propertyOfUndefined wrote: »I honestly agree with most of the changes for once. I can at least understand the rationale behind them.
doctorosen wrote: »This is idiotic!
Why give a multiclass with a choice of unique, I repeat unique, class abilities, in order to unify them later? Then what is the point of sabclassing? Let's just make one class and let everyone play it!
Yes, I am outraged by the nerf of ultimate generation. They take away my unique NB ability to set ulta, making it a worthless buff that I can get from other sources. And what's the point of sabclassing then?
Magpies are robbed of their legitimate resists and resource pool, giving them the same buff as DC. At the same time, we are told that this is done to make the choice of subclassing more difficult. Or maybe it's worth complicating the content? Adapt it to the new capabilities of the players so that they don't carry through your labors in one evening.
@ZOS_GinaBruno @ZOS_Kevin
DenverRalphy wrote: »This one... I was hoping for something like this..
randconfig wrote: »DenverRalphy wrote: »This one... I was hoping for something like this..
You are insane. Just delete Arcanist, there's no reason to play the class now, every other class uses the beam better, and as an Arcanist you don't even have the freedom to use other subclassed abilities or non-class spammables without the stupid banner crux generation. God it's so frustrating that they break my Necromancer main's blastbones summons forcing me to switch to Arcanist main, and now that's ruined unless I wanna just build to spam the stupid beam, but why bother when every other class can do that better.
I actually just want to quit the game now, like how are people on the forums praising this change