI and Maarselok give the same reward so who would want to slog through the Azureblight Lurcher's three immunity phases when that single fight takes as long as speedrunning FGI in the first place?
  • MincMincMinc
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    Easy fix is to make quests repeatable for weapon drops. Doing something like a gold weapon drop for vet hardmode would probably guarantee people doing the quest.
    We should use the insightful and awesome buttons more
  • LesserCircle
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    When did speed running disappear at all though? People run dungeons for pledges or daily reward, they've done these plenty of times already and they're doing it for the reward, not the dungeon experience. If you want something different try getting a group of like minded people, that's the best advice I can give you.
  • slt101880b14_ESO
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    Have the system keep track of the approximate location of the center of the group. If one person runs too far ahead or falls too far behind, just like the boss fights, they get teleported back to approximate group center.
  • frogthroat
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    chaz wrote: »
    is the Crown so they also decide once done to disban the whole lot

    This is my biggest... well, pretty much the only annoyance in pug runs. Yeah, people are there to get the daily xp and transmutes, that I get. And do it myself as well.

    But these crowns who are the heroes of their own world and disband the group annoy me. Like yeah, I get that you are asocial, we don't force you to talk in chat with us. We were doing fine without you in the chat while you were speedrunning ahead. But to disband the group after shows that you are not only an asocial a-hole, you really think everyone else is an NPC. If that. At least with NPCs you have to hit E a few times, so maybe these Main Characters think other players are less than NPCs.

    Of course if needed, we could look for each other's names and start chatting in whispers, but that is just extra hassle. That brave Runner of Speed, Disbander of Gropups could just leave the group instead of disbanding. Is it so difficult to type "pxete"?

    Because it is usually those who speedrun who disband the group, they must know how to exit a group. So ignorance is not a factor here. That leaves two options: They do it deliberately to annoy, or they don't consider other players much more than glorified NPCs who are there only to fill the group.
  • Koshka
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    chaz wrote: »
    But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.

    Most people who run dungeons are doing so for the loot/rewards. Very few people who typically run dungeons haven't already casually played through those dungeons.

    Why expect that people will want to go slow every single time they run the same old dungeons? The new ones aren't really that new anymore.

    This, pretty much. And implementing draconian control features to make sure that no one is speedrunning would just turn group finder into a ghost town. The reason why people speedrun rnds is simply because they want transmutes and exp and the content itself is extremely easy and boring, especially if you do it for the 100th time. I don't really do normals, but if speedrunning for rewards is what 90% of normal dungeon runners want, it makes no sense to try to punish them for playing how they want.
    A more reasonable approach would be just to make your own group if you want a slow rp run. I've seen several guilds offering just that, and you don't even need a full group for normals. 2-3 people and a companion or two is plenty for any normal dungeon.
  • BXR_Lonestar
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    chaz wrote: »
    But why tho?

    So I haven't seen dungeon speed running in a long spell.

    But all of a sudden it's back. Is there some kind of event that is happening at the moment. I just started noticing when working on a new toon, trying to level, collect heavy sacks and random chests, while also trying to complete the Dungeons quest for that toon. And it's not just me, I have seen others post in chat FYI here for quest, but there is that one dude running all the way to the boss, solo kill the boss before we're even pulled in, and on rare occasion, is the Crown so they also decide once done to disban the whole lot of us leaving seconds only to pick up the quest completion.

    Got to tell you, for wayrest sewers to kill the pirate lady, this is a big issue because once she is dead and even tho you hit her, it will not complete. I had to drop that quest 6 times before I was able to get it.

    Unfortunately no, I myself cannot social post to "hold up" or "wait please" because of zenimax. Thats a long 7 year story I won't get into. And what ever dude, but my question is, it's not just a few people doing this, and I just don't see it on my low level toon but all my fully maxed out toon, both DPS and Healers. (No I do not tank) But can anyone tell me why are a lot , and I mean "A" "LOT" of folks now recently speed running all these dungeons. Even the new ones.

    It never left. It's always been a thing. If you get qued up with me I guarantee you we will be speed-running because I don't que up for dungeons unless they're normal (will only do vet with pre-made unless they are base game dungeons). I enjoy dungeons, but I've done many of them literally 1000's of times. At some point, I just don't have the will to crawl through and purge the life of every single minion and boss in Fungal Grotto 1 anymore, I just want to get in, achieve the goal, and get out.

    If your goal is to complete the quest, then just say something at the beginning. I'm (and most people) aren't going to be intentionally rude, but at the same time, you can't expect people to go at a snails pace on old content either. A balance can be struck. But if you want to go at a snail's pace, then your best option is to create a dungeon group with the intention of enjoying the quest, and hopefully likeminded people will join you. That, or ask for help in a guild.
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