I'm noticing a little more asset load stutter riding a mount in busy areas and perhaps some microstutter, but nothing even _remotely_ close to what you're describing. For the most part it's a smooth 180 fps, which is what I set the fps cap at.
Apart from the occasional slight stutter that is just as likely due to my ISP, I am not seeing these issues.
My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.
And: Over 120fps before 25 June; and now? 70sth erratically dropping to 4 (!!) and to 20sth back to 70sth, 15 etc. Nothing my end has changed. What gives?
My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.
I have done some searching - but not seen where we have been told the cause? thank you!
ZOS_GinaBruno wrote: »Just to give a bit more insight into the recent issues, there is a stability problem with the connection between DFW (North American datacenter) and FRA (European datacenter). FRA relies on that connection heavily to remain up and we're working with our provider to investigate and resolve the stability issues.
ZOS_GinaBruno said it's an issue between two data centres and that they were working with their provider to resolve stability.ZOS_GinaBruno wrote: »Just to give a bit more insight into the recent issues, there is a stability problem with the connection between DFW (North American datacenter) and FRA (European datacenter). FRA relies on that connection heavily to remain up and we're working with our provider to investigate and resolve the stability issues.
My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.
If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
I started playing in late May 2025, right before the update that broke the performance. My PC hasn't changed, my workload hasn't changed, my internet is the same and it's fast and stable (1 gigabit). I never used and don't plan to use addons.9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
When you consider console specs, there's no reason for a modern pc to have performance issues.
The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.
Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.
The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.
I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!
I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.
Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:
https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1
9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
I'm not talking about client performance - I'm talking strictly from a ZoS wants to fix X.... they have Y amount of solutions to do.
Hear me out....
"2025 for a 10 year old game to have such poor performance".
This game is 10 years old - the engine/dev work is even older (8 I think?).
So with the engine being roughly 18 years old... think about ALL the crazy modern things that have been added.
This is how I view it. The engine is a rusty 2007 Honda Civic where the devs are trying to mod it into a cutting-edge Corvette Stingray. They bolt on modern bells like subclassing, seasonal content drops, ray-traced graphics, etc, making it shine on the surface. But the ancient frame buckles under the load: patching takes forever, lag spikes and rubberbanding plague combat, and it overheats during busy hours, leading to crashes and frustration. It's a got tones of patchwork and is impressive in many many spots, but the outdated core just can't handle 2025's demands without constant breakdowns.
So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
No. This is not factual or even remotely close to factual.
Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.
No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
When you consider console specs, there's no reason for a modern pc to have performance issues.
The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.
Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.
The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.
I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!
I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.
Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:
https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1
I have a 4090 new AMD cpu not a hardware issue.
And the engine is 100% an issue. Crap, just look at 343i and Halo. Do a quick google search about how their NEW engine they used cost them so much technical debt that it was impossible for the devs to do anything. It took MONTHS just to add in post match XP because of how bad it was.
I'm not talking about client performance - I'm talking strictly from a ZoS wants to fix X.... they have Y amount of solutions to do.
They are 100% limited by techniques they can use to solve modern day challenges because of how difficult their engine is to use and how outdated it is. Yes, they are adding new tech to it and it's making it easier - sure. But at the end of the day you can not say with a straight face an 18 year old engine doesn't cause issues.
There is a reason why "this only happens when I play ESO and not a single other game I play" comments are rampant on the forums, reddit, social media, etc.
It comes down to the engine and the limited amount of tricks they have to solve things - like when a users internet has a blip for example. They have to do the whole rubberbanding tolerance trick. There was a year where my internet was just so bad and I couldn't play ESO without disconnecting every 5 to 10 minutes. Did I have that issue in any other online game - nope. Zero disconnects, zero buffering, zero rubberbanding, etc.. and I'm talking games with literally thousands of people on the same server as me at the same time.
I'm in no way complaining or trying to throw shade at ZoS - quite the opposite actually. What they are able to do, the tricks they are able to use, with such an old engine is something they absolutely do NOT get enough credit for. The engineers, devs, etc... they are making this old dodge neon purr like a corvette. Unfortunately, shes just one pothole away from disaster.
If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
When you consider console specs, there's no reason for a modern pc to have performance issues.
The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.
Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.
The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.
I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!
I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.
Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:
https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1