Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

How? It is WILD in 2025, for a 10 year old game to have such POOR PERFORMANCE

Islyn
Islyn
✭✭✭✭✭
and for no one to be addressing it, other than dumbing down EVERYTHING in the game. I cannot believe how bad it really is these days.

How is this level of performance/crashing/frame drops in a triple A MMO even remotely acceptable?

Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    And: Over 120fps before 25 June; and now? 70sth erratically dropping to 4 (!!) and to 20sth back to 70sth, 15 etc. Nothing my end has changed. What gives?
    Member of the Old Guard - Closed Betas 2013
  • Raanbury
    Raanbury
    ✭✭✭
    My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.
    Eye of the Queen
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    I'm noticing a little more asset load stutter riding a mount in busy areas and perhaps some microstutter, but nothing even _remotely_ close to what you're describing. For the most part it's a smooth 180 fps, which is what I set the fps cap at.
    spending a year dead for tax reasons
  • rothan117
    rothan117
    ✭✭✭
    Apart from the occasional slight stutter that is just as likely due to my ISP, I am not seeing these issues.
  • Islyn
    Islyn
    ✭✭✭✭✭
    Desiato wrote: »
    I'm noticing a little more asset load stutter riding a mount in busy areas and perhaps some microstutter, but nothing even _remotely_ close to what you're describing. For the most part it's a smooth 180 fps, which is what I set the fps cap at.
    rothan117 wrote: »
    Apart from the occasional slight stutter that is just as likely due to my ISP, I am not seeing these issues.



    I am SO glad it is not everyone! But nothing my end has changed, and this is the only game I have any issue with.

    I would be much more concerned were this happening to literally everyone.

    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    Raanbury wrote: »
    My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.

    I have done some searching - but not seen where we have been told the cause? thank you!
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    also, 4x today on char select:
    t85ze2zf67zt.png
    Edited by Islyn on 20 July 2025 14:55
    Member of the Old Guard - Closed Betas 2013
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭
    Agreed. Performance was pretty unreliable before June 25th, but they made some change server side that seriously tanked performance and they haven't done anything since to rectify whatever they changed. Now even FPS is determined server side and both lag and fps are bottoming out at the tiniest of battle, even in PvE lands, and especially when porting to new zones.

    I keep thinking ZOS couldn't do any worse in the performance department, but they keep proving me wrong.
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭
    Islyn wrote: »
    And: Over 120fps before 25 June; and now? 70sth erratically dropping to 4 (!!) and to 20sth back to 70sth, 15 etc. Nothing my end has changed. What gives?

    This is what's happening to me, and that is the day it changed. Whatever they did on June 25th maintenance seriously impacted performance. So ZOS knows the day it changed and what they did. So they can revert the change. So why haven't they?
  • Raanbury
    Raanbury
    ✭✭✭
    Islyn wrote: »
    Raanbury wrote: »
    My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.

    I have done some searching - but not seen where we have been told the cause? thank you!

    ZOS_GinaBruno said it's an issue between two data centres and that they were working with their provider to resolve stability.
    Just to give a bit more insight into the recent issues, there is a stability problem with the connection between DFW (North American datacenter) and FRA (European datacenter). FRA relies on that connection heavily to remain up and we're working with our provider to investigate and resolve the stability issues.

    I think Kevin advised that's the issue we were having again today.
    Eye of the Queen
  • Ulvich
    Ulvich
    ✭✭✭✭✭
    I just put in a ticket this morning about low FPS. I cant do much when my FPS drops down to 20 or lower.
    This is really getting bad.

    - PC / NA
    Edited by Ulvich on 20 July 2025 17:37
    - BETA Group: 85 b 9
    Savior of Nirn, Volendrun Vanquisher, Monster Hunter, Adventurer Across A Decade, Grand Master Crafter, Explorer,
    Tamriel Skyshard Hunter, Tamriel Master Cave Delver, I Like M’aiq, Tamriel Trailblazer, Treasure Chest Hunter, Commemorative Defender,
    Commemorative Conqueror, Commemorative Safebox Looter, Commemorative Pathfinder, Commemorative Skyshard Hunter, Commemorative Cave Delver, Commemorative Pathfinder, Commemorative Incursion Breaker.
    - Hit hard. Hit Fast. Hit Often.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    EU is still very shaky despire the fix: a lot of stuttering and assets take long to load even in unpopulated areas. The game feels unstable somehow.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    Raanbury wrote: »
    ZOS_GinaBruno said it's an issue between two data centres and that they were working with their provider to resolve stability.
    Just to give a bit more insight into the recent issues, there is a stability problem with the connection between DFW (North American datacenter) and FRA (European datacenter). FRA relies on that connection heavily to remain up and we're working with our provider to investigate and resolve the stability issues.

    To be clear, this relates to EU stability issues. The EU servers rely on the NA data center for some things, but the reverse is not true.
    spending a year dead for tax reasons
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Hear me out....

    "2025 for a 10 year old game to have such poor performance".

    This game is 10 years old - the engine/dev work is even older (8 I think?).

    So with the engine being roughly 18 years old... think about ALL the crazy modern things that have been added.

    This is how I view it. The engine is a rusty 2007 Honda Civic where the devs are trying to mod it into a cutting-edge Corvette Stingray. They bolt on modern bells like subclassing, seasonal content drops, ray-traced graphics, etc, making it shine on the surface. But the ancient frame buckles under the load: patching takes forever, lag spikes and rubberbanding plague combat, and it overheats during busy hours, leading to crashes and frustration. It's a got tones of patchwork and is impressive in many many spots, but the outdated core just can't handle 2025's demands without constant breakdowns.

    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Raanbury wrote: »
    My issue is the lack of transparency. What is being done to resolve this? We've been made aware of what is causing it - but nobody is telling us how longterm this is going to be rectified? Is connection issues the new norm now? I for one do not feel like playing a game where connection is available at the flip of a coin.

    Because they don't know. Do you know how difficult it is to get in contact with an ISP halfway across the world? Do you know how hard it is to get them to give you attention and look into the issue (even with the weight behind you're account like ZoS has)?

    They more than likely are waiting for the ISP team to do their digging. It literally could be one port going out on a switch... in a tower full of switches... in a data center that has thousands of towers holding switches.

    I've been there (on a much smaller scale back in my IT days) and troubleshooting a bad port is one of the must frustrating things in the world to deal with. It "blips" for just a second.... and then it's fine for a day.. then a blip... then it's fine... then a blip. etc. It can even be such a small enough blip that it's not registering in any of the logging tools but it's enough to throw the entire EU server offline for a second... then when it goes offline the reboot process is an absolute bleep to do.

    So yeah, they have my grace on this. These things are hard [snip] to diagnose and solve.
    [edited for profanity bypass]
    Edited by ZOS_Icy on 21 July 2025 17:51
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    LadyGP wrote: »
    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
    If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.

    When you consider console specs, there's no reason for a modern pc to have performance issues.

    The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.

    Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.

    The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.

    I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!

    I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.

    Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:

    https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
    https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1

    Edited by Desiato on 20 July 2025 20:16
    spending a year dead for tax reasons
  • Djennku
    Djennku
    ✭✭✭✭✭
    9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.

    If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Versalium
    Versalium
    ✭✭✭
    Djennku wrote: »
    9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.
    I started playing in late May 2025, right before the update that broke the performance. My PC hasn't changed, my workload hasn't changed, my internet is the same and it's fast and stable (1 gigabit). I never used and don't plan to use addons.

    Before the June update, everything was fine. FPS was higher, there was no input issues, no audio delay issues, nothing. And yet it's still my fault somehow? That's just gaslighting.
    Edited by Versalium on 20 July 2025 22:07
    PC EU
  • reazea
    reazea
    ✭✭✭✭✭
    Djennku wrote: »
    9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.

    If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.

    No. This is not factual or even remotely close to factual.

    Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    You're kinda answering yourself. It is the current year, but its also an old game thats continuously having things added to it. Poor thing is probably stretching that code to its max.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Desiato wrote: »
    LadyGP wrote: »
    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
    If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.

    When you consider console specs, there's no reason for a modern pc to have performance issues.

    The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.

    Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.

    The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.

    I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!

    I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.

    Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:

    https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
    https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1

    I have a 4090 new AMD cpu not a hardware issue.

    And the engine is 100% an issue. Crap, just look at 343i and Halo. Do a quick google search about how their NEW engine they used cost them so much technical debt that it was impossible for the devs to do anything. It took MONTHS just to add in post match XP because of how bad it was.

    I'm not talking about client performance - I'm talking strictly from a ZoS wants to fix X.... they have Y amount of solutions to do.

    They are 100% limited by techniques they can use to solve modern day challenges because of how difficult their engine is to use and how outdated it is. Yes, they are adding new tech to it and it's making it easier - sure. But at the end of the day you can not say with a straight face an 18 year old engine doesn't cause issues.

    There is a reason why "this only happens when I play ESO and not a single other game I play" comments are rampant on the forums, reddit, social media, etc.

    It comes down to the engine and the limited amount of tricks they have to solve things - like when a users internet has a blip for example. They have to do the whole rubberbanding tolerance trick. There was a year where my internet was just so bad and I couldn't play ESO without disconnecting every 5 to 10 minutes. Did I have that issue in any other online game - nope. Zero disconnects, zero buffering, zero rubberbanding, etc.. and I'm talking games with literally thousands of people on the same server as me at the same time.

    I'm in no way complaining or trying to throw shade at ZoS - quite the opposite actually. What they are able to do, the tricks they are able to use, with such an old engine is something they absolutely do NOT get enough credit for. The engineers, devs, etc... they are making this old dodge neon purr like a corvette. Unfortunately, shes just one pothole away from disaster.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    reazea wrote: »
    Djennku wrote: »
    9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.

    If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.

    No. This is not factual or even remotely close to factual.

    Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.

    We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.

    No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    LadyGP wrote: »

    I'm not talking about client performance - I'm talking strictly from a ZoS wants to fix X.... they have Y amount of solutions to do.

    This thread is about client performance. The client performs quite well on modern hardware outside of external issues. Like I said, the problem is that it lacks modern features especially in terms of the creation tool ecosystem that has long moved past it.

    I also stand by the fact that the asset management it does is incredible. Create a flow chart of what has to happen every time a new player enters rendering distance when a player travels through a busy area. I've done so in my head several times and it's amazing there aren't more asset management stutter issues because they're quite detailed. This is one of the modern features added to the game within the past 7 years and they've greatly improved it since then.

    And actually, they could completely replace the netcode no problem. They just did that in Rust! Rust also uses an old engine -- the original legacy render pipeline of Unity which dates as far back as ESO. Not even URP, much less HDRP. And it's fine. It just limits rendering. And Facepunch can't even make low level changes like ZOS can to the ESO engine.

    If they were so inclined, they could replace the entire engine module by module and completely modernize it. It just wouldn't make sense to do that to an engine that is only used by one old game. Still, I imagine it will still see more iterations and new features. What really holds it back are first gen consoles. Or more specifically, the customers using them.

    But the bottom line is that it's a misnomer to call the engine 18 years old because they have made constant changes to it since then. And in fact, the first few years, if you believe ZOS, they were using a different engine. But that's another contentious topic that I desperately don't want to get into. Unreal is actually much older as it has been iterated from its original release in 1998 but no one calls Unreal 5 27 years old.

    The current network issues have nothing to do with the netcode, but rather its architecture. The EU problems right now stem from the fact that the account system is in NA. I would guess that most of the actual network issues we deal with as players stem from things out of their control like DDoSes which no game engine can mitigate.

    Edited by Desiato on 21 July 2025 03:40
    spending a year dead for tax reasons
  • Yudo
    Yudo
    ✭✭✭✭
    I have noticed crazy shuttering in towns and stopped playing pvp in peak hours all together because it is simply impossible.
    Loading into zones or tabbing out is still a pain. Otherwise things work out most of the time.
  • Islyn
    Islyn
    ✭✭✭✭✭
    LadyGP wrote: »
    Hear me out....

    "2025 for a 10 year old game to have such poor performance".

    This game is 10 years old - the engine/dev work is even older (8 I think?).

    So with the engine being roughly 18 years old... think about ALL the crazy modern things that have been added.

    This is how I view it. The engine is a rusty 2007 Honda Civic where the devs are trying to mod it into a cutting-edge Corvette Stingray. They bolt on modern bells like subclassing, seasonal content drops, ray-traced graphics, etc, making it shine on the surface. But the ancient frame buckles under the load: patching takes forever, lag spikes and rubberbanding plague combat, and it overheats during busy hours, leading to crashes and frustration. It's a got tones of patchwork and is impressive in many many spots, but the outdated core just can't handle 2025's demands without constant breakdowns.

    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.

    It's wild considering GW2, still kicking today. Hell and even archeage - mis management ruined that game (cash grabs), not instability.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    LadyGP wrote: »
    reazea wrote: »
    Djennku wrote: »
    9 times out of 10 when someone has issues running ESO on pc, it's on the user's side, not the server. Often the problem is anything from a bad internet connection, overloading the pc's hardware, or even addons, which ZoS is not responsible for.

    If it is a server-side issue, it is usually announced here on the forums or even the official ESO discord or other places, and seeing as how not everyone on your server is noticing issues, it's safe to say it's on your end this time.

    No. This is not factual or even remotely close to factual.

    Virtually all performance issues in ESO are server side. It's uncommon for connection and performance issues to be client side with ESO.

    We can throw numbers out the wazoo... but it is true to say a lot of people who have issues it is their ISP (even if they don't realize it... I was one of those!!!!!!!.....) or their machine. It's also true to say ALOT of the issues we face are zos server side.

    No point in saying majority, 9/10... we literally have no idea. It's both and... thats kind of all that matters.

    Yeah I wish this was our issue; because then we could fix it. :) Fine one day, and *busted* the literal next day, on the same day as MANY others is weird.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    LadyGP wrote: »
    Desiato wrote: »
    LadyGP wrote: »
    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
    If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.

    When you consider console specs, there's no reason for a modern pc to have performance issues.

    The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.

    Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.

    The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.

    I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!

    I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.

    Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:

    https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
    https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1

    I have a 4090 new AMD cpu not a hardware issue.

    And the engine is 100% an issue. Crap, just look at 343i and Halo. Do a quick google search about how their NEW engine they used cost them so much technical debt that it was impossible for the devs to do anything. It took MONTHS just to add in post match XP because of how bad it was.

    I'm not talking about client performance - I'm talking strictly from a ZoS wants to fix X.... they have Y amount of solutions to do.

    They are 100% limited by techniques they can use to solve modern day challenges because of how difficult their engine is to use and how outdated it is. Yes, they are adding new tech to it and it's making it easier - sure. But at the end of the day you can not say with a straight face an 18 year old engine doesn't cause issues.

    There is a reason why "this only happens when I play ESO and not a single other game I play" comments are rampant on the forums, reddit, social media, etc.

    It comes down to the engine and the limited amount of tricks they have to solve things - like when a users internet has a blip for example. They have to do the whole rubberbanding tolerance trick. There was a year where my internet was just so bad and I couldn't play ESO without disconnecting every 5 to 10 minutes. Did I have that issue in any other online game - nope. Zero disconnects, zero buffering, zero rubberbanding, etc.. and I'm talking games with literally thousands of people on the same server as me at the same time.

    I'm in no way complaining or trying to throw shade at ZoS - quite the opposite actually. What they are able to do, the tricks they are able to use, with such an old engine is something they absolutely do NOT get enough credit for. The engineers, devs, etc... they are making this old dodge neon purr like a corvette. Unfortunately, shes just one pothole away from disaster.

    And fyi agree - no shade intended. It's just tbh there comes a time where it's just too much stuff to ignore. It wasn't a few weeks ago - now it is.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    Desiato wrote: »
    LadyGP wrote: »
    So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
    If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.

    When you consider console specs, there's no reason for a modern pc to have performance issues.

    The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.

    Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.

    The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.

    I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!

    I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.

    Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:

    https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
    https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1

    Well I can only say am not over there making posts and wasting my time for no reason. Your post was mine until a few weeks ago. (and no - I know how to check every common and even uncommon issue which I have done)
    Member of the Old Guard - Closed Betas 2013
  • Ragnork
    Ragnork
    ✭✭✭✭✭
    For me stutters and FPS drop appears to be linked with playing a new sound.
    Previously this was not an issue, but now it is.
    On my laptop I moved ESO to an external SSD with USB C connection and there was a definite improvement in performance.

    I do not draw a conclusion, only observation, that maybe the game is much larger now (files to be loaded, memory utilisation etc - I do not use any form of resource tracker) and so this has an impact on overhead.
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    I have been experiencing performance issues across multiple different platforms for a while, although they are somehow worse after U46.

    The issues seem to be CPU agnostic because I can replicate them both in Intel and AMD hardware.

    Once the client is running (on windowed borderless), even before logging into the account, the PCs/VMs become impacted.

    If I have a video playing on one of the other screens it becomes choppy, often dropping quality and stuttering, and it stutters switching between tasks/windows too. Audio can also become desynced and sometimes SCP (Snap, Crackle and Pop not Secure, Contain, Protect) is introduced (although at this point maybe is an SCP?).

    All throughout the CPU load hardly ever exceeds 40% and same for the GPU load (which is expected given the relatively new hardware platforms and their capabilities vs the age of the game).

    No shortage of memory or storage bandwidth either (all platforms are running Gen4 SSDs and there are no storage intensive background processes running).

    Furthermore even though I used to launch the game directly from the .exe I have gotten into the habit of using the launcher instead as it acts as a 'canary in the coal mine' of sorts.

    Once I exit the game often the 'play' button displays 'running' for an extended period of time (there have been instances of staying as such for up to a minute); if I steal focus while 'running' is being displayed (for instance to type something on discord) I risk crashing my nVidia GPU drivers. This is a hard crash with black screen which forces me to do a 'dirty' restart of the PC/VM.

    I know it crashes the GPU drivers because it is noted in the system logs.

    I have run a lot more intensive games (BG3, Indiana Jones, Expedition 33, Oblivion Remaster...) with none of these 'side effects'.

    Now the 'stuttering' is not new, it has been 'coming and going' since that update that introduced new instruction handling in the executable however since update 44 it has been very much 'here to stay' and deteriorating.

    EDIT: I have created exceptions for the AV to ignore all ESO related folders plus both the launcher and game .exes specifically in all instances/PCs where the game is run.

    Edited by ApoAlaia on 21 July 2025 08:14
Sign In or Register to comment.