Thieves Guild (Hew's Bane) though this is rather unfair as the early content drops they had a lot more time to develop. It's pretty obvious when you look at them but was also confirmed in the recent podcast. The "year of" format then forced everyone into a production line mode of content creation. Perhaps, after this transitional year, they will be able to do things in this way again.
Thieves Guild (Hew's Bane) though this is rather unfair as the early content drops they had a lot more time to develop. It's pretty obvious when you look at them but was also confirmed in the recent podcast. The "year of" format then forced everyone into a production line mode of content creation. Perhaps, after this transitional year, they will be able to do things in this way again.
ESO had a much larger art team the first half of 2014 and a lot of the content that was rolled out the first couple of years was shown in advanced states during Quakecon 2014.
For example:https://www.youtube.com/watch?v=69ABAiQ87qA
https://www.youtube.com/watch?v=bqivTnEteG0
And even more than that!
When ESO was launched, we were promised an aggressive content release schedule of around every 4-6 weeks -- all included with our sub!! But after the bad launch, which resulted in a total refactor of the game and the business model (from sub to b2p to chapters) the content team was cut in half around August 2014 and we only got Craglorn the first year and a half.
Of course, this part of ESO's history isn't one they want to talk about as much!
IMO, it's also why the first few DLC zones had more detail and a fluid, hand-crafted feel compared to what came after. Like the basic ground geometry of zones like Summerset, High Isle, Western Skyrim, etc seem more jagged and generated to me somehow. Northern Elsweyr feels more like one of the early DLC zones though.
cyclonus11 wrote: »What happened after Elsweyr that caused such a drop off?
Upon entrance to the Orc homelands, Br'i meets with the Emperor of Orc Town. (is that even a real place?? Is that even a real title?? I think he may have buffed his resume!)
cyclonus11 wrote: »What happened after Elsweyr that caused such a drop off?
Once you've seen Elsweyr, there's noweyr els to go.
Gonna be Orsinium for me aswell - lot about Wrothgar having been said, so I'm not going to add anything, except it was really great, the kind of story(ies) I'd rather have over the now permanent end of the world / universe / reality / everything we have to deal with every year ( busy period for Tamriel eh ).
cyclonus11 wrote: »What happened after Elsweyr that caused such a drop off?
@Tariq9898 Thanks for starting this thread. Feedback here would be most appreciated. We will pass this along to the dev team. That way, they are aware of the narrative stories that have resonated with you.
Orsinium was originally VR15 I think, but still much easier than the original Cadwell's silver/gold.
Yeah, Wroth is amazing. I agree with everything you wrote. You probably would have enjoyed it even more in its original 2015 vet difficulty. The world bosses and public dungeons were so good.